Strider Hiryu
Strider Hiryu is the most famous member of a clandestine organization of assassins known as the Striders, from Capcom's arcade platformer series Strider. Utilizing his trademark laser-powered Cipher blade, his various robotic animal companions, he seeks to defeat the mysterious Grandmaster Meio, who appeared to rule the Earth one day. He's still on this journey in Marvel vs. Capcom Infinite's story mode, getting a surprising amount of spotlight time. Fitting, as he's also one of the most standout and iconic characters to appear in Capcom's roster for the Marvel vs. Capcom series, even getting a new sequel after his popularity from appearing in Marvel vs. Capcom: Clash of Super Heroes.
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Wall Cling: Strider's Wall Cling let you scheming up and down the edge of the screen before catching his opponent off-guard with one or more follow-ups.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | Mid | 5 | -3 | -2 | ||||
- |
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 11 | -8 | -13 | ||||
- |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Mid | 6 | 4 | -1 | ||||
- |
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 11 | -8 | -13 | ||||
- |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | Mid | 5 | -5 | -4 | ||||
- |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 10 | -12 | Launch | ||||
- |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Low | 8 | -1 | -4 | ||||
- |
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Low | 11 | -8 | |||||
- |
Jumping Light Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 10 | - | - | ||||
- |
Jumping Light Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | High | 7 | - | - | ||||
- |
Jumping Heavy Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 10 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Lateral Slice |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Mid | 9 | +1 | -2 | ||||
- |
Arch Cut |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450 | Low | 9 | +1 | -2 | ||||
- |
Slide |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Low | 15 | -12 | |||||
- |
Formation A1 |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | - | - | 33 | ||||
- |
Formation A2 |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | - | - | 33 | ||||
- |
Aerial Lateral Slice j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450 | High | 9 | - | - | ||||
- |
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you your tag-in. |
Specials
Ame-no-Murakumo or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
750 | Mid | 13 | -16 | ||||||
1100 | Mid | 32 | -8 | ||||||
- |
Excalibur j. or or or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
230x4 (897) | Mid | 10 | ||||||
- |
Gram or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | |||||||||
Mid | |||||||||
- |
Vajra or or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 28 (LP/HP), 24 (LK) | - | - | ||||
- |
Vajra |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | - | 41 | -1 | -6 | ||||
- |
Formation C |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 43 | ||||||
- |
Formation B |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | 23 | - | - | ||
- |
Formation B (Shot) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | - | - | 12 | +22 | |||
- |
Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Cypher Lateral Slice During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 7 | |||||||
- |
Raikiri Slash During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | 32 | |||||||
- |
Ladder Kick During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | 9 | |||||||
- |
Leaping Kick During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | 11 | |||||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind