Iron Man
Iron Man, also known by his true identity Tony Stark, is a billionaire engineer wearing a highly advanced suit of armor capable of such feats as flight and energy weapon projection. One day, when caught in a war zone while testing new technology developed for the U.S. military, some shrapnel lodges itself into his body, wounding his heart, bringing him to the verge of death, when he's captured by ambushing enemy forces. Forced to develop tech for his antagonists, he creates a device to extend the life of his heart, which he gradually develops into the full suit he is known for today. He continues to refine and upgrade his suit with the funding and know-how from his own business, Stark Industires. In Marvel vs. Capcom Infinite, Stark brings a few new upgrades to his former arsenal, such as a floating proximity mine, and a short-ranged laser ray used for extending combos known as Repulsor Ray.
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Superior Tech: Iron sports a large arsenal of attacks including long reaching normals, full screen beams and even air mines. His Focus Shot can be used at different angles allowing him to air-to-air effectively or to help adjust to your opponents body position in a combo.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | +1 | +2 | ||||
- |
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | -9 | -14 | ||||
- |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 10 | +3 | -2 | ||||
- |
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x2 (700) | Mid | 9 | -15 | -20 | ||||
- |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | -4 | -3 | ||||
- |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | -31 | Launch | ||||
- |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | -5 | -8 | ||||
- |
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 8 | -7 | |||||
- |
Jumping Light Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | ||||
- |
Jumping Light Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | - | - | ||||
- |
Jumping Heavy Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Focus Shot j. or j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | ||||
- |
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you your tag-in. |
Specials
Repulsor Ray or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 (600) | Mid | 11/11 | -9/- | -14/- | |||||
200x3 (600) | Mid | 11/11 | -14/- | ||||||
Frame data is listed as ground/air. |
Flight |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind