Story
Sir Arthur, ruler of the Britons, is the same Arthur of Arthurian Legend, but in a cartoonier form, hailing from Capcom's blisteringly difficult Ghosts 'n' Goblins series, also known as Makaimura in Japan. His quest is to rescue the fair Princess (known variously as Prin-Prin, Guinevere, or just "Princess") of his realm from the clutches of the evil overlord of the Demon Realm, Astaroth. Along the way, he'll make stout, commital leaps over treacherous terrain, as well as acquire an arsenal of various weapons, armors, and magic spells, many of which he has brought to battle in Marvel vs. Capcom Infinite.
Gameplay
WIP
Strengths | Weaknesses |
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Players to Watch
Gonzo (gonzofgc)
l3r azurax-63
CappyOmega
Character Vitals
Move List
Unique Trait
Jump Cancel: Arthur can jump cancel his special moves while in the air and chain multiple attacks together. While the applications in combos are certainly there, this gives him access to some very devastating projectile lock down.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 6 | 4 | 10 | -3 | -2 | ||
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Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 14 | 4 | 23 | -3 | -8 | ||
- |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 9 | 3 | 26 | -11 | -14 | ||
- |
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | 3 | 30 | -9 | -14 | ||
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Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 6 | 3 | 14 | -6 | -5 | ||
- |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | 3 | 32 | +19 | -13 | Launch | |
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Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 9 | 8 | 13 | -3 | -6 | ||
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Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 15 | 6 | 23 | +51 | -8 | ||
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Jumping Light Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 3 | 13 | - | - | Double Jump Cancelable | |
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Jumping Heavy Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 14 | 3 | 22 | - | - | Double Jump Cancelable | |
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Jumping Light Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | 9 | 12 | - | - | Double Jump Cancelable | |
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Jumping Heavy Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 11 | 25 | 6 | - | - | Groundbounce Hardknockdown, Double Jump Cancelable | |
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Command Normals
Cross Sword |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 24 | - | 27 | +3 | -2 | ||
- |
Lance Charge |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5 (460) | Mid | 18 | 16 | 18 | +2 | -3 | ||
- |
Lance Impale j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 10 | 8 | 15 | - | - | Double Jump Cancelable | |
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Lance Thrust j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 12 | 6 | 20 | - | - | Double Jump Cancelable | |
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Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you your tag-in. |
Specials
Dagger Toss |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3/360*3 | Mid | 9 | 41 | 0 | -17 | -16 | , , Double Jump Cancelable | |
Second Set of damage is for Golden Armor |
Lance Toss |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500*2/1200 | Mid | 12 | 53 | 0 | -8 | -13 | , , Double Jump Cancelable | |
Second Set of damage is for Golden Armor |
Scatter Crossbow |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2/360*3 | Mid | 15 | 35 | 0 | -4 | -9 | , Double Jump Cancelable | |
Second Set of damage is for Golden Armor |
Scythe Toss |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2/240*3+480 | Mid | 20 | 41 | 0 | -1 | -4 | , Double Jump Cancelable | |
Second Set of damage is for Golden Armor |
Ax Toss |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200/120*20 | Mid | 20 | 38 | 0 | -7 | -12 | , Double Jump Cancelable | |
Second Set of damage is for Golden Armor |
Heavenly Slash |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1200 | Mid | 7 | 8 | 32 | +16 | -21 | ||
Second Set of damage is for Golden Armor |
Hellbound Slash |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800+500/720*2 | Mid | 16 | 7(16)6 | 28 | +49 | -15 | ||
Second Set of damage is for Golden Armor |
Shield Deflect or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
4 | 26 | 16 | |||||||
8 | 26 | 26 | |||||||
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Hypers
Godess' Bracelet |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200*20 (3100) | Mid | 22 | 119 | 0 | +17 | +12 | ||
Can jump during the move. |
For The Princess |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800*10 (4880) | Mid | 23 | 135 | 87 | +35 | -73 | Invincible from frames 1-30 | |
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Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind