m (fix motion tags) |
Nodthenbow (talk | contribs) m (→Specials: added 623lp followup 214X cancel note) |
||
(25 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Firebrand|full=Firebrand|short=FB|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
Firebrand began life in the Capcom universe as an irritating obstacle in Arthur's quests in the ''Ghosts 'n' Goblins'' series, before eventually receiving his own game series in ''Gargoyle's Quest,'' where he is the protagonist who seeks to save the Demon Realm from peril, with no humans in sight. Whereas ''Ghosts 'n' Goblins'' is more straightforward run-'n'-gun platforming, the ''Gargoyle's Quest'' series tends to take a slower-paced, more exploratory nature, with slightly more emphasis on storytelling and acquiring permanent upgrades over the course of an adventure. Firebrand brings a few of those upgrades, such as spinning Tornado projectiles and the ability to cling to walls, to the world of ''Marvel vs. Capcom Infinite.'' | |||
== | == Gameplay == | ||
WIP | |||
{{ | |content2= | ||
{{Content Box|content= | |||
<center><youtube>1ZOSmXrCTP8</youtube></center> | |||
}} | |||
}} | |||
{{ProConTable | |||
== | |pros= | ||
*{{Clr|4|'''Air Mobility:'''}} WIP | |||
|cons= | |||
*{{Clr|3|'''WIP:'''}} WIP. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === | ||
Line 21: | Line 33: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Chaos Tide''': Firebrand is the only one in the game who has two level 3 hypers | {{Clr|6|'''Chaos Tide'''}}: Firebrand is the only one in the game who has two level 3 hypers; Chaos Tide summons another Firebrand that will do your bidding depending on the buttons pressed while he's around. Utilizing a second Red Arremer, Firebrand can create unique lockdown sequences and self-made mix-ups with his newfound partner's help. | ||
=== Normals === | === Normals === | ||
Line 28: | Line 40: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=-2 | ||
|block= | |block=-1 | ||
|notes= | |notes=Chainable into itself and 2LP. Has more range than 2LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 42: | Line 54: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=300+400 (700) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=3(7)4 | ||
|recovery= | |recovery=26 | ||
|hit= | |hit=-5 | ||
|block= | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 56: | Line 68: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=-2 | ||
|block= | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 70: | Line 82: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=6 | ||
|recovery= | |recovery=47 | ||
|hit= | |hit=-26 | ||
|block= | |block=-31 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 84: | Line 96: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=-4 | ||
|block= | |block=-3 | ||
|notes= | |notes=Chainable into itself and 5LP. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 98: | Line 110: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=12 | ||
|active= | |active=6 | ||
|recovery= | |recovery=28 | ||
|hit= | |hit=20 | ||
|block= | |block=-13 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 112: | Line 124: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=30 | ||
|hit= | |hit=-12 | ||
|block= | |block=-16 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 126: | Line 138: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=12 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=42 | ||
|block= | |block=-17 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=6 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=300+400 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=10 | ||
|active= | |active=3(6)3 | ||
|recovery=33 | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Demonic Knife | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=8 | |||
|active=4 | |||
|recovery=26 | |||
|hit=-11 | |||
|block=-14 | |||
|notes=Firebrand takes a significant step forward while making a claw swipe. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Twin Fang | |||
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=9 | |||
|active=7 | |||
|recovery=15 | |||
|hit=+2 | |||
|block=-3 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Devil's Claw | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties= | |||
|startup=19 | |||
|active=23 | |||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Firebrand dives nearly straight down (at a slight slant) for a divekick. If he makes contact with an opponent, he bounces off of them and enters flight. | ||
}} | }} | ||
Line 198: | Line 254: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 (2 hits) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 212: | Line 268: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 (2 hits) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 227: | Line 283: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 234: | Line 290: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 240: | Line 296: | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Hell Spitfire | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=900 | ||
|lguard= | |lguard=Mid | ||
|lstartup=16/17 | |||
|lactive=- | |||
|lrecovery=33/31 | |||
|lhit=-9 | |||
|lblock=-8 | |||
|lproperties={{airok}} | |||
|hdamage=900 | |||
|hguard=Mid | |||
|hstartup=17/17 | |||
|hactive=- | |||
|hrecovery=31/31 | |||
|hhit=-7 | |||
|hblock=-6 | |||
|hproperties={{airok}} | |||
|notes=Frame data is listed as ground/air.<br><br>Firebrand shoots a fireball. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Hell Spitfire | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=400x3 (1160)<br>100x5 (500) | |||
|lguard=Mid | |||
|lstartup=26/27 | |||
|lactive=- | |||
|lrecovery=40/28 | |||
|lhit=+17 | |||
|lblock=+4 | |||
|lproperties={{airok}} | |||
|hdamage=400x3 (1160)<br>100x5 (500) | |||
