Dormammu
TBW
In a nutshell
WIP
Introduction
Players to Watch
FChamp, Richard Nguyen
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight & Teleport
Move List
Unique Trait
Dark Spells: Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell, and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.
Liberation (1D1C) With 1 Destruction & Creation, or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150x12 (1635) | Mid | |||||||
Dormammu summons a small meteor shower in front of himself. |
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | 3 | 24 | -9 | -11 | ||
- |
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150*5(735) | Mid | 14 | 3(0)3(0)3(0)3(0)19 | 3 | +17 | 0 | ||
- |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 9 | 5 | 22 | -9 | -11 | ||
- |
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | 5 | 21 | +26 | -4 | ||
- |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | 5 | 22 | +8 | -11 | ||
- |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 20 | 11 | +19 | -9 | Launch | |
- |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 10 | 5 | 21 | -8 | -11 | ||
- |
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 13 | 2 | 26 | +51 | -8 | ||
- |
Jumping Light Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 7 | 4 | 24 | - | - | ||
- |
Jumping Heavy Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 12 | 5 | 24 | - | - | ||
- |
Jumping Light Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | 3 | 29 | - | - | ||
- |
Jumping Heavy Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 14 | 5 | 27 | - | - | Groundbounce Hardknockdown | |
- |
Dark Matter |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 21 | 2 | 23 | ||||
- |
Chaos Ripper j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | 4 | 29 | - | - | ||
- |
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | +94 | - | ||
Additional damage scales by 50%. |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | |||
Additional damage scales by 50%. |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you your tag-in. |
Specials
Mass Change /// |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 12 | 1 | 17 | - | - | ||
Teleport |
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