Tatsunoko vs Capcom: Ultimate All Stars/Gold Lightan: Difference between revisions
From SuperCombo Wiki
(updated lightan's cons because wow) |
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* Extremely slow | * Extremely slow | ||
* Attacks are highly telegraphed | * Attacks are highly telegraphed | ||
* Outrageous Recovery on virtually every attack with tiny baroque windows | |||
* Slightly taller than PTX so getting juggled is much easier | |||
* Pretty much the worst character in the game. | * Pretty much the worst character in the game. | ||
Revision as of 08:27, 3 August 2022
Introduction
A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights godzilla.
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
8 | 3 | 24 | - | 1280 | - | Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away |
2A |
7 | 3 | - | - | 1200 | - | When whiffed it has horrible recovery, but on hit or block it chains into itself, really annoying poke, you could probably take entire matches just running up and doing 2A |
5B |
18 | - | - | - | 3900 | Overhead | Kicks and hits twice, really slow, to its credit it's an overhead |
6B |
16 | - | - | - | 3900 | Overhead/OTG | Lightan reaches over the entire screen and punches the ground, if you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead. |
4B |
16 | - | - | - | 8736 | - | It's literally 5B but 2 frames faster and doesn't cancel into anything....but damage is good I guess |
2B |
19 | - | - | - | 1920 | - | Lightan Punches. This move has MASSIVE pushback making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. 2B -> 5C -> 3C is the only way to confirm his launcher outside of a raw 3C |
5C |
18 | - | - | - | 3200 | - | Lightan kick, on hit it confirms to 3C |
2C |
22 | - | - | - | 3320 | Low | Lightan sweep. This is one of his few good normals, you can Gold Quake or BBQ 6B and turn the entire match around if it hits |
3C |
21 | - | - | - | 3360 | Launcher | For all of lightan's faults this is a pretty good launcher, and he has a really bnb to follow it with. If blocked just Gold Press to safety. This move also has an insane hitbox reaching up to Max Super jump height. Use it to stuff people trying to dash overhead. However the hitbox is small so it may be easy to whiff this punish. |
4C/6C |
18 | - | - | - | 7200 | - | Lightan's normal throw, tech by doing a 360 and hitting C. |
j.A |
9 | 11 | - | - | 920 | Overhead | Jumping knee, it's active so that's something |
j.B |
11 | 7 | - | - | 1760 | Overhead | Lightan reaches out and palms, really good air normal. Mandatory for his loop |
j.C |
14 | 8 | 50 | - | 4480 | Overhead | Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to gold crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Tank Slice 41236X |
13/17/22 | - | - | - | 6427/6967/7509 | Projectile Reflect/Hard Knockdown | Lightan kneels down and slices the air. Reflects projectiles. B and C version are hard knockdown. Can be used as a frametrap from 3C...sorta |
Battleship Breaker 63214X |
22/25/27 | - | - | - | 8656/9892/11167 | Overhead/Wallbounce/Snapback | Lightan jumps and kicks the air. Light and medium version wallbounce, Heavy version snapbacks. Good ender for his loop. |
Gold Press 63214789C |
19 | - | - | - | 12000 | Command Throw | Lightan's other throw, you can still tech by doing a 360 and Tapping C. Does great damage but the threat of teching is too high. |
Gold quake 22X |
41/44/16 | - | - | - | 8120/9300/10280 | Overhead/OTG/Low | Lightan stomps the ground. Full screen low, easy confirm for Gold Crash. Messes with background stage elements. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Gold Kick 63214XX |
11+18 | - | - | - | 16800 | - | Invincible on startup. Lightan kicks the air and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hit box is vertically tall so it can also work as AA |
Gold Crash 41236XX |
29+12 | - | - | - | 14240 | Low | Gold Quake but super. Hits low but that doesn't really matter, only way to reach Finger Crash. Useable in air |
Finger Crash Gold Crash -> 236XX |
- | - | - | - | 20800 | - | After sucking their robot soul out he tosses them on the ground, decent damage adder and it's not like you're using the meter for anything else. To it's credit it piggy backs off gold crash so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two |