
Cammy
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Cammy
Detailed Frame Data with USF4 Comparisons - Cammy
- General/Movement Changes:
- Forward Dash: 2f faster (18f > 16f), slightly shorter distance
- Back Dash: slightly shorter distance
- Hurtbox: shorter (standing and crouching)
- Throw: slightly shorter range
- Normal Move Changes:
- -
- Angled j.LP/MP/HP/LK/MK - new cancel into Target Strike (divekick)
- Angled j.MP - knocks down airborne opponents, can juggle afterward
- Killer Scythe Kick - neutral j.2HK - new attack, reaches far downward
- -
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5HP, 5LK, 5HK; Far 5LP; 2LP, 2MP, 2HP, Focus Attack + Forward Dash
- LK/MK Spiral Arrow (236LK/MK), Quick Spin Knuckle (63214P), *Cannon Strike (j.214K), Hooligan + Cannon Strike/Assault Roll (41236P ~ K/P)
- Cannon Strike buffer does not apply to Target Strike, the divekick cancelled from air normals
Character Specific Data
Cammy
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.045 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.94 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.38 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.29 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-6 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 7-17 | FA + Back Dash Airborne: | 3-14 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 5 | 3 | 6 | 25 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
4 | 2*2 | 13 | 1 | 6 | 70(60) | 100 | M | Sp Su | (Dmg on later active frames) |
5HP (Close) | cl. ![]() |
4 | 4 | 11 | 2 | 6 | 85(65) | 150(120) | M | Sp Su | (Dmg/Stun on later active frames) |
5LK (Close) | cl. ![]() |
4 | 2 | 8 | 1 | 4 | 25 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
4 | 3 | 17 | -6 | -3 | 65 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
7 | 5 | 15 | -2 | 3 | 100 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 1 | 7 | 3 | 6 | 25 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
5 | 4 | 11 | -1 | 2 | 70 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
6 | 3 | 19 | -4 | 0 | 80(100) | 100(200) | M | - | (Dmg/Stun on later active frames) |
5LK (Far) | far. ![]() |
4 | 3 | 6 | 2 | 5 | 30 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
7 | 2 | 13 | -1 | 2 | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
8 | 2 | 22 | -6 | -2 | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 1 | 7 | 3 | 6 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 4 | 7 | 3 | 6 | 65 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 4 | 12 | 2 | 7 | 80 | 150 | M | - | - |
2LK | ![]() ![]() |
3 | 3 | 9 | -1 | 2 | 25 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
6 | 4 | 12 | -2 | 1 | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
7 | 2 | 24 | -9 | KD | 110 | 200 | L | - | KD Adv: +16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 5 | - | - | - | 50 | 50 | H | Sp | - |
j.MP (angled) | ![]() ![]() |
5 | 1*4 | - | - | - | 80 | 100 | H | Sp | Puts airborne opponents into juggle state; 1 hit, but 1st active frame doesn't reach downward |
j.HP (angled) | ![]() ![]() |
6 | 4 | - | - | - | 100 | 200 | H | Sp | - |
j.LK (angled) | ![]() ![]() |
4 | 7 | - | - | - | 30 | 50 | H | Sp | Crossup |
j.MK (angled) | ![]() ![]() |
5 | 4 | - | - | - | 70 | 100 | H | Sp | - |
j.HK (angled) | ![]() ![]() |
6 | 5 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 4 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 5 | - | - | - | 30 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
Killer Scythe Kick (nj.2HK) |
Air ![]() ![]() (Neutral Jump) |
6 | 8 | - | - | - | 100 | 200 | H | - | Good downward angle for a neutral jump button; hitbox begins above and behind Cammy, then moves along with her foot |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +11; +30 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 120 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Hooligan Suplex (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +3 |
Frankesteiner (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 160 | 200 | T | - | KD Adv: +28 |
Flying Neck Breaker (Air Throw) |
![]() ![]() ![]() |
3 | 2 | 4 land | - | KD | 180 | 200 | T | - | KD Adv: -3~+18, later throw gives better advantage |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Spiral Arrow (Drill) |
![]() ![]() 236+LK |
7 | 14 | 5+12 land | -10 (2) | KD | 80 | 150 | M | - | 12-25f airborne; KD Adv: +33 |
MK Spiral Arrow (Drill) |
![]() ![]() 236+MK |
5 | 15 | 5+15 land | -14 (0) | KD | 110 | 150 | M | - | 8-24f airborne; KD Adv: +29 |
HK Spiral Arrow (Drill) |
![]() ![]() 236+HK |
7 | 4*15 | 4+15 land | -13 (1) | KD | 70*100 | 100x2 | M | Su | 14-29f airborne; Both hits cancellable; FADC Fwd -1 oB from either hit; 1st hit has less range and can whiff from far cancels; KD Adv: +30 |
![]() (Drill) |
![]() ![]() 236+KK |
7 | 5*9(7)3 | 23 | -9 (-7) | KD | 20x3*10 | 0*200 | M*L | FA | 1-20f projectile invuln, 12-25f airborne; Only final hit is a low; only first/last hits are cancellable; FADC Fwd -1 oB 1st hit, -5 oB last hit; all stun occurs on final hit; KD Adv: +16 |
LK Cannon Spike (Uppercut) |
![]() ![]() 623+LK |
4 | 2*19 | 16+13 land | -30 | KD | 150 (120) |
200 (150) |
M | Su* | 1-3f full invuln, 4f upper body/throw invuln, 6f~ airborne; (Dmg/Stun on later active frames); Su/FA cancellable on hit only; KD Adv: +28 |
MK Cannon Spike (Uppercut) |
![]() ![]() 623+MK |
5 | 2*24 | 14+13 land | -30 | KD | 160 (140) |
200 (180) |
M | Su* | 1-5f full invuln, 7f~ airborne; (Dmg/Stun on later active frames); Su/FA cancellable on hit only; KD Adv: +28 |
HK Cannon Spike (Uppercut) |
![]() ![]() 623+HK |
6 | 2*29 | 13+13 land | -30 | KD | 170 (160) |
200 | M | Su* | 1-6f full invuln, 8f~ airborne; (Dmg on later active frames); Su/FA cancellable on hit only; KD Adv: +28 |
![]() (Uppercut) |
![]() ![]() 623+KK |
5 | 2*24 | 14+13 land | -30 | KD | 80*20*100 (95) |
0*200 (100) |
M | FA | 1-6f full invuln, 7f~ airborne; (Dmg/Stun on later active frames); FADC Fwd -1 oB; On hit, first 2 active frames lead to automatic followup, while later active frames have reduced damage/stun; KD Adv: +8 |
LK Killer Bee Stinger (Spin Launcher) |
![]() ![]() 214+LK |
11 | 1(3)1(12)4 | 26 | -11 | KD | 20x2*25 | 0*50 | M | J* Su | Forward jump cancel on hit only; FADC Fwd -3 oB; KD Adv: +36 (+65 at moment of jump) |
MK Killer Bee Stinger (Spin Launcher) |
![]() ![]() 214+MK |
14 | 1(2)2(11)5 | 26 | -12 | KD | 20x2*30 | 0*50 | M | J* Su | Forward jump cancel on hit only; FADC Fwd -3 oB; KD Adv: +35 (+65 at moment of jump) |
HK Killer Bee Stinger (Spin Launcher) |
![]() ![]() 214+HK |
17 | 1(3)1(12)4 | 26 | -11 | KD | 20x2*50 | 0*50 | M | J* Su | Forward jump cancel on hit only; FADC Fwd -3 oB; KD Adv: +36 (+65 at moment of jump) |
![]() (Spin Launcher) |
![]() ![]() 214+KK |
12 | 1(2)2(11)5 | 26 | -14 (J: 16) |
KD | 25x2*50 | 0*50 | M | J FA | Forward jump cancel on hit/block; instant divekick can make it safe (Cammy jumps 16f before opponent recovers from blockstun), but is interruptible by invincible attacks; FADC Fwd -5 oB; KD Adv: +35 (+65 at moment of jump) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Quick Spin Knuckle | ![]() ![]() 63214+LP |
17 | 1*8 | 10 | -1 | KD | 70*30 | 100*50 | M | Su / - | 1-25f projectile invuln, 5-8f airborne; 1st hit cancellable, 2nd hit puts opponent into limited juggle state; KD Adv: +42 |
MP Quick Spin Knuckle | ![]() ![]() 63214+MP |
21 | 1*8 | 10 | -1 | KD | 70*50 | 100*50 | M | Su / - | 1-29f projectile invuln, 6-11f airborne; 1st hit cancellable, 2nd hit puts opponent into limited juggle state; KD Adv: +42 |
HP Quick Spin Knuckle | ![]() ![]() 63214+HP |
31 | 3*8 | 7 | 2 | KD | 80*70 | 100x2 | M | Su / - | 2-21f projectile invuln (except Head), 6-21f airborne; 1st hit cancellable, 2nd hit puts opponent into limited juggle state; KD Adv: +45 |
![]() |
![]() ![]() 63214+PP |
6 | 1(4)1(5) 1(13)3*8 |
14 | -5 | KD | 20x4*80 | 20x4*100 | M | FA / - | 1-21f projectile invuln (except Head 3-21f), 6-21f airborne; 5 hits, first 3 only connect from close range; 2nd to last hit is cancellable, last hit puts opponent into limited juggle state; KD Adv: +38 |
Cannon Strike (Divekick) |
Air ![]() ![]() Air 214+K |
14 | 9 | 5 land | -7(3) | 2(12) | 60 | 100 | M | - | Forward jump only |
![]() (Divekick) |
Air ![]() ![]() Air 214+KK |
12 | 11 | 4 land | -8(7) | 1(15) | 80 | 100 | M | - | Works from any jump |
xx Target Strike (Divekick) |
xx Air ![]() ![]() Air 214+K |
10 | 11 | 3 land | -5(5) | KD | 90 | 100 | M | - | When cancelled into after Killer Bee Stinger or angled jump LP, MP, HP, LK, or MK; knocks down even on grounded opponent (e.g. after instant air normal); KD Adv: +21~28 |
xx ![]() (Divekick) |
xx Air ![]() ![]() Air 214+KK |
8 | 11 | 4 land | -7(6) | 2(13) | 80 | 100 | M | - | When cancelled into after Killer Bee Stinger or from angled jump LP, MP, HP, LK, or MK |
Hooligan Combination | ![]() ![]() 41236+P |
- | - | 38 total | - | - | - | - | - | - | 5f~ airborne; button strength determines trajectory, all versions have same duration; no throw followup on meterless version |
+ Razor's Edge Slicer (Slide) | + no input | 10 | 9 | 13 | -4 | KD | 50*130 | 0*140 | L | Su* | Su/FA cancel on block only; transitions into throw followup on hit; KD Adv: +8 |
+ Divekick | + ![]() |
15 | 9 | 4 land | -4(7) | 3(14) | 60 | 80 | M | - | Easier to get frame advantage after HP Hooligan due to low trajectory |
+ Assault Roll | + ![]() |
- | - | 10 land | - | - | - | - | - | - | Button strength determines angle that Cammy drops (LP closer, HP farther) |
![]() |
![]() ![]() 41236+PP |
- | - | 41 total | - | - | - | - | - | - | 1-41f projectile invuln (ends if a followup is input), 5f~ airborne |
+ Razor's Edge Slicer (Slide) | + no input | 10 | 9 | 13 | -4 | KD | 70*130 | 0*140 | L | FA* | FA cancel on block only; transitions into throw followup on hit; KD Adv: +8 |
+ Divekick | + ![]() |
15 | 9 | 4 land | -8(4) | -1(11) | 60 | 80 | M | - | - |
+ Assault Roll | + ![]() |
- | - | 10 land | - | - | - | - | - | - | Button strength determines angle that Cammy drops (LP closer, HP farther) |
+ Fatal Leg Twister (Ground Throw) | + ![]() ![]() |
1 | 1 | 5 land | - | KD | 170 | 200 | T | - | Only hits standing opponents; KD Adv: +8 |
+ Crossed Scissors (Air Throw) | + ![]() ![]() |
1 | 1 | 5 land | - | KD | 170 | 200 | T | - | Only hits airborne opponents; KD Adv: +6 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Spin Drive Smasher (Super) |
![]() ![]() ![]() 236236+P |
1+5 | 18(3)5 | 25 | -2 | KD | 210*200 | - | M | - | 1-30f full invuln; KD Adv: +75 |
Gyro Drive Smasher (Ultra 1) |
![]() ![]() ![]() 236236+KKK |
0+10 | 18(3)4(2) 2(11)8 |
30+21 land | -35 | KD | 30x6*300 [30x4*120] |
- | M | - | 1-10f full invuln, 11-31f and 50f~ airborne; [Non-cinematic juggle damage]; KD Adv: +12 cinematic, +90 non-cinematic |
Cammy Quick Combination (Ultra 2) |
![]() ![]() ![]() 214214+PPP |
0+1 | 35 | 61 | - | KD | 470 | - | - | - | Counter; loses to armor breakers; KD Adv: -4 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous:
- j.HP is an instant overhead vs. crouching Hugo, which can cancel into EX Divekick to continue the combo. This works even after 2 light normals, allowing Cammy to loop repeated high/low mixups.