Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland: Difference between revisions

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(Morrigan videos done, I spelled Darkness illusion as darkmess illusion for the ground version, expect this to cause a headache in the future when automated wikis are a thing or someone tries to search index this)
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|[[File:Morrigan 2B.webm|thumb| '''2B''']] || 9 || - || - || - || - || Low || Decent low poke
|[[File:Morrigan 2B.webm|thumb| '''2B''']] || 9 || - || - || - || - || Low || Decent low poke
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| '''6B''' || 15 || - || - || - || - || hard knockdown || Morrigan produces spikes and shoots them slightly forward, very slight antiair properties. Causes hard knockdown.
|[[File:Tvcmorrigan6B.webm|thumb| '''6B''']] || 15 || - || - || - || - || hard knockdown || Morrigan produces spikes and shoots them slightly forward, very slight antiair properties. Causes hard knockdown.
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| '''5C''' || 12 || - || - || - || -|| - || Morrigan spins and hits the opponent 4 times, hits mostly in front of her.
|[[File:Morrigan 5C.webm|thumb| '''5C''']] || 12 || - || - || - || -|| - || Morrigan spins and hits the opponent 4 times, hits mostly in front of her.
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| '''3C''' || 9 || - || - || - || - || Launcher|| Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast antiair, use it fast use it often, be full degenerate.
| [[File:Morrigan 3C.webm|thumb|'''3C''']] || 9 || - || - || - || - || Launcher|| Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast antiair, use it fast use it often, be full degenerate.
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| '''2C''' || 10 || - || - || - || - || Low/Hard Knockdown|| Decent range sweep, doesn't cancel to any other normals
|[[File:Morrigan 2C.webm|thumb| '''2C''']] || 10 || - || - || - || - || Low/Hard Knockdown|| Decent range sweep, doesn't cancel to any other normals
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| '''6C''' || 14|| - || - || - || - || Launcher || Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than '''''3C'''''.
| [[File:Morrigan 6C.webm|thumb|'''6C''']] || 14|| - || - || - || - || Launcher || Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than '''''3C'''''.
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| '''j.A''' || 5 || 9 || - || - || - || Overhead || Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes
| [[File:Morrigan jA.webm|thumb|'''j.A''']] || 5 || 9 || - || - || - || Overhead || Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes
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| '''j.B''' || 7 || 5 || - || - || - || Overhead || Air kick, decent range, another yes
|[[File:Morrigan jB.webm|thumb| '''j.B''']] || 7 || 5 || - || - || - || Overhead || Air kick, decent range, another yes
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| '''j.C''' || 10|| 8 || - || - || - || Overhead/Forced Roll|| Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes
| [[File:Morrigan jC.webm|thumb|'''j.C''']] || 10|| 8 || - || - || - || Overhead/Forced Roll|| Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes
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| '''Soul Fist''' <br> 236X || 16 || - || - || - || - || Projectile|| Morrigan shoots out a fireball that is honestly way too big for this game, she can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball '''''A''''' then shoot a fast fireball '''''C''''' right through it. <br>'''''Useable in air'''''
|[[File:Morrigan Soul Fist Ground.webm|thumb|'''Soul Fist''' <br> 236X]] <br> [[File:Morrigan Soul Fist Air.webm|thumb| '''Air Soul Fist''' <br> j.236X]] || 16 || - || - || - || - || Projectile|| Morrigan shoots out a fireball that is honestly way too big for this game, she can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball '''''A''''' then shoot a fast fireball '''''C''''' right through it. <br>'''''Useable in air'''''
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| '''Shadow Blade''' <br> 623X || 7 || - || -|| - || - || - || MorriShoryu, heavier shoryu adds more hits, it comes out insanely fast. Only real issue is how unsafe morrigan is afterwards. '''''Useable in air'''''
| [[File:Morrigan Shadow Blade.webm|thumb|'''Shadow Blade''' <br> 623X]] || 7 || - || -|| - || - || - || MorriShoryu, heavier shoryu adds more hits, it comes out insanely fast. Only real issue is how unsafe morrigan is afterwards. '''''Useable in air'''''
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| '''Shell Kick''' <br> j.214C || 12 || - || -|| - || - || - || Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
| [[File:Morrigan Shell Kick.webm|thumb|'''Shell Kick''' <br> j.214C]] || 12 || - || -|| - || - || - || Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
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| '''Vector Drain''' <br> 63214X || 5 || - || -|| - || - || Throw || Morrigan does an izuna drop. Doesn't work in the air, it is what it is. <br> '''''Useable on giants'''''
| [[File:Morrigan Vector Drain.webm|thumb|'''Vector Drain''' <br> 63214X]] || 5 || - || -|| - || - || Throw || Morrigan does an izuna drop. Doesn't work in the air, it is what it is. <br> '''''Useable on giants'''''
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| '''Finishing Shower''' <br> 236XX|| 17+1 || - || - || - || 14231|| Aimable|| Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.<br> '''''Usable in air'''''
| [[File:Morrigan Finishing Shower.webm|thumb|'''Finishing Shower''' <br> 236XX]]|| 17+1 || - || - || - || 14231|| Aimable|| Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.<br> '''''Usable in air'''''
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| '''Valkyrie Turn''' <br> 63214XX|| 17+1|| - || - || - || - || Invincible until button press|| Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick.<br>'''''Useable in air'''''
| [[File:Morrigan Valkyrie Turn.webm|thumb|'''Valkyrie Turn''' <br> 63214XX]] <br>[[File:Morrigan Valkyrie Turn attack.webm|thumb|'''Attack''' <br> 63214XX -> X]]|| 17+1|| - || - || - || - || Invincible until button press|| Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick.<br>'''''Useable in air'''''
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| '''Darkness Illusion''' <br> 421XX|| 11+1 || - || - || - || 19951|| - || Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one. <br> '''''Useable on giants''''
| [[File:Morrigan Darkmess Illusion Ground.webm|thumb|'''Darkness Illusion''' <br> j.421XX]]<br>[[File:Morrigan Darkness Illusion Air.webm|thumb|'''Darkness Illusion''' <br> j.421XX]]|| 11+1 || - || - || - || 19951|| - || Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one. <br> '''''Useable on giants''''
|}
|}



Revision as of 09:43, 16 November 2021

Introduction

Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? you should probably ask Capcom

Gameplay

Strengths Weaknesses
  • Extremely fast movement
  • Hard to punish supers
  • Launcher is a fantastic anti-air
  • Shell Kick can dominate neutral
  • Biggest fireball in the game
  • Very good Assist
  • Great for crossover combinations
  • Instant overheads
  • Very simple combos and no real routes
  • Fantastic movement but requires its own execution to properly use
  • Actually has an infinite but good luck performing it
  • Has two supers that are extremely hard to punish and even harder to hit with
  • As usual there is not a ground dash, she immediately goes airborne
TVC Morrigan Aensland Art.png

Move List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 4 - - - Low Proud Member of the standing low club, use this normal with PRIDE
5 4 - - - - Hits twice
10 - - - - - Sticks her whole leg out.
9 - - - - Low Decent low poke
15 - - - - hard knockdown Morrigan produces spikes and shoots them slightly forward, very slight antiair properties. Causes hard knockdown.
12 - - - - - Morrigan spins and hits the opponent 4 times, hits mostly in front of her.
9 - - - - Launcher Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast antiair, use it fast use it often, be full degenerate.
10 - - - - Low/Hard Knockdown Decent range sweep, doesn't cancel to any other normals
14 - - - - Launcher Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than 3C.
5 9 - - - Overhead Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes
7 5 - - - Overhead Air kick, decent range, another yes
10 8 - - - Overhead/Forced Roll Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 10 - - - 3200 -
Counter Tag 22 - - - 2400 -
Forward Throw - - - - 4800 Throw
Back Throw - - - - 4800 Throw
Air Forward Throw - - - - 5600 Throw
Air Back Throw - - - - 5600 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

16 - - - - Projectile Morrigan shoots out a fireball that is honestly way too big for this game, she can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball A then shoot a fast fireball C right through it.
Useable in air
7 - - - - - MorriShoryu, heavier shoryu adds more hits, it comes out insanely fast. Only real issue is how unsafe morrigan is afterwards. Useable in air
12 - - - - - Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
5 - - - - Throw Morrigan does an izuna drop. Doesn't work in the air, it is what it is.
Useable on giants

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
17+1 - - - 14231 Aimable Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.
Usable in air

17+1 - - - - Invincible until button press Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick.
Useable in air

11+1 - - - 19951 - Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one.
Useable on giants'


Game Navigation

General

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Tatsunoko Characters

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