Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland: Difference between revisions
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| '''Finishing Shower''' <br> 236XX|| 17+1 || - || - || - || 14231|| Aimable|| Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.<br> '''''Usable in air''''' | | '''Finishing Shower''' <br> 236XX|| 17+1 || - || - || - || 14231|| Aimable|| Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.<br> '''''Usable in air''''' | ||
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| '''Valkyrie Turn''' <br> 63214XX|| 17+1|| - || - || - || - || Invincible until button press|| Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick. | | '''Valkyrie Turn''' <br> 63214XX|| 17+1|| - || - || - || - || Invincible until button press|| Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick.<br>'''''Useable in air''''' | ||
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| '''Darkness Illusion''' <br> 421XX|| 11+1 || - || - || - || 19951|| - || Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one. | | '''Darkness Illusion''' <br> 421XX|| 11+1 || - || - || - || 19951|| - || Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one. |
Revision as of 11:57, 3 November 2021
Introduction
Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? you should probably ask Capcom
Gameplay
Strengths | Weaknesses |
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Move List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 5 | 4 | - | - | - | Low | Proud Member of the standing low club, use this normal with PRIDE |
2A | 5 | 4 | - | - | - | - | Hits twice |
5B | 10 | - | - | - | - | - | Sticks her whole leg out. |
2B | 9 | - | - | - | - | Low | Decent low poke |
6B | 15 | - | - | - | - | hard knockdown | Morrigan produces spikes and shoots them slightly forward, very slight antiair properties. Causes hard knockdown. |
5C | 12 | - | - | - | - | - | Morrigan spins and hits the opponent 4 times, hits mostly in front of her. |
3C | 9 | - | - | - | - | Launcher | Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast antiair, use it fast use it often, be full degenerate. |
2C | 10 | - | - | - | - | Low/Hard Knockdown | Decent range sweep, doesn't cancel to any other normals |
6C | 14 | - | - | - | - | Launcher | Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than 3C. |
j.A | 5 | 9 | - | - | - | Overhead | Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes |
j.B | 7 | 5 | - | - | - | Overhead | Air kick, decent range, another yes |
j.C | 10 | 8 | - | - | - | Overhead/Forced Roll | Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 10 | - | - | - | 3200 | - | |
Counter Tag | 22 | - | - | - | 2400 | - | |
Forward Throw | - | - | - | - | 4800 | Throw | |
Back Throw | - | - | - | - | 4800 | Throw | |
Air Forward Throw | - | - | - | - | 5600 | Throw | |
Air Back Throw | - | - | - | - | 5600 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Soul Fist 236X |
16 | - | - | - | - | Projectile | Morrigan shoots out a fireball that is honestly way too big for this game, she can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball A then shoot a fast fireball C right through it. Useable in air |
Shadow Blade 623X |
7 | - | - | - | - | - | MorriShoryu, heavier shoryu adds more hits, it comes out insanely fast. Only real issue is how unsafe morrigan is afterwards. Useable in air |
Shell Kick j.214C |
12 | - | - | - | - | - | Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD. |
Vector Drain 63214X |
5 | - | - | - | - | Throw | Morrigan does an izuna drop. Doesn't work in the air, it is what it is. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Finishing Shower 236XX |
17+1 | - | - | - | 14231 | Aimable | Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus. Usable in air |
Valkyrie Turn 63214XX |
17+1 | - | - | - | - | Invincible until button press | Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick. Useable in air |
Darkness Illusion 421XX |
11+1 | - | - | - | 19951 | - | Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one. |