m (→Hypers) |
No edit summary |
||
Line 20: | Line 20: | ||
|pros= | |pros= | ||
*'''Angles:''' X can cover a staggering array of angles, from the arcing curves of Boomerang Cutter, to the vertical column protected by Rising Fire, to the bouncing diagonal Sonic Blades, if there's a way an opponent can approach you, X can put projectiles in their path. | *{{Clr|4|'''Angles:'''}} X can cover a staggering array of angles, from the arcing curves of Boomerang Cutter, to the vertical column protected by Rising Fire, to the bouncing diagonal Sonic Blades, if there's a way an opponent can approach you, X can put projectiles in their path. | ||
*'''Armor of Light:''' A superb install that makes X take less damage and greatly improves his X Buster and Full-Power Charge Shot. His projectile game becomes truly oppressive in this mode. | *{{Clr|4|'''Armor of Light:'''}} A superb install that makes X take less damage and greatly improves his X Buster and Full-Power Charge Shot. His projectile game becomes truly oppressive in this mode. | ||
*'''Tag Options:''' Not only do X's projectile angles make him great for teaming up with another projectile partner and flooding the screen with hitboxes, but his Boomerang Cutter and Frost Shield also allow him to lock down and capture his opponents for a partner to get easy pressure or combo opportunities | *{{Clr|4|'''Tag Options:'''}} Not only do X's projectile angles make him great for teaming up with another projectile partner and flooding the screen with hitboxes, but his Boomerang Cutter and Frost Shield also allow him to lock down and capture his opponents for a partner to get easy pressure or combo opportunities. | ||
|cons= | |cons= | ||
*'''Slow to Start:''' It can be difficult to get X's projectiles out if he's getting rushed down intensely. His most potent ones have relatively high start-up, and he lacks any alternative ranged options that come out quickly. | *{{Clr|3|'''Slow to Start:'''}} It can be difficult to get X's projectiles out if he's getting rushed down intensely. His most potent ones have relatively high start-up, and he lacks any alternative ranged options that come out quickly. | ||
*'''Lack of Defensive Options:''' X has no invulnerable special moves and no invulnerable level 1 Hypers, and his level 3 Hyper has fewer invuln frames than some others do, and covers a small area, making it inferior compared to many other characters when X gets caught in a scramble. | *{{Clr|3|'''Lack of Defensive Options:'''}} X has no invulnerable special moves and no invulnerable level 1 Hypers, and his level 3 Hyper has fewer invuln frames than some others do, and covers a small area, making it inferior compared to many other characters when X gets caught in a scramble. This can be an especially troubling weakness for a zoning-focused character when faced against more agile opponents. | ||
*'''Stubby Normals:''' While X may cover many angles with his specials, his normals are a bit on the shorter side, especially compared to his partner Zero. This can make picking up punishes or conversions at a slightly-further-than-point-blank range awkward. | *{{Clr|3|'''Stubby Normals:'''}} While X may cover many angles with his specials, his normals are a bit on the shorter side, especially compared to his partner Zero. This can make picking up punishes or conversions at a slightly-further-than-point-blank range awkward. | ||
}} | }} | ||
}} | }} |
Revision as of 23:43, 5 September 2024
Story
The long-awaited Maverick Hunter is here! Vs. series veteran and Mega Man X deuteragonist Zero may have gotten here first, but X is nonetheless ready to prove he's just as capable. Hailing from the futuristic era of 21XX, X is the creation of brilliant roboticist Dr. Light and the first robot in the world of Mega Man that can think for himself, and defends the world from evil robots known as Mavericks that have gone haywire. Much like his older brother, X gains new weapons from each Maverick he defeats, and is ready to bring his varied arsenal to bear in Marvel vs. Capcom Infinite.
Gameplay
X is a character that relies on his projectiles to keep the opponent at bay and create opportunities to cover his partners tag-in. His Mega Buster can be charged for a strong projectile that cannot be reflected and has additional follow ups, including a far reaching overhead attack. He also has the ability to chain his special attacks together twice in succession making it difficult for the opponent to approach him. If that's not enough, X can power himself up with the ever strong Armor of Light which grants X more powerful versions of his attacks. Pick X if you like a character who holds their own as a zoner and supports your team through heavy projectile use
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Beast- plays X/Zero (Soul)
SCMike- plays X/Captain America (Power)
JBDahIslandMan- playss X/Zero (Soul)
Character Vitals
Move List
Unique Trait
Maverick Weapon Rekka: X has the ability to chain Maverick weapon specials twice in succession to create unique zoning patterns. The second weapon fired, colloquially referred to as an "EX" version, will be a stronger version of that weapon.
Normals
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | 3 | 9 | 0 | -1 | ||
Can chain into itself and 5LP. Has somewhat more reach than 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 8 | 23 | +22 | -10 | Launch | |
X's launcher. X takes a large step forward when using this move. |
Command Normals
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | Wall Bounce (airborne hit only) | |
Hit/Block adv is dependent on when you ![]() |
Specials
Sonic Slicer (Armor of Light)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | - | -15 | -8 | Projectile | ||||
Frame data is regular/EX. |
Boomerang Cutter (Armor of Light)![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Frost Shield (Armor of Light)![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Rising Fire (Armor of Light)![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind