Marvel VS Capcom: Infinite/Hulk

From SuperCombo Wiki

Mvci logo.png

Story

WIP

Gameplay

WIP

Strengths Weaknesses
  • WIP: WIP
  • WIP: WIP.

Players to Watch

Character Vitals

CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Jump

Move List

Unique Trait

Avalanche Leap: A new tool for Hulk is a unique wall jump that can act almost like a sort of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks as he never has before.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 8 2 34 -18 -20
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid 16 2 50 +67 -31 Light Armor (during active)
Unlike most normals, this one cannot chain into any other normals, it can only be cancelled into specials and hypers.
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid 15 8 16 0 -4
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid 19 9 33 -18 -22
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 8 2 30 -13 -15
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid 11 4 39 +9 -21 Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low 10 4 27 -13 -16
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Low 12 10 26 +42 -17 Hard Knockdown
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 7 12 4 - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High 15 6 23 - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 9 8 14 - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High 16 5 29 - - Groundbounce Hardknockdown
-
Gut Punch
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 9 5 24
-
Impact Punch (can be charged)
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800/1400/1700/2000 Mid/Mid/High/High 11/?/?/104 14/?/?/2 20/?/?/50 -10/?/?/+86 -14/?/?/-10 Light Armor (during charge)
Super Armor (active, mid/full charge)
Wall Bounce, Soft Knockdown (small charge)
Ground Bounce, Hard Knockdown (mid/full charge)
Frame data is uncharged/small charge/middle charge/full charge.
Incredible Punch
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High 15 5 31 - -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Gamma Wave
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 300x3 (870) Mid 15 8 16 +3 -1 Projectile
Mvci hp.png 300x5 (1410) Mid 31 35 0 +1 -3 Projectile
Hulk lifts the ground, causing an advancing shockwave to ripple through the ground that raises the earth up along it. Pulls an opponent along the hits as it progresses. Doesn't knock down like in past games, likely the price Hulk's paying for it being a motion move instead of a charge move now.
Gamma Tornado
Mvci hcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1500 Throw 16 2 25 +39 - Hard Knockdown
Mvci hp.png 1500 Throw 18 2 25 +74 - Hard Knockdown
Hulk's command grab. LP version throws the opponent behind Hulk; if Hulk's back isn't to the corner when he does this, he'll charge in from off-screen, eating up all the time you could've used to combo. If your back IS to the corner though, you can get a full combo. The HP version leaves the opponent airborne right behind you, allowing a combo from any screen position.
Gamma Charge
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 1200 Mid 12 16 21 +18 -17 Light Armor
Mvci hk.png 1400 Mid 19 21 42 +64 -40 Light Armor
-
Gamma Charge (AA)
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 1200 Mid 9 12 14 +29 -6
Mvci hk.png 1400 Mid 9 12 14 +39 -6
-

Hypers

Gamma Tsunami
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
480x14 (4368) Mid 24 60 17 +1 -5
Does more damage the further you are from the corner (and therefore the longer it can spend carrying the opponent).
Gamma Crush
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000+500x7+1000 (3900) Mid 18 79 80 +36 -62 Light Armor (during active)
Not invulnerable during startup.
Gamma Quake
Lvl 3

Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
2000x6 (6540) Mid 10 19(10)19(30)19 72 +51 -54
One of the few non-cinematic Level 3 Hypers, and one of the most damaging in the game.

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Hulk

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