Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
PP | Both punch buttons. |
KK | Both kick buttons. |
NXX | Dash / Airdash in N direction. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Combos
2LK -> 5HP > 5HK > 6HK > 236P > HK, 2LK > 2HP, j.LK > j.HP > j.2HP > airdash forward, j.HK, dash forward, 5HP > 2HP > j.LK > j.HP > j.2HP > j.236P > j.236PP
Can be started anywhere, builds more than one bar.