
Vega
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 5f faster (20f > 15f)
- Back Dash: slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Vega
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.050 | ||
JUMPING | |||||
Jump Total Frames: | 4+35+4 | Jump Distance: | 1.70 Forward, 1.53 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.67 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.23 | ||
FA + Forward Dash Frames: | 19 | FA + Back Dash Frames: | 15 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-19 | FA + Back Dash Airborne: | 6-14 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -4 | Lv1 FA + Back Dash (Block): | 0 | ||
Lv2 FA + Forward Dash (Block): | +2 | Lv2 FA + Back Dash (Block): | +6 |
Frame Data
Note: Damage values listed with [square brackets] refer to No Claw
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 [20] | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 70 [60] | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 50x2 [40x2] |
50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 65 | 100 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 [20] | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 90 [70] | 100 | M | Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 [75] | 200 | M | - | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 40x2 | 50x2 | M | - | - |
5HK | st. ![]() |
s | a | r | B | H | 40*70 | 125*75 | M | Su / - | 2 hits, only 1st is cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 [20] | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 65 [55] | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 110 [75] | 200 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Piece of Mercury (Overhead) |
![]() ![]() |
s | a | r | B | H | 60 | 100 | H | - | - |
Cosmic Heel | ![]() ![]() |
s | a | r | B | KD | 50x2 | 80x2 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo | cl.![]() ![]() |
s | a | r | B | KD | D | S | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 90 [80] | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 35 | -15 | crumple | 80 [70] | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 140 [130] | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Rainbow Suplex (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Crescent Line (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Stardust Drop (Air Throw) |
![]() ![]() ![]() |
3 | 2 | 4 land | - | - | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Rolling Crystal Flash | ![]() ![]() ![]() [4]6+LP |
s | a | r | B | H | 20*90 [20*80] |
20*100 | M | Su | notes |
MP Rolling Crystal Flash | ![]() ![]() ![]() [4]6+MP |
s | a | r | B | H | 20x2*90 [20x2*80] |
20x2*100 | M | Su | notes |
HP Rolling Crystal Flash | ![]() ![]() ![]() [4]6+HP |
s | a | r | B | H | 20x3*90 [20x3*80] |
20x3*100 | M | Su | notes |
![]() ![]() |
![]() ![]() ![]() [4]6+PP |
s | a | r | B | KD | 300 [255] | 190 | M | FA | Costs 2 bars; can FA cancel any hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Flying Barcelona Special (Super) |
![]() ![]() ![]() [1]319+K |
s | a | r | B | KD | 50 | - | M | - | Initial hit on the way up; flies toward left/right corner depending on input |
+ Claw Swipe | + P | s | a | r | B | KD | 400 [365] |
- | H | - | Damage distribution: 100*50x3*150, can be hard to make all hits connect |
+ Rolling Izuna Drop (Throw Ender) |
+ close ![]() |
s | a | r | B | KD | 400 | - | T | - | Throw cannot juggle if the initial Super hit connected |
Bloody High Claw (Ultra 1) |
![]() ![]() ![]() [1]319+KKK |
s | a | r | B | KD | 30*450 [375] |
- | M | - | - |
Splendid Claw (Ultra 2) |
![]() ![]() ![]() ![]() [1]646+KKK |
s | a | r | B | KD | 450 [435] |
- | L | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: