Tatsunoko vs Capcom: Ultimate All Stars/Gold Lightan: Difference between revisions

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=Introduction=
{{TVC Character Intro|char=Gold Lightan|content=
A lighter that can turn into a Giant Robot, Gold Lightan is a Giant character, and is a solo character who can't have an assist. As such, they have a large amount of super armor, and can only be staggered after a few hits.  
==Introduction==
A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights godzilla.
 
==Gameplay==
{{Content Box|content=
{{ProConTable
|pros=
* Is a giant
* Can hit hard
* Gets good baroque boost
*Has the ability to reflect projectiles
|cons=
* Gets outzoned extremely easily
* Extremely slow
* Attacks are highly telegraphed
* Pretty much the worst character in the game.
 
 
}}
}}
}}
 
=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
*6B-Gold Overhead Slamming Punch-Gold Lightan does a powerful overhead punch. While you cannot combo into this normal move, you can combo after you Baroque Gold Overhead Slamming Punch (into his launcher (3C) or ground version of Gold Crash super, for example).
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
| '''5A''' || 8 || 3 || 24 || - || 1280 || - || Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away
|-
| '''2A''' || 7 || 3 || - || - || 1200 || - || When whiffed it has horrible recovery, but on hit or block it chains into itself, really annoying poke, you could probably take entire matches just running up and doing 2A
|-
| '''5B''' || 18 || - || - || - || 3900 || Overhead || Kicks and hits twice, really slow, to its credit it's an overhead
|-
| '''6B''' || 16 || - || - || - || 3900 || - || It's literally 5B but 2 frames faster and doesn't cancel into anything....
|-
| '''4B''' || 16 || - || - || - || 8736|| Overhead/OTG || Lightan reaches over the entire screen and punches the ground, if you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead.
|-
 
| '''2B''' || 19 || - || - || - || 1920 || - || Lightan Punches...that's all I can add here
|-
| '''5C''' || 18 || - || - || - || 3200 || - || Lightan kick
|-
| '''2C''' || 22 || - || - || - || 3320 || Low || Lightan sweep. This is one of his few good normals, you can '''''Gold Quake''''' or '''''BBQ 6B''''' and turn the entire match around if it hits
|-
| '''3C''' || 21 || - || - || - || 3360 || Launcher || For all of lightan's faults this is a pretty good launcher, and he has a really bnb to follow it with. If blocked just '''''Gold Press''''' to safety.
|-
| '''4C/6C''' || 18 || - || - || - || 7200 || - || Lightan's normal throw, tech by doing a 360 and hitting C.
|-
 
| '''j.A''' || 9 || 11 || - || - || 920 || Overhead || Jumping knee, it's active so that's something
|-
| '''j.B''' || 11 || 7 || - || - || 1760 || Overhead || Lightan reaches out and palms, really good air normal. Mandatory for his loop
|-
| '''j.C''' || 14 || 8 || 50 || - || 4480 || Overhead || Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to gold crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing.
|-
|}
 
 
===Special Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
 
|-
| '''Tank Slice''' <br> 41236X  || 13/17/22 || - || -  || - || 6427/6967/7509 || Projectile Reflect/Hard Knockdown|| Lightan kneels down and slices the air. Reflects projectiles. B and C version are hard knockdown. Can be  used as a frametrap from 3C...sorta
|-
| '''Battleship Breaker''' <br> 63214X|| 22/25/27 || - || - || - || 8656/9892/11167|| Overhead/Wallbounce/Snapback ||Lightan jumps and kicks the air. Light and medium version wallbounce, Heavy version snapbacks. Good ender for his loop.
|-
| '''Gold Press''' <br> 63214789C || 19 || - || - || - || 12000 || Command Throw || Lightan's other throw, you can still tech by doing a 360 and Tapping C. Does great damage but the threat of teching is too high.
|-
| '''Gold quake''' <br> 22X|| 41/44/16 || - || - || - || 8120/9300/10280 || Overhead/OTG/Low || Lightan stomps the ground. Full screen low, easy confirm for '''''Gold Crash'''''.  Messes with background stage elements.
 
|}
 
===Super Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes


==Special Moves==
|-
*Tank Slice-41236A/B/C-Gold Lightan does a sideways karate chop. All three versions hit 2 times. Each version own damage output and properties. A version does around 6,200 Billion Damage and will cause minor staggering, B version does around 6,800 Billion Damage and causes knock down, and C version does around 7,300 Billion Damage and also causes knock down. You can ground combo into Take Slice. This special move is good to score a knock down on your enemy (since most of the time, your enemy will play "keep away" and only poke you, while building super meter).  
| '''Gold Kick''' <br> 63214XX|| 11+18 || - || - || - || 16800 || - || Invincible on startup. Lightan kicks the air and if it connects he crushes them under his foot. Decent super, can be an ender for his loop.
*Battleship Breaker-63214A/B/C-Gold Lightan jumps in the air does a drop kick. All three versions do 1 hit and all cause knock down. However, each version has its own damage output. A version does around 3,400 Billion Damage, B version does around 3,800 Billion Damage, and C version does around 4,200 Billion Damage. Note: A/B versions will cause the enemy to bounce off the wall (wall bounce) if the enemy is in the air, while C version of Battleship Breaker will cause a "Snap Back," forcing your opponent to switch out his/her character (unless you are fighting against another giant or if the opponent only has one character left). You can ground combo into Battleship Breaker (or even from a launcher (3C), where you have the opportunity to create resets).
|-
*Gold Quake-22A/B/C-Gold Lightan slams his foot to the ground, causing a shock wave of gold energy to pop from the ground. All three versions do 1 hits. However, each version has its own damage output. A version does around 5,600 Billion Damage, B version does around 6,000 Billion Damage, and C version does around 6,400 Billion Damage. Note: If you are able to trip your enemy (or cause any knock down), and if you are fast enough, Gold Quake can be considered and off-the-ground (OTG) special move, doing two additional hits, and over at least 10,000 Billion Damage.
| '''Gold Crash''' <br> 41236XX|| 29+12 || - || - || - || 14240 || Low || Gold Quake but super. Hits low but that doesn't really matter, only way to reach '''''Finger Crash'''''. '''''Useable in air'''''
*Gold Press-63214789 (a.k.a. 360 motion)C-Gold Lightan grabs his enemy, slams the enemy to the ground, and finally body slams the enemy. Gold Press does 2 hits and does around 12,000 Billion Damage. This is possible to combo into Gold Press (especially off of his launcher (3C)).
|-
==Super Moves==
| '''Finger Crash''' <br> '''''Gold Crash -> 236XX|| -  || - || - || - || 20800 || - || After sucking their robot soul out he tosses them on the ground, decent damage adder and it's not like you're using the meter for anything else.  
*Gold Crash-41236+Any two buttons (this super can also be done in the air)-Gold Lightan does a Gold Quake, lands, and grabs the enemy with his fist (while collecting gold energy from his body). He then takes energy from his enemy, and squeezes the enemy's energy (causing the enemy to explode). This super (both ground and air) does 2 hits; however, the damage output is different. Ground version's damage output is around 14,200 Billion Damage while the air version's damage output is around 13,200 Billion Damage. It is possible to combo into Gold Crash after Gold Lightan sweeps the enemy (2C) or from any move that knocks down the enemy (and if you're fast enough to input Gold Crash).
|}
*Gold Kick-63214+Any two attack buttons-Gold Lightan does a lunging kick. If the kick hits, the enemy will fly into the air, ending with Gold Lightan slamming the enemy into the ground with his foot on top of the enemy. This super does 2 hits and does around 16,800 Billion Damage. This super can be used during a ground combo (especially off of his launcher (3C)).
*Gold Finger Crash (Level 3 Super)-During the Gold Crash super, 236+Any two attack buttons-After Gold Quake, Gold Lightan will grab the enemy, and his eyes will flash. The next moment, Gold Lightan is in the air with the enemy, ending the super with Gold Lightan throwing the enemy straight into the ground (like a meteor crashing into the ground). This super does 2 hits and does around 23,400 Billion Damage. His level 3 super is great to use to end a match (especially if it makes a difference).


=The Basics=
=The Basics=

Revision as of 10:58, 5 November 2021

Introduction

A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights godzilla.

Gameplay

Strengths Weaknesses
  • Is a giant
  • Can hit hard
  • Gets good baroque boost
  • Has the ability to reflect projectiles
  • Gets outzoned extremely easily
  • Extremely slow
  • Attacks are highly telegraphed
  • Pretty much the worst character in the game.
TVC Gold Lightan Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5A 8 3 24 - 1280 - Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away
2A 7 3 - - 1200 - When whiffed it has horrible recovery, but on hit or block it chains into itself, really annoying poke, you could probably take entire matches just running up and doing 2A
5B 18 - - - 3900 Overhead Kicks and hits twice, really slow, to its credit it's an overhead
6B 16 - - - 3900 - It's literally 5B but 2 frames faster and doesn't cancel into anything....
4B 16 - - - 8736 Overhead/OTG Lightan reaches over the entire screen and punches the ground, if you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead.
2B 19 - - - 1920 - Lightan Punches...that's all I can add here
5C 18 - - - 3200 - Lightan kick
2C 22 - - - 3320 Low Lightan sweep. This is one of his few good normals, you can Gold Quake or BBQ 6B and turn the entire match around if it hits
3C 21 - - - 3360 Launcher For all of lightan's faults this is a pretty good launcher, and he has a really bnb to follow it with. If blocked just Gold Press to safety.
4C/6C 18 - - - 7200 - Lightan's normal throw, tech by doing a 360 and hitting C.
j.A 9 11 - - 920 Overhead Jumping knee, it's active so that's something
j.B 11 7 - - 1760 Overhead Lightan reaches out and palms, really good air normal. Mandatory for his loop
j.C 14 8 50 - 4480 Overhead Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to gold crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing.


Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Tank Slice
41236X
13/17/22 - - - 6427/6967/7509 Projectile Reflect/Hard Knockdown Lightan kneels down and slices the air. Reflects projectiles. B and C version are hard knockdown. Can be used as a frametrap from 3C...sorta
Battleship Breaker
63214X
22/25/27 - - - 8656/9892/11167 Overhead/Wallbounce/Snapback Lightan jumps and kicks the air. Light and medium version wallbounce, Heavy version snapbacks. Good ender for his loop.
Gold Press
63214789C
19 - - - 12000 Command Throw Lightan's other throw, you can still tech by doing a 360 and Tapping C. Does great damage but the threat of teching is too high.
Gold quake
22X
41/44/16 - - - 8120/9300/10280 Overhead/OTG/Low Lightan stomps the ground. Full screen low, easy confirm for Gold Crash. Messes with background stage elements.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Gold Kick
63214XX
11+18 - - - 16800 - Invincible on startup. Lightan kicks the air and if it connects he crushes them under his foot. Decent super, can be an ender for his loop.
Gold Crash
41236XX
29+12 - - - 14240 Low Gold Quake but super. Hits low but that doesn't really matter, only way to reach Finger Crash. Useable in air
'Finger Crash
Gold Crash -> 236XX
- - - - 20800 - After sucking their robot soul out he tosses them on the ground, decent damage adder and it's not like you're using the meter for anything else.

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants