Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li/Combos: Difference between revisions

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(A couple of chun routes)
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|[[File:chun combo 8.webm|thumb]]  ||B 3C sjc j.B '''Shichisei Senkukyaku''' 66 C [2] 2C '''Heavy SBK''' BBQ j.C 8 j.C j.C 8 j.C j.C 8 j.C B C '''Light Kikoken'''|| Small example of Shichisei follow up, only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down
|[[File:chun combo 8.webm|thumb]]  ||B 3C sjc j.B '''Shichisei Senkukyaku''' 66 C [2] 2C '''Heavy SBK''' BBQ j.C 8 j.C j.C 8 j.C j.C 8 j.C B C '''Light Kikoken'''|| Small example of Shichisei follow up, only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down
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|[[File:TvC Chun Kicks.webm|thumb|alt=TvC Chun Grounded Kicks]] ||jB 2B 5C 3C '''Heavy Kicks''' 66 5B 5C '''Heavy Kicks''' 66 5B 3C sjc j.B j.B  j.C jc j.C j.C->C  || Just another Route for chun, the timing is a little awkward but dash cancelling kicks is fun
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|[[File:TvC Chun Midscreen.webm|thumb|alt=TvC Midscreen loops]] ||2B  5C 3C '''Heavy Kicks''' j.C '''IAD''' j.C 8 j.C 5B 3C sjc  j.B j.B j.C->C || If you can do her loop in the corner you can do some wacky stuff midscreen, if you can do the ground dash glitch you can actually loop this to the corner
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|[[File:Chun combo 9.webm|thumb]] || A B 2B 5C 3C '''Heavy Legs''' 66 5C '''Heavy Legs''' jc j.C jc 66 j.C jc 66 j.CB 3B sjc j.B j.C '''Heavy Legs'''|| A small example of her legs reset, 5C crosses way under. To make this work after you dash out of legs you have to let chun finish her dash, if you don't it stays same side
|[[File:Chun combo 9.webm|thumb]] || A B 2B 5C 3C '''Heavy Legs''' 66 5C '''Heavy Legs''' jc j.C jc 66 j.C jc 66 j.CB 3B sjc j.B j.C '''Heavy Legs'''|| A small example of her legs reset, 5C crosses way under. To make this work after you dash out of legs you have to let chun finish her dash, if you don't it stays same side

Revision as of 11:51, 26 August 2024

Combos

Move Inputs Notes
IAD j.2B Legs BBQ IAD j.B A B 2B C 2C Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos
A B 2B C 3C sjc j.A j.B j.C jc j.B j.C jc j.B j.C-> j.C The absolute bare minimum of a combo, basic magic series
A B 2B C 3C sjc j.A j.B j.C jc j.B j.C jc j.B j.C Heavy Tenshokyaku BBQ jc j.C->C The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. This is also a good way to get the height damage boost from VAR. VAR to ippatsuman after the tensho to do stupid damage with his super or Alex to get your entire bar back and do a free 15K.
A B 2B C Light Kikoken BBQ A B 2B C 3C sjc j.A j.B j.C jc j.B j.C jc j.B j.C j.C->C Unlike the above this is a quick starter if you want to spend BBQ earlier in the combo. Heavy Kikoken kind of pushes back so you'd need to microdash, but light kikoken lets you combo easier.
A B 2B C [2] 2C Heavy SBK BBQ jc j.C jc 66 j.C jc 66 j.C 5B 3C sjc j.A j.C ->C This is still a relatively low execution setup for chun but something to keep in mind
A B 2B C 3C Heavy Legs jc j.C 8 j.C 66 B C [2] Heavy SBK BBQ B 2B C 3C sjc j.B j.C->C midscreen example of her j.C loop. Press 8 when j.C starts to fall, that's the only way I can really explain it, the inputs are in the video to the side if you want the timing.
A B 2B C 3C Heavy Legs jc j.B j.C j.C 8 j.C j.C 8 j.C j.C 8 j.C B 3C sjc j.A Shichisei Senkukyaku Corner loop
A B 2B C 3C Heavy Legs jc j.C 8 j.C 66 B C 3C sjc j.B j.C->C baroqueless midscreen confirm from Legs
B 3C sjc j.B Shichisei Senkukyaku 66 C [2] 2C Heavy SBK BBQ j.C 8 j.C j.C 8 j.C j.C 8 j.C B C Light Kikoken Small example of Shichisei follow up, only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down
jB 2B 5C 3C Heavy Kicks 66 5B 5C Heavy Kicks 66 5B 3C sjc j.B j.B j.C jc j.C j.C->C Just another Route for chun, the timing is a little awkward but dash cancelling kicks is fun
2B 5C 3C Heavy Kicks j.C IAD j.C 8 j.C 5B 3C sjc j.B j.B j.C->C If you can do her loop in the corner you can do some wacky stuff midscreen, if you can do the ground dash glitch you can actually loop this to the corner
A B 2B 5C 3C Heavy Legs 66 5C Heavy Legs jc j.C jc 66 j.C jc 66 j.CB 3B sjc j.B j.C Heavy Legs A small example of her legs reset, 5C crosses way under. To make this work after you dash out of legs you have to let chun finish her dash, if you don't it stays same side



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