Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland: Difference between revisions

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=Introduction=
{{TVC Character Intro|char=Morrigan Aensland|content=
==Introduction==
Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? you should probably ask Capcom
==Gameplay==
{{Content Box|content=


=Moves List=
{{ProConTable
==Normal Moves==
|pros=
*6B-Spikes-Morrigan steps forward and shoots out spikes from her wings. This can be used at the end of a normal ground combo. This normal move causes knock down.
* Extremely fast movement
*6C-Blade Launching Kick-Morrigan does a split launching kick. This has two routes of effect. If you use it by itself or part of her normal ground combo, you will make the enemy fly in the air (normal jump height). If you use this move after her sweep (2C), this normal would cause your enemy to fly int the air (super jump height), making this move an alternative launcher for Morrigan.
* Hard to punish supers
* Launcher is a fantastic anti-air
* Shell Kick can dominate neutral
* Biggest fireball in the game
* Very good Assist
* Great for crossover combinations
* Instant overheads
|cons=
* Very simple combos and no real routes
* Fantastic movement but requires its own execution to properly use
* Actually has an infinite but good luck performing it
* Has two supers that are extremely hard to punish and even harder to hit with
* As usual there is not a ground dash, she immediately goes airborne


==Special Moves==
}}
*Soul Fist-236A/C (this can also be done in the air)-Morrigan's fireball. Each version has its own speed. A version travels the slowest, B version is faster than A, and C version travels the fastest. There is a nice little trick with her fireballs. If you are all the way across the screen, you can combo her Soul Fist A into Soul Fist C. The air versions has their own speed and angle directions as well. A version travels the slowest at a 45 degree angle, the B version is faster than A and travels at a 50 degree angle, and the C version travels the fastest at a 60 degree angle. You can use the air Soul Fist in an air combo and can connect it into her level 3 for some damage.
}}
*Shadow Blade-623A/B/C (this move can also be done in the air)-Morrigan's uppercut special. Each version has it's own air travel distance, number of hits, and damage output. The A version both ground and air does 1 hit and travels slightly above the ground, the B version both ground and air does 3 hits and travels slightly above normal jump height, and the C version both ground and air does 5 hits and travels slightly below the height of a launched character. You can use this move to end your air combo. It's not a bad option, especially if you are trying to push your enemy away (because your enemy will fly to the other side of the screen). This special is also a pretty good anti-air; however, do not overuse this special as an anti-air, because your enemy may "punish" you for your whiffed special.
}}
*Shell Kick-(air only) 214C-Morrigan creates a drill horizontally attacking her enemy and drilling at the enemy's body. This is a great special to use as a surprise, or to pressure your enemy since Morrigan's dash, air dashes make her temporarily fly. If you are fast enough, you can do a dash/air dash into Shell Kick special and right away start to combo. You can also use this to end your air combo. which does 5 hits and slams your enemy to the ground.
*Vector Drain-when close, 63214A/B/C-Her command grab. She grabs the enemy, flies in the air slightly, and slams the enemy head first into the ground. You can ground combo into this. This special can be used to surprise your enemy (especially if he/she is very defensive). However, if you are outside the throwing range, Morrigan will do her whiff throw animation, leaving her open for attacks.
==Super Moves==
*Finishing Shower-236+Any two attack buttons (this can also be done in the air)-Morrigan takes her wings and projects missiles at her enemy. You can control the direction of the missiles by pressing up and down on your controller/arcade stick. Unfortunately, this super is very hard to use in a combo/air combo. You might be able to find a few exceptions with the right Assist...This super may be used nicely with a Tag Team Super/Cross-Over Combination.
*Valkyrie Turn-63214+Any two attack buttons, then while she is flying. hit any attack button to activate (this can also be done in the air)-Morrigan flies past her enemy, and returns a second later ready to do a super version of Shell Kick. Once again, this super is very hard to connect into a combo/air combo. And with the right Assist, you might be able to connect this super. What is nice about this super is that you may add confusion for your enemy. This super may be used nicely with a Tag Team Super/Cross-Over Combination.
*Darkness Illusion-(Level 3, 421+Any two attack buttons, this can also be done in the air)-Morrigan dashes at her enemy (less than half-way across the screen). If this connects, she summons Lilith, and they both do a "tag team" beat up on your enemy. There are two versions of her level 3 super: the ground and air version. Both do 46 hits and around 19,500 Billion damage. The nice thing with this super is that it is an excellent way to end your combo/air combo. Since Morrigan builds her super meter pretty quickly, you will more often use this super than the other two.
=Infinite Combo=
Morrigan Aensland has an infinite combo. Do do this, you must perform a ground dash->dash cancel (by pressing 7,8, or 9)->j.AA. Once you land, you have to repeat the whole sequence. So, in notation, it's this: 66(hold until slightly above enemy's head)xx 7,8,9 xx j.AA x N. This infinite is very hard to perform. Here is a youtube video link of the infinite:http://www.youtube.com/watch?v=33p_-DH88l4


=As An Assist=
==Move List==
Morrigan jumps out and shoots out her C version of Soul Fist. Just like Ryu's Assist, this is a great Assist because you are able to cover ground, combo with this (or into a combo), and you can use her assist to either pressure your enemy or keep away your enemy.
===Normal Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes


=The Basics=
|-
| '''5A''' || 5 || 4 || - || - || - || Low || Proud Member of the standing low club, use this normal with PRIDE
|-
| '''2A''' || 5 || 4 || - || - || - || - || Hits twice
|-
| '''5B''' || 10 || - || - || - || -|| - ||  Sticks her whole leg out.
|-
| '''2B''' || 9 || - || - || - || - || Low || Decent low poke
|-
| '''6B''' || 15 || - || - || - || - || hard knockdown || Morrigan produces spikes and shoots them slightly forward, very slight antiair properties. Causes hard knockdown.
|-
| '''5C''' || 12 || - || - || - || -|| - || Morrigan spins and hits the opponent 4 times, hits mostly in front of her.
|-
| '''3C''' || 9 || - || - || - || - || Launcher|| Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast antiair, use it fast use it often, be full degenerate.
|-
| '''2C''' || 10 || - || - || - || - || Low/Hard Knockdown|| Decent range sweep, doesn't cancel to any other normals
|-
| '''6C''' || 14|| - || - || - || - || Launcher || Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than '''''3C'''''.
|-
| '''j.A''' || 5 || 9 || - || - || - || Overhead || Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes
|-
| '''j.B''' || 7 || 5 || - || - || - || Overhead || Air kick, decent range, another yes
|-
| '''j.C''' || 10|| 8 || - || - || - || Overhead/Forced Roll|| Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes
|}
 
===Universal Mechanics===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
 
|-
| '''VAR starter''' || 10 || - || - || - || 3200 || - ||
|-
| '''Counter Tag''' || 22 || - || - || - || 2400 || - ||
|-
| '''Forward Throw''' || - || - || - || - || 4800 || Throw ||
|-
| '''Back Throw''' || - || - || - || - || 4800 || Throw ||
|-
| '''Air Forward Throw''' || - || - || - || - || 5600 || Throw ||
|-
| '''Air Back Throw''' || - || - || - || - || 5600  || Throw ||
|}
 
===Special Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
 
|-
| '''Soul Fist''' <br> 236X || 16 || - || - || - || - || Projectile|| Morrigan shoots out a fireball that is honestly way too big for this game, she can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball '''''A''''' then shoot a fast fireball '''''C''''' right through it. <br>'''''Useable in air'''''
|-
| '''Shadow Blade''' <br> 623X || 7 || - || -|| - || - || - || MorriShoryu, heavier shoryu adds more hits, it comes out insanely fast. Only real issue is how unsafe morrigan is afterwards. '''''Useable in air'''''
|-
| '''Shell Kick''' <br> j.214C || 12 || - || -|| - || - || - || Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
|-
| '''Vector Drain''' <br> 63214X || 5 || - || -|| - || - || Throw || Morrigan does an izuna drop. Doesn't work in the air, it is what it is.
|-
 
|}
 
===Super Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
 
|-
| '''Finishing Shower''' <br> 236XX|| 17+1 || - || - || - || 14231|| Aimable|| Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.<br> '''''Usable in air'''''
|-
| '''Valkyrie Turn''' <br> 63214XX|| 17+1|| - || - || - || - || Invincible until button press|| Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick.
|-
| '''Darkness Illusion''' <br> 421XX|| 11+1 || - || - || - || 19951|| - || Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one.
|}


=Advanced Strategy=


=Match-Ups=


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 11:56, 3 November 2021

Introduction

Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? you should probably ask Capcom

Gameplay

Strengths Weaknesses
  • Extremely fast movement
  • Hard to punish supers
  • Launcher is a fantastic anti-air
  • Shell Kick can dominate neutral
  • Biggest fireball in the game
  • Very good Assist
  • Great for crossover combinations
  • Instant overheads
  • Very simple combos and no real routes
  • Fantastic movement but requires its own execution to properly use
  • Actually has an infinite but good luck performing it
  • Has two supers that are extremely hard to punish and even harder to hit with
  • As usual there is not a ground dash, she immediately goes airborne
TVC Morrigan Aensland Art.png

Move List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5A 5 4 - - - Low Proud Member of the standing low club, use this normal with PRIDE
2A 5 4 - - - - Hits twice
5B 10 - - - - - Sticks her whole leg out.
2B 9 - - - - Low Decent low poke
6B 15 - - - - hard knockdown Morrigan produces spikes and shoots them slightly forward, very slight antiair properties. Causes hard knockdown.
5C 12 - - - - - Morrigan spins and hits the opponent 4 times, hits mostly in front of her.
3C 9 - - - - Launcher Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast antiair, use it fast use it often, be full degenerate.
2C 10 - - - - Low/Hard Knockdown Decent range sweep, doesn't cancel to any other normals
6C 14 - - - - Launcher Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than 3C.
j.A 5 9 - - - Overhead Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes
j.B 7 5 - - - Overhead Air kick, decent range, another yes
j.C 10 8 - - - Overhead/Forced Roll Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 10 - - - 3200 -
Counter Tag 22 - - - 2400 -
Forward Throw - - - - 4800 Throw
Back Throw - - - - 4800 Throw
Air Forward Throw - - - - 5600 Throw
Air Back Throw - - - - 5600 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Soul Fist
236X
16 - - - - Projectile Morrigan shoots out a fireball that is honestly way too big for this game, she can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball A then shoot a fast fireball C right through it.
Useable in air
Shadow Blade
623X
7 - - - - - MorriShoryu, heavier shoryu adds more hits, it comes out insanely fast. Only real issue is how unsafe morrigan is afterwards. Useable in air
Shell Kick
j.214C
12 - - - - - Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
Vector Drain
63214X
5 - - - - Throw Morrigan does an izuna drop. Doesn't work in the air, it is what it is.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Finishing Shower
236XX
17+1 - - - 14231 Aimable Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.
Usable in air
Valkyrie Turn
63214XX
17+1 - - - - Invincible until button press Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick.
Darkness Illusion
421XX
11+1 - - - 19951 - Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one.


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