|hguard=Mid | |||
|hstartup=25/26 | |||
|hactive=- | |||
|hrecovery=36/31 | |||
|hhit=+22 | |||
|hblock=-11 | |||
|hproperties={{airok}} | |||
|notes=Frame data is listed as ground/air. First set of damage is for the fireball itself, second set is for the burning 'carpet' upon contact with the ground.<br><br>Firebrand spits a fireball in a parabolic arc that lands on the ground, turning into a tall flame that advances along the ground. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Tornado | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=200x3 (600) | |||
|lguard=Mid | |||
|lstartup=16 | |||
|lactive=- | |||
|lrecovery=31 | |||
|lhit=+28 | |||
|lblock=+3 | |||
|lproperties=Projectile | |||
|hdamage=200x3+150x6 (1395) | |||
|hguard=Mid | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit=+45 | |||
|hblock=+11 | |||
|hproperties=Projectile | |||
|notes=Firebrand spawns a tornado in front of him. The LP version places a smaller one close to him, the HP version places the LP one, then he spawns another that combines with it that ends up slightly further away. You can shoot a Hell Spitfire at this in order to spawn a Fire Tornado (name unofficial). | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Fire Tornado | |||
|command=- | |||
|damage=800 | |||
|guard=Mid | |||
|startup=- | |||
|active= | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|properties=Hard Knockdown | |||
|notes=What you get when you shoot a Hell Spitfire at a Tornado. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Hell's Elevator | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=- | |||
|lguard=- | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit=- | |||
|lblock=- | |||
|lproperties= | |||
|hdamage=- | |||
|hguard=- | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit=- | |||
|hblock=- | |||
|hproperties= | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Hell's Elevator | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=- | |||
|lguard=- | |||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Hell Dive | |||
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=- | |||
|lguard=- | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit=- | |||
|lblock=- | |||
|lproperties= | |||
|hdamage=- | |||
|hguard=- | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit=- | |||
|hblock=- | |||
|hproperties= | |||
|notes=- | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Hell Dive | ||
|command=[[File: | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=- | ||
|lguard= | |lguard=- | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=- | ||
|hguard= | |hguard=- | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Demon Missile | |||
|command=[[File:Mvci_dp.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=900 | |||
|lguard=Mid | |||
|lstartup=16/16 | |||
|lactive=22/22 | |||
|lrecovery=20/8 | |||
|lhit=+57 | |||
|lblock=-3 | |||
|lproperties={{airok}} | |||
|hdamage=1000 | |||
|hguard=Mid | |||
|hstartup=21/16 | |||
|hactive=22/22 | |||
|hrecovery=20/9 | |||
|hhit=+63 | |||
|hblock=-23 | |||
|hproperties={{airok}} | |||
|notes=Frame data is listed as ground/air. Light version can be canceled into 214X moves on contact by holding X. Instant air j623LP-LP is very plus on hit/block. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Demon Missile | |||
|command=[[File:Mvci_dp.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=800/1300 | |||
|lguard=Mid | |||
|lstartup=16/23<br>67/63 | |||
|lactive=24 (all versions) | |||
|lrecovery=- | |||
|lhit=+93/+146 | |||
|lblock=-1/-1 | |||
|lproperties={{airok}}<br>Chargeable | |||
|hdamage=1300 (2 hits) ~ 1480 (12 hits)<br>1300 (2 hits) ~ 1410 (12 hits) | |||
|hguard=Mid | |||
|hstartup=14/14 | |||
|hactive=14/20 | |||
|hrecovery=30/- | |||
|hhit=+86 | |||
|hblock=-25 | |||
|hproperties={{airok}}<br>Wall Bounce | |||
|notes=Frame data is listed as ground/air. LK version includes data for uncharged/charged versions. HK version lists damage as ground/air, and increases the further Firebrand is from the corner upon snatching the opponent up. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Wall Cling | |||
|command=j.[[File:Mvci_back.png]][[File:Mvci_back.png]] | |||
(while near a wall) | |||
|damage=- | |||
|guard=- | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|properties= | |||
|notes=Firebrand clings to the wall. Press {{Clr|2|LP}}/{{Clr|12|HP}}/{{Clr|7|LK}} to go into Hell Spitfire (the version corresponding to the button), and press {{Clr|6|HK}} to drop back to the ground. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Hell Spitfire | |||
|command=During Wall Cling | |||
[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=900 | |||
|lguard=Mid | |||
|lstartup=22 | |||
|lactive=- | |||
|lrecovery=7 | |||
|lhit=- | |||
|lblock=- | |||
|lproperties=Projectile | |||
|hdamage=900 | |||
|hguard=Mid | |||
|hstartup=25 | |||
|hactive=- | |||
|hrecovery=1 | |||
|hhit=- | |||
|hblock=- | |||
|hproperties=Projectile | |||
|notes=Has the same angles as the standalone air version. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hell Spitfire | |||
|command=During Wall Cling | |||
[[File:Mvci_lk.png]] | |||
|damage=400x3 (1160)<br>100x5 (500) | |||
|guard=Mid | |||
|startup=35 | |||
|active=- | |||
|recovery=1 | |||
|hit=- | |||
|block=- | |||
|properties=Projectile | |||
|notes=First set of damage is for the fireball itself, second set is for the burning 'carpet' upon contact with the ground. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Drop | |||
|command=During Wall Cling | |||
[[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|startup=4 | |||
|active=- | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|properties= | |||
|notes=Firebrand simply drops to the floor from the wall. Cannot act on the way down, and cannot be cancelled into anything except Tag; not even Infinity Storm or hypers. | |||
}} | }} | ||
Line 286: | Line 578: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Dark Fire | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=250*17(3250) | ||
|guard= | |guard=Mid | ||
|properties= | |properties={{airok}}; Invincible frames 13-14 ground version, frame 13 air version | ||
|startup= | |startup=17 | ||
|active=35 | |||
|recovery=53 | |||
|hit=47 | |||
|block=-41 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Luminous Body | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=- | |||
|guard=- | |||
|properties={{airok}}, Invincible frames 1-12 | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Speed-up install. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Chaos Tide | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties=Invincible frames 1-34 | |||
|startup=34 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Install. Press {{Clr|2|LP}}/{{Clr|7|LK}} to make the minion perform the corresponding version of Hell Spitfire, press {{Clr|12|HP}}/{{Clr|6|HK}} to make the minion perform the corresponding version of Demon Missile. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name= Red Blaze | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5069 (18 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=23 | ||
|recovery= | |recovery=75 | ||
|hit= | |hit=+17 | ||
|block= | |block=-75 | ||
|notes= | |notes=Travels full screen. | ||
}} | }} | ||
Line 345: | Line 665: | ||
[http://wiki.shoryuken.com/MvCI/Firebrand#Top Top of Page] | [http://wiki.shoryuken.com/MvCI/Firebrand#Top Top of Page] | ||
{{Navbox-MVCI}} | |||
[[Category:Marvel vs. Capcom Infinite]] | [[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 14:11, 13 March 2025
Story
Firebrand began life in the Capcom universe as an irritating obstacle in Arthur's quests in the Ghosts 'n' Goblins series, before eventually receiving his own game series in Gargoyle's Quest, where he is the protagonist who seeks to save the Demon Realm from peril, with no humans in sight. Whereas Ghosts 'n' Goblins is more straightforward run-'n'-gun platforming, the Gargoyle's Quest series tends to take a slower-paced, more exploratory nature, with slightly more emphasis on storytelling and acquiring permanent upgrades over the course of an adventure. Firebrand brings a few of those upgrades, such as spinning Tornado projectiles and the ability to cling to walls, to the world of Marvel vs. Capcom Infinite.
Gameplay
WIP
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Apologyman, Angelic
Character Vitals
Move List
Unique Trait
Chaos Tide: Firebrand is the only one in the game who has two level 3 hypers; Chaos Tide summons another Firebrand that will do your bidding depending on the buttons pressed while he's around. Utilizing a second Red Arremer, Firebrand can create unique lockdown sequences and self-made mix-ups with his newfound partner's help.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | 2 | 12 | -2 | -1 | ||
Chainable into itself and 2LP. Has more range than 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+400 (700) | Mid | 11 | 3(7)4 | 26 | -5 | -10 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 5 | 3 | 12 | -2 | -7 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 14 | 6 | 47 | -26 | -31 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 12 | -4 | -3 | ||
Chainable into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | 6 | 28 | 20 | -13 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 6 | 5 | 30 | -12 | -16 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 10 | 12 | 24 | 42 | -17 | ||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | 5 | 22 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | 5 | 32 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | 6 | 21 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+400 | High | 10 | 3(6)3 | 33 | - | - | Groundbounce Hardknockdown | |
- |
Command Normals
Demonic Knife![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | 4 | 26 | -11 | -14 | ||
Firebrand takes a significant step forward while making a claw swipe. |
Twin Fang![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 9 | 7 | 15 | +2 | -3 | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 (2 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 (2 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Fire Tornado - |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | - | - | - | - | Hard Knockdown | ||
What you get when you shoot a Hell Spitfire at a Tornado. |
Hell's Elevator![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Hell's Elevator![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Hell Dive j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Hell Dive j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Hell Spitfire During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x3 (1160) 100x5 (500) |
Mid | 35 | - | 1 | - | - | Projectile | |
First set of damage is for the fireball itself, second set is for the burning 'carpet' upon contact with the ground. |
Drop During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 4 | - | - | - | - | ||
Firebrand simply drops to the floor from the wall. Cannot act on the way down, and cannot be cancelled into anything except Tag; not even Infinity Storm or hypers. |
Hypers
Dark Fire![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250*17(3250) | Mid | 17 | 35 | 53 | 47 | -41 | ![]() | |
- |
Luminous Body![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 14 | - | - | ![]() | |||
Speed-up install. |
Red Blaze![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5069 (18 hits) | Mid | 14 | 23 | 75 | +17 | -75 | ||
Travels full screen. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind