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|notes=The weapon X obtained from defeating Boomerang Kuwanger. | |notes=The weapon X obtained from defeating Boomerang Kuwanger. An arcing projectile that travels on a curved path up and over grounded opponents' heads, then after traveling part of the screen, come back to X. Goes away if X gets hit. | ||
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|notes=The weapon X obtained from defeating Frost Buffalo. | |notes=The weapon X obtained from defeating Frost Buffalo. A strangely-behaving projectile that seemingly "doesn't exist" as it travels up to its maximum height, not interacting with other projectiles nor colliding with characters, then activating and interacting as normal on its way down. Freezes if it hits the opponent, though for a bit less time than other similar freezes (i.e. Hawkeye's). Notably, this projectile does not disappear if X gets hit. | ||
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|notes=The weapon X obtained from defeating Magma Dragoon. | |notes=The weapon X obtained from defeating Magma Dragoon. An anti-air fireball that travels in a purely vertical line. | ||
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|notes=X temporarily transforms into his Ultimate Armor from Mega Man X4. This move generates a brief hitbox all around X's body that triggers a cutscene upon hitting an opponent. The armor change is purely cosmetic, X will return to whatever armor he had on before the hyper once it completes. | |notes=X temporarily transforms into his Ultimate Armor from Mega Man X4. This move generates a brief hitbox all around X's body that triggers a cutscene upon hitting an opponent. The armor change is purely cosmetic, as X will return to whatever armor he had on before the hyper once it completes. | ||
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Revision as of 23:55, 22 August 2024
Story
The long-awaited Maverick Hunter is here! Vs. series veteran and Mega Man X deuteragonist Zero may have gotten here first, but X is nonetheless ready to prove he's just as capable. Hailing from the futuristic era of 21XX, X is the creation of brilliant roboticist Dr. Light and the first robot in the world of Mega Man that can think for himself, and defends the world from evil robots known as Mavericks that have gone haywire. Much like his older brother, X gains new weapons from each Maverick he defeats, and is ready to bring his varied arsenal to bear in Marvel vs. Capcom Infinite.
Gameplay
X is a character that relies on his projectiles to keep the opponent at bay and create opportunities to cover his partners tag-in. His Mega Buster can be charged for a strong projectile that cannot be reflected and has additional follow ups, including a far reaching overhead attack. He also has the ability to chain his special attacks together twice in succession making it difficult for the opponent to approach him. If that's not enough, X can power himself up with the ever strong Armor of Light which grants X more powerful versions of his attacks. Pick X if you like a character who holds their own as a zoner and supports your team through heavy projectile use
Strengths | Weaknesses |
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Players to Watch
Beast- plays X/Zero (Soul)
SCMike- plays X/Captain America (Power)
JBDahIslandMan- playss X/Zero (Soul)
Character Vitals
Move List
Unique Trait
Maverick Weapon Rekka: X has the ability to chain Maverick weapon specials twice in succession to create unique zoning patterns. The second weapon fired, colloquially referred to as an "EX" version, will be a stronger version of that weapon.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 2 | 11 | -2 | -1 | ||
X's shortest-ranged and fastest grounded normal. Can chain into itself and 2LP. |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 14 | 4 | 21 | 0 | -5 | ||
Has noticeably more reach than 5HP. X takes a large step forward when using this move. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | 3 | 9 | 0 | -1 | ||
Can chain into itself and 5LP. Has somewhat more reach than 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 8 | 23 | +22 | -10 | Launch | |
X's launcher. X takes a large step forward when using this move. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | 8 | 7 | - | - | ||
X's fastest air normal, but also the one with the poorest reach. |
Command Normals
Point Blank Buster j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 14 | 8 | 17 | - | - | ||
Halts your aerial trajectory. |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Rising Fire![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
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The weapon X obtained from defeating Magma Dragoon. An anti-air fireball that travels in a purely vertical line. |
Hypers
Full-Power Charge Shot![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | Wallbounce Hardknockdown | |||||||
Becomes Double Charge Shots when Armor of Light is equipped |
Special Weapons Rush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind