Marvel VS Capcom: Infinite/Captain Marvel

From SuperCombo Wiki

Mvci logo.png

Captain Marvel

Mvci Capmarvel.png

TBW
In a nutshell
WIP

Introduction

Players to Watch

Prismimic (formally onehandbackhand), Secondaries Carol Dante Soul

IDa1GoingBananas, Mains Carol Nova Reality

AlienHominid, Mains Carol Widow Power

ErebusWolf, Mains Carol Dante Power, secondaries Carol Panther Power

MaxWiser, Secondaries Carol in various teams.

Graney, Plays Carol Winter Soldier Power

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight

Move List

Unique Trait

Photon Absorber: Captain Marvel has the ability to activate a passive effect which can grant her armor in neutral and over power foes.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300/390 Mid 6 3 10 -2 0
Second set of damage is for Binary Ignition.
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 Mid 10 2 39 -16 -20
Second set of damage is for Binary Ignition.
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500/650 Mid 7 2 28 -12 -14
Second set of damage is for Binary Ignition.
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 Mid 10 2 34 -12 -16
Second set of damage is for Binary Ignition.
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300/390 Mid 6 2 13 -4 -2
Second set of damage is for Binary Ignition.
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 Mid 10 6 32 +13 -17 Launch
Second set of damage is for Binary Ignition.
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500/650 Low 8 3 25 -10 -13
Second set of damage is for Binary Ignition.
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 Low 13 12 21 +45 -14
Second set of damage is for Binary Ignition.
If the HK button is held during the end of this move, it will automatically cancel into Flight, no motions needed.
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300/390 High 5 3 18 - -
Second set of damage is for Binary Ignition.
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 High 11 3 32 - -
Second set of damage is for Binary Ignition.
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500/650 High 8 11 17 - -
Second set of damage is for Binary Ignition.
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 High 13 6 22 - - Groundbounce Hardknockdown
Second set of damage is for Binary Ignition.

Command Normals

Smash Hook
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 Mid 13 10 27 -13 -17
Second set of damage is for Binary Ignition.
Sliding Straight
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500/650 Low 14 3 43 -26 -29
Second set of damage is for Binary Ignition.
Turn Kick
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 Mid 21 5 25 -6 -10
Second set of damage is for Binary Ignition.
If the HK button is held during the end of this move, it will automatically cancel into Flight, no motions needed.
Photon Impact
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700/910 High 14 3 43 - -
Second set of damage is for Binary Ignition.
Captain Marvel bounces off the opponent's head. Doesn't recover fast enough to link another attack after, can only chain or cancel. Won't turn around if she goes over the opponent's head. If done EXTREMELY low to the ground, she won't bounce off at all.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000/1300 Throw 3 1 - +55 -
Additional damage scales by 50%. Second set of damage is for Binary Ignition.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000/1300 Throw 3 1 - +65 -
Additional damage scales by 50%. Second set of damage is for Binary Ignition.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Photon Blast
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 150-300*4/130*3-260*8 Mid 17 18 20/26 +6 +8 Airok.png
Mvci hp.png 150-300*4/130*3-260*8 Mid 17 18 20/26 +19 +8 Airok.png
Second set of damage is for Binary Ignition. Second set of recovery is for the air version.
Damage and hits decrease with range.
Blitz Blow
Mvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800/1040 Mid 16 15 +25 0 Airok.png
Second set of damage is for Binary Ignition. Can be done in any direction.
If Captain Marvel ends in the air without colliding with the opponent with this move (either using the air versions or using the upwards version from the ground), she will remain in recovery until she hits the ground again.
Strike Flurry
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1140/1482 Mid 17 2 30/47 +11/+31 -12 Airok.png
Mvci hp.png 1100/1430 Mid 17 2 30/47 +63/+93 -12 Airok.png
Second set of damage and advantage on hit is for Binary Ignition. Second set of recovery is for the air version.
Photon Absorber
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png - - - - 40 - - Airok.png
Mvci hk.png - - - - 60 - - Airok.png
Grants Cpt. Marvel a buff, visually denoted by swirling orange streams of energy and twinkling blue dots of energy, that grants her Light Armor for a time. LK version lasts approx. 6 seconds, HK version lasts approx. 11 seconds.
Strike Flurry
Mvci hcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 1200/1560 Throw 6 2 39 +33 - Soft Knockdown
Mvci hk.png 1800/1950 Throw 11 2 39 +71/+110 - Hard Knockdown
Second set of damage and advantage on hit is for Binary Ignition.
Cpt. Marvel's command grab. The HK version has further reach at the cost of speed.
Flight
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - 17/20 119 - - - Airok.png
Second set of startup frames is for cancel.

Hypers

Power Blaster
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
66*35-132*39/84*35-169*39 Mid 14 81/80 79/60 -10/+10 -62/-42 Airok.png
Second set of damage is for Binary Ignition. Second set of frame data is for the air version. Damage and hits decrease with range.
Binary Ignition.
Mvci down.pngMvci down.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - 11 - - - Airok.png
Install that increases damage and enhances specials but her health ticks down over time. Lasts approximately 15.5 seconds.
Stellar Stream
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5340/5690 Mid 22 3 36 +63 -19 Invincible frames 1-24
Second set of damage is for Binary Ignition.

Hitboxes


Videos


Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Captain Marvel

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