Tatsunoko vs Capcom: Ultimate All Stars/Gold Lightan: Difference between revisions
From SuperCombo Wiki
KaizenMaizer (talk | contribs) mNo edit summary |
(Lightan Skeleton) |
||
Line 1: | Line 1: | ||
=Introduction= | {{TVC Character Intro|char=Gold Lightan|content= | ||
A lighter | ==Introduction== | ||
A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights godzilla. | |||
==Gameplay== | |||
{{Content Box|content= | |||
{{ProConTable | |||
|pros= | |||
* Is a giant | |||
* Can hit hard | |||
* Gets good baroque boost | |||
*Has the ability to reflect projectiles | |||
|cons= | |||
* Gets outzoned extremely easily | |||
* Extremely slow | |||
* Attacks are highly telegraphed | |||
* Pretty much the worst character in the game. | |||
}} | |||
}} | |||
}} | |||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''5A''' || 8 || 3 || 24 || - || 1280 || - || Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away | |||
|- | |||
| '''2A''' || 7 || 3 || - || - || 1200 || - || When whiffed it has horrible recovery, but on hit or block it chains into itself, really annoying poke, you could probably take entire matches just running up and doing 2A | |||
|- | |||
| '''5B''' || 18 || - || - || - || 3900 || Overhead || Kicks and hits twice, really slow, to its credit it's an overhead | |||
|- | |||
| '''6B''' || 16 || - || - || - || 3900 || - || It's literally 5B but 2 frames faster and doesn't cancel into anything.... | |||
|- | |||
| '''4B''' || 16 || - || - || - || 8736|| Overhead/OTG || Lightan reaches over the entire screen and punches the ground, if you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead. | |||
|- | |||
| '''2B''' || 19 || - || - || - || 1920 || - || Lightan Punches...that's all I can add here | |||
|- | |||
| '''5C''' || 18 || - || - || - || 3200 || - || Lightan kick | |||
|- | |||
| '''2C''' || 22 || - || - || - || 3320 || Low || Lightan sweep. This is one of his few good normals, you can '''''Gold Quake''''' or '''''BBQ 6B''''' and turn the entire match around if it hits | |||
|- | |||
| '''3C''' || 21 || - || - || - || 3360 || Launcher || For all of lightan's faults this is a pretty good launcher, and he has a really bnb to follow it with. If blocked just '''''Gold Press''''' to safety. | |||
|- | |||
| '''4C/6C''' || 18 || - || - || - || 7200 || - || Lightan's normal throw, tech by doing a 360 and hitting C. | |||
|- | |||
| '''j.A''' || 9 || 11 || - || - || 920 || Overhead || Jumping knee, it's active so that's something | |||
|- | |||
| '''j.B''' || 11 || 7 || - || - || 1760 || Overhead || Lightan reaches out and palms, really good air normal. Mandatory for his loop | |||
|- | |||
| '''j.C''' || 14 || 8 || 50 || - || 4480 || Overhead || Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to gold crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing. | |||
|- | |||
|} | |||
===Special Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''Tank Slice''' <br> 41236X || 13/17/22 || - || - || - || 6427/6967/7509 || Projectile Reflect/Hard Knockdown|| Lightan kneels down and slices the air. Reflects projectiles. B and C version are hard knockdown. Can be used as a frametrap from 3C...sorta | |||
|- | |||
| '''Battleship Breaker''' <br> 63214X|| 22/25/27 || - || - || - || 8656/9892/11167|| Overhead/Wallbounce/Snapback ||Lightan jumps and kicks the air. Light and medium version wallbounce, Heavy version snapbacks. Good ender for his loop. | |||
|- | |||
| '''Gold Press''' <br> 63214789C || 19 || - || - || - || 12000 || Command Throw || Lightan's other throw, you can still tech by doing a 360 and Tapping C. Does great damage but the threat of teching is too high. | |||
|- | |||
| '''Gold quake''' <br> 22X|| 41/44/16 || - || - || - || 8120/9300/10280 || Overhead/OTG/Low || Lightan stomps the ground. Full screen low, easy confirm for '''''Gold Crash'''''. Messes with background stage elements. | |||
|} | |||
===Super Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''Gold Kick''' <br> 63214XX|| 11+18 || - || - || - || 16800 || - || Invincible on startup. Lightan kicks the air and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. | |||
|- | |||
| '''Gold Crash''' <br> 41236XX|| 29+12 || - || - || - || 14240 || Low || Gold Quake but super. Hits low but that doesn't really matter, only way to reach '''''Finger Crash'''''. '''''Useable in air''''' | |||
|- | |||
| '''Finger Crash''' <br> '''''Gold Crash -> 236XX|| - || - || - || - || 20800 || - || After sucking their robot soul out he tosses them on the ground, decent damage adder and it's not like you're using the meter for anything else. | |||
|} | |||
=The Basics= | =The Basics= |
Revision as of 10:58, 5 November 2021
Introduction
A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights godzilla.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 8 | 3 | 24 | - | 1280 | - | Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away |
2A | 7 | 3 | - | - | 1200 | - | When whiffed it has horrible recovery, but on hit or block it chains into itself, really annoying poke, you could probably take entire matches just running up and doing 2A |
5B | 18 | - | - | - | 3900 | Overhead | Kicks and hits twice, really slow, to its credit it's an overhead |
6B | 16 | - | - | - | 3900 | - | It's literally 5B but 2 frames faster and doesn't cancel into anything.... |
4B | 16 | - | - | - | 8736 | Overhead/OTG | Lightan reaches over the entire screen and punches the ground, if you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead. |
2B | 19 | - | - | - | 1920 | - | Lightan Punches...that's all I can add here |
5C | 18 | - | - | - | 3200 | - | Lightan kick |
2C | 22 | - | - | - | 3320 | Low | Lightan sweep. This is one of his few good normals, you can Gold Quake or BBQ 6B and turn the entire match around if it hits |
3C | 21 | - | - | - | 3360 | Launcher | For all of lightan's faults this is a pretty good launcher, and he has a really bnb to follow it with. If blocked just Gold Press to safety. |
4C/6C | 18 | - | - | - | 7200 | - | Lightan's normal throw, tech by doing a 360 and hitting C. |
j.A | 9 | 11 | - | - | 920 | Overhead | Jumping knee, it's active so that's something |
j.B | 11 | 7 | - | - | 1760 | Overhead | Lightan reaches out and palms, really good air normal. Mandatory for his loop |
j.C | 14 | 8 | 50 | - | 4480 | Overhead | Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to gold crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Tank Slice 41236X |
13/17/22 | - | - | - | 6427/6967/7509 | Projectile Reflect/Hard Knockdown | Lightan kneels down and slices the air. Reflects projectiles. B and C version are hard knockdown. Can be used as a frametrap from 3C...sorta |
Battleship Breaker 63214X |
22/25/27 | - | - | - | 8656/9892/11167 | Overhead/Wallbounce/Snapback | Lightan jumps and kicks the air. Light and medium version wallbounce, Heavy version snapbacks. Good ender for his loop. |
Gold Press 63214789C |
19 | - | - | - | 12000 | Command Throw | Lightan's other throw, you can still tech by doing a 360 and Tapping C. Does great damage but the threat of teching is too high. |
Gold quake 22X |
41/44/16 | - | - | - | 8120/9300/10280 | Overhead/OTG/Low | Lightan stomps the ground. Full screen low, easy confirm for Gold Crash. Messes with background stage elements. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Gold Kick 63214XX |
11+18 | - | - | - | 16800 | - | Invincible on startup. Lightan kicks the air and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. |
Gold Crash 41236XX |
29+12 | - | - | - | 14240 | Low | Gold Quake but super. Hits low but that doesn't really matter, only way to reach Finger Crash. Useable in air |
'Finger Crash Gold Crash -> 236XX |
- | - | - | - | 20800 | - | After sucking their robot soul out he tosses them on the ground, decent damage adder and it's not like you're using the meter for anything else. |