No edit summary |
No edit summary |
||
Line 154: | Line 154: | ||
|hit=+43 | |hit=+43 | ||
|block=-16 | |block=-16 | ||
|notes=X's sweep. X takes a large step forward when using this move. This is X's longest-reaching grounded normal, and an important part of his combo game, as the combo possibilities on airborne opponents are quite different from grounded ones, so for certain Maverick Weapon combos, you'll want to be juggling your opponent rather than hitting them | |notes=X's sweep. X takes a large step forward when using this move. This is X's longest-reaching grounded normal, and an important part of his combo game, as the combo possibilities on airborne opponents are quite different from grounded ones, so for certain Maverick Weapon combos, you'll want to be juggling your opponent rather than hitting them standing. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 363: | Line 363: | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes=X hops backwards after firing the X Buster. In combination with Buster Combo: Dash, this helps make it harder to predict where X will be after firing an X Buster. In addition, if you see your opponent is open when you commence this, you can cancel into Full-Power Charge Shot, causing you to perform it inches off the ground, making you recover quickly upon landing. This allows you to follow up with a second Full-Power Charge Shot solo, causing serious damage from range with no difficulty. | |notes=X hops backwards after firing the X Buster. In combination with Buster Combo: Dash, this helps make it harder to predict where X will be after firing an X Buster. In addition, if you see your opponent is open when you commence this, you can cancel into Full-Power Charge Shot, causing you to perform it inches off the ground, making you recover quickly upon landing. This allows you to follow up with a second Full-Power Charge Shot solo, causing serious damage from range with no difficulty. Note this technique only works outside of your install; the install version of Full-Power Charge Shot takes too long to take advantage of this since he fires two shots. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 377: | Line 377: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=The low option from X Buster. | |notes=The low option from X Buster. Can catch mashing opponents off guard in blockstrings, but its real use is for combos, where it leads to solid damage early in a sequence vs. a grounded opponent, provided you still have an OTG available. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 399: | Line 399: | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes=The weapon X obtained from defeating Overdrive Ostritch. An energy blade or blades fired at a 45 degree angle that bounce off of walls upon contact with them. This allows X to cover a lot of vertical space, especially at angles opponents want to approach from. | |notes=The weapon X obtained from defeating Overdrive Ostritch. An energy blade or blades fired at a 45 degree angle that bounce off of walls upon contact with them. This allows X to cover a lot of vertical space, especially at angles opponents want to approach from. It's also used in many Maverick Weapon juggle combos, generally in combination with Boomerang Cutter or Frost Shield. Firing these then tagging is a great way to persuade your opponent to stay on the ground while your partner takes advantage of the coverage. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 |
Revision as of 20:31, 22 August 2024
Story
The long-awaited Maverick Hunter is here! Vs. series veteran and Mega Man X deuteragonist Zero may have gotten here first, but X is nonetheless ready to prove he's just as capable. Hailing from the futuristic era of 21XX, X is the creation of brilliant roboticist Dr. Light and the first robot in the world of Mega Man that can think for himself, and defends the world from evil robots known as Mavericks that have gone haywire. Much like his older brother, X gains new weapons from each Maverick he defeats, and is ready to bring his varied arsenal to bear in Marvel vs. Capcom Infinite.
Gameplay
X is a character that relies on his projectiles to keep the opponent at bay and create opportunities to cover his partners tag-in. His Mega Buster can be charged for a strong projectile that cannot be reflected and has additional follow ups, including a far reaching overhead attack. He also has the ability to chain his special attacks together twice in succession making it difficult for the opponent to approach him. If that's not enough, X can power himself up with the ever strong Armor of Light which grants X more powerful versions of his attacks. Pick X if you like a character who holds their own as a zoner and supports your team through heavy projectile use
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Beast- plays X/Zero (Soul)
SCMike- plays X/Captain America (Power)
JBDahIslandMan- playss X/Zero (Soul)
Character Vitals
Move List
Unique Trait
Maverick Weapon Rekka: X has the ability to chain Maverick weapon specials twice in succession to create unique zoning patterns. The second weapon fired, colloquially referred to as an "EX" version, will be a stronger version of that weapon.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 2 | 11 | -2 | -1 | ||
X's shortest-ranged and fastest grounded normal. Can chain into itself and 2LP. |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 14 | 4 | 21 | 0 | -5 | ||
Has noticeably more reach than 5HP. X takes a large step forward when using this move. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | 3 | 9 | 0 | -1 | ||
Can chain into itself and 5LP. Has somewhat more reach than 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 8 | 23 | +22 | -10 | Launch | |
X's launcher. X takes a large step forward when using this move. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | 8 | 7 | - | - | ||
X's fastest air normal, but also the one with the poorest reach. |
Command Normals
Point Blank Buster j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 14 | 8 | 17 | - | - | ||
Halts your aerial trajectory. |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Boomerang Cutter![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
The weapon X obtained from defeating Boomerang Kuwanger. |
Frost Shield![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
The weapon X obtained from defeating Frost Buffalo. |
Rising Fire![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
The weapon X obtained from defeating Magma Dragoon. |
Hypers
Full-Power Charge Shot![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | Wallbounce Hardknockdown | |||||||
Becomes Double Charge Shots when Armor of Light is equipped |
Special Weapons Rush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind