
Makoto
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 1f faster (16f > 15f), shorter distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Makoto
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.020 | Back Walk Speed: | 0.015 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.75 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.67 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 1.33 | ||
FA + Forward Dash Frames: | 15 | FA + Back Dash Frames: | 19 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-13 | FA + Back Dash Airborne: | 3-8 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | 0 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +6 | Lv2 FA + Back Dash (Block): | +2 |
Frame Data
Note: Damage/Stun values in [square brackets] refer to Makoto with Tanden Renki (Super) activated
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
s | a | r | B | H | 30 [38] | 50 | M | Sp Su | - |
5MP | st. ![]() |
s | a | r | B | H | 60 [75] | 100 | M | Sp Su | - |
5HP | st. ![]() |
s | a | r | B | H | 80 [100] | 200 | M | Sp Su | - |
5LK | st. ![]() |
s | a | r | B | H | 40 [50] | 50 | M | TC Sp Su | - |
5MK | st. ![]() |
s | a | r | B | H | 70 [88] | 100 | M | Sp Su | - |
5HK | st. ![]() |
s | a | r | B | H | 100 [125] | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 [25] | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 60 [75] | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 100 [125] | 200 | L | - | KD Adv: +x |
2LK | ![]() ![]() |
s | a | r | B | H | 30 [38] | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 70 [88] | 100 | M | - | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 90 [113] | 100 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
6LP | ![]() ![]() |
s | a | r | B | H | 30 [38] | 50 | M | Sp Su | - |
6MP | ![]() ![]() |
s | a | r | B | H | 90 [113] | 100 | M | Su | - |
6HP | ![]() ![]() |
s | a | r | B | H | 90 [113] | 200 | M | TC | - |
+ Yamase (Triple Punch) |
+ ![]() |
s | a | r | B | H | *50*80 [*63*100] |
*50*100 | M | - | - |
6LK | ![]() ![]() |
s | a | r | B | H | 40 [50] | 50 | M | - | - |
6MK | ![]() ![]() |
s | a | r | B | H | 90 [113] | 100 | M | TC | - |
6HK | ![]() ![]() |
s | a | r | B | H | 110 [138] | 200 | L | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 1 | ![]() ![]() |
s | a | r | B | KD | 40*80 [50*100] |
50*100 | M | Su | - |
Target Combo 2 | ![]() ![]() ![]() |
s | a | r | B | H | 90*100 [113*125] |
100*200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 [63] | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 [100] | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 [125] | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 [50] | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 80 [100] | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 [125] | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 [63] | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 [100] | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 [125] | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 [50] | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 [100] | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 [125] | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Head Butt (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | H | 160 [200] | 250 | T | - | - |
Triple Threat (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 [225] | 180 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
x () |
![]() ![]() 236+LP |
s | a | r | B | H | D | S | hit | c | notes |
x () |
![]() ![]() 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
x () |
![]() ![]() 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
![]() () |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Tanden Renki (Super) |
![]() ![]() ![]() 236236+P |
s | a | r | B | KD | [+25%] | - | - | - | Can be performed with 2-4 bars (affects Super duration); Increases damage and changes some special move properties; Focus Attack is replaced by a Parry |
+ Kumoharai (Parry) |
![]() ![]() MP+MK |
s | a | r | - | - | - | - | - | - | Replaces Focus Attack during Tanden Renki |
Seichusen Godanzuki (Ultra 1 Cinematic) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 480 [603] |
- | M | - | - |
Seichusen Godanzuki (Ultra 1 Non-Cinematic) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 389 [491] |
- | M | - | Weaker version when comboed into |
Abare Tosanami (Ultra 2 Cinematic) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 390 [489] |
- | M | - | Can change trajectory by inputting LK, MK, or HK immediately after activation |
Abare Tosanami (Ultra 2 Juggle) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 210 [264] |
- | M | - | Lower damage juggled version; can change trajectory by inputting LK, MK, or HK immediately after activation |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: