Story
Nemesis is a bioengineered mutation designed to take hits and deal them the same. He was created and designed by Umbrella to wipe out the members of S.T.A.R.S., more specifically, Jill Valentine. He put up one hell of a fight, going through several mutation stages, before finally being wiped from the face of the Earth.
Gameplay
Nemesis is a big, hulking wall of flesh. Like in Resident Evil, he has all the tools he needs to try and beat his opponent senselessly. Making use of his long limbs and armor, it can be incredibly hard to find an opening against him. His advantage state is absolutely devastating and can often kill his opponent off of only 2-3 openings. He has pretty much everything he needs to be strong and makes a good partner for anyone.
Strengths | Weaknesses |
---|---|
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Character Vitals
Move List
Unique Trait
Bio Armor: Nemesis gains armor on all of his heavy attacks which can make it especially frustrating for opponents to counter attack. Deadly Reach is a long range multi-hitting armored attack that can help keep the opponent from running away.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | -10 | -13 | ||||
- |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 10 | -7 | -12 | ||||
- |
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 13 | -11 | -16 | ||||
- |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -10 | -13 | ||||
- |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 16 | -16 | Launch | ||||
Nemesis's launcher. |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Low | 10 | -2 | -7 | ||||
Nemesis's only low. |
Jumping Light Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 10 | - | - | ||||
- |
Jumping Heavy Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 17 | - | - | ||||
- |
Jumping Light Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 18 | - | - | ||||
Has a very wide hitbox that allows you to easily cross-up, especially on a short hop. |
Command Normals
Misc
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you your tag-in. |
Specials
Clothesline Rocket or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Mid | 19 | -32 | ||||||
1200+1000+350 (2350) | Mid | 23 | -13 | ||||||
- |
Launcher Slam or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1500 | Mid | 15 | -12 | ||||||
1500 | Mid | 18 | -18 | Ground Bounce, Hard Knockdown | |||||
- |
Hypers
Fatal Mutation | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5200 (6 hits) | Throw | - | ||||||
Nemesis grabs a nearby grounded opponent, subjecting them to a horrific fate, then leaves them poisoned. Reaches from somewhat farther than 5LK range. Invincible before the super flash. Although it appears as though the opponent is crumpled and able to take follow-up hits, it's actually a unique type of knockdown where they're completely safe. Use this for set-up and oki instead. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind