Line 36: | Line 36: | ||
{{OmegaSFIVFrameDataTableHeader}} | {{OmegaSFIVFrameDataTableHeader}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|2|5| | {{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|2|5|3|6|25|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|4|2*2|13| | {{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|4|2*2|13|1|6|70(60)|100|M|Sp Su|(Dmg on later active frames)|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|4|4|11| | {{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|4|4|11|2|6|85(65)|150(120)|M|Sp Su|(Dmg/Stun on later active frames)|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|4|2|8| | {{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|4|2|8|1|4|25|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|4|3|17| | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|4|3|17|-6|-3|65|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|7|5|15| | {{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|7|5|15|-2|3|100|200|M|Su|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|3|1|7| | {{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|3|1|7|3|6|25|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|5|4|11| | {{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|5|4|11|-1|2|70|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|6|3|19| | {{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|6|3|19|-4|0|80(100)|100(200)|M|-|(Dmg/Stun on later active frames)|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|4|3|6| | {{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|4|3|6|2|5|30|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|7|2|13| | {{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|7|2|13|-1|2|70|100|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|8|2|22| | {{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|8|2|22|-6|-2|100|200|M|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|1|7| | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|1|7|3|6|20|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|5|4|7| | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|5|4|7|3|6|65|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|6|4|12| | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|6|4|12|2|7|80|150|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|3|3|9| | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|3|3|9|-1|2|25|50|L|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|4|12| | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|4|12|-2|1|65|100|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|7|2|24| | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|7|2|24|-9|KD|110|200|L|-|KD Adv: +16|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}| | {{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|4|5|-|-|-|50|50|H|Sp|-|}} | ||
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}| | {{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|5|1*4|-|-|-|80|100|H|Sp|Puts airborne opponents into juggle state; 1 hit, but 1st active frame doesn't reach downward|}} | ||
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}| | {{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|6|4|-|-|-|100|200|H|Sp|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}| | {{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|4|7|-|-|-|30|50|H|Sp|Crossup|}} | ||
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}| | {{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|5|4|-|-|-|70|100|H|Sp|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}| | {{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|6|5|-|-|-|100|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}| | {{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|4|4|-|-|-|50|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}| | {{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|5|4|-|-|-|80|100|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}| | {{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|5|3|-|-|-|100|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}| | {{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|5|5|-|-|-|30|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}| | {{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|5|7|-|-|-|70|100|H|-|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}| | {{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|5|3|-|-|-|100|200|H|-|-|}} | ||
{{OSFIVFrameDataRow2|Killer Scythe Kick<br>'''(nj.2HK)'''|Air {{Down}}{{hk}}<br>(Neutral Jump)| | {{OSFIVFrameDataRow2|Killer Scythe Kick<br>'''(nj.2HK)'''|Air {{Down}}{{hk}}<br>(Neutral Jump)|6|8|-|-|-|100|200|H|-|Good downward angle for a neutral jump button; hitbox begins above and behind Cammy, then moves along with her foot|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+11|2|35|-21|KD|90|150|M|Dash|KD Adv: +11; +30 after Forward Dash, +29 after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+11|2|35|-15|crumple|80|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|65|2|35|crumple|crumple|120|200|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Hooligan Suplex<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: + | {{OSFIVFrameDataRow|Hooligan Suplex<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +3|}} | ||
{{OSFIVFrameDataRow|Frankesteiner<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|160|200|T|-|KD Adv: + | {{OSFIVFrameDataRow|Frankesteiner<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|160|200|T|-|KD Adv: +28|}} | ||
{{OSFIVFrameDataRow|Flying Neck Breaker<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|KD|180|200|T|-|KD Adv: + | {{OSFIVFrameDataRow|Flying Neck Breaker<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|KD|180|200|T|-|KD Adv: -3~+18, later throw gives better advantage|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} |
Revision as of 21:59, 13 May 2022

Cammy
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Hurtbox: shorter (standing and crouching)
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 2f faster (18f > 16f), slightly shorter distance
- Back Dash: slightly shorter distance
- Normal Move Changes:
- Command Normal Changes:
- Killer Scythe Kick (neutral jump 2HK): New attack, reaches far downward
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Cammy
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.045 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.94 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.38 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.29 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-6 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 7-17 | FA + Back Dash Airborne: | 3-14 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 5 | 3 | 6 | 25 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
4 | 2*2 | 13 | 1 | 6 | 70(60) | 100 | M | Sp Su | (Dmg on later active frames) |
5HP (Close) | cl. ![]() |
4 | 4 | 11 | 2 | 6 | 85(65) | 150(120) | M | Sp Su | (Dmg/Stun on later active frames) |
5LK (Close) | cl. ![]() |
4 | 2 | 8 | 1 | 4 | 25 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
4 | 3 | 17 | -6 | -3 | 65 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
7 | 5 | 15 | -2 | 3 | 100 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 1 | 7 | 3 | 6 | 25 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
5 | 4 | 11 | -1 | 2 | 70 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
6 | 3 | 19 | -4 | 0 | 80(100) | 100(200) | M | - | (Dmg/Stun on later active frames) |
5LK (Far) | far. ![]() |
4 | 3 | 6 | 2 | 5 | 30 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
7 | 2 | 13 | -1 | 2 | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
8 | 2 | 22 | -6 | -2 | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 1 | 7 | 3 | 6 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 4 | 7 | 3 | 6 | 65 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 4 | 12 | 2 | 7 | 80 | 150 | M | - | - |
2LK | ![]() ![]() |
3 | 3 | 9 | -1 | 2 | 25 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
6 | 4 | 12 | -2 | 1 | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
7 | 2 | 24 | -9 | KD | 110 | 200 | L | - | KD Adv: +16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 5 | - | - | - | 50 | 50 | H | Sp | - |
j.MP (angled) | ![]() ![]() |
5 | 1*4 | - | - | - | 80 | 100 | H | Sp | Puts airborne opponents into juggle state; 1 hit, but 1st active frame doesn't reach downward |
j.HP (angled) | ![]() ![]() |
6 | 4 | - | - | - | 100 | 200 | H | Sp | - |
j.LK (angled) | ![]() ![]() |
4 | 7 | - | - | - | 30 | 50 | H | Sp | Crossup |
j.MK (angled) | ![]() ![]() |
5 | 4 | - | - | - | 70 | 100 | H | Sp | - |
j.HK (angled) | ![]() ![]() |
6 | 5 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 4 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 5 | - | - | - | 30 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
Killer Scythe Kick (nj.2HK) |
Air ![]() ![]() (Neutral Jump) |
6 | 8 | - | - | - | 100 | 200 | H | - | Good downward angle for a neutral jump button; hitbox begins above and behind Cammy, then moves along with her foot |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +11; +30 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 120 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Hooligan Suplex (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +3 |
Frankesteiner (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 160 | 200 | T | - | KD Adv: +28 |
Flying Neck Breaker (Air Throw) |
![]() ![]() ![]() |
3 | 2 | 4 land | - | KD | 180 | 200 | T | - | KD Adv: -3~+18, later throw gives better advantage |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Spiral Arrow (Drill) |
![]() ![]() 236+LK |
7 | 14 | 17 | B | KD | 80 | 150 | M | - | - |
MK Spiral Arrow (Drill) |
![]() ![]() 236+MK |
5 | 15 | 20 | B | KD | 110 | 150 | M | - | - |
HK Spiral Arrow (Drill) |
![]() ![]() 236+HK |
7 | 19 | 19 | B | KD | 70*100 | 100x2 | M | Su | Both hits Su/FA cancellable |
![]() (Drill) |
![]() ![]() 236+KK |
7 | 5*9(7)3 | 23 | B | KD | 20x3*10 | 0*200 | M*L | FA | Only final hit is a low; can only FA cancel first/last hits; all stun on final hit |
LK Cannon Spike (Uppercut) |
![]() ![]() 623+LK |
4 | 21 | 29 | B | KD | 150 (120) |
200 (150) |
M | Su | 1-?f invuln; (Dmg/Stun on later active frames); Su/FA Cancel on hit only; KD Adv: +x |
MK Cannon Spike (Uppercut) |
![]() ![]() 623+MK |
5 | 26 | 27 | B | KD | 160 (140) |
200 (180) |
M | Su | 1-?f invuln; (Dmg/Stun on later active frames); Su/FA Cancel on hit only; KD Adv: +x |
HK Cannon Spike (Uppercut) |
![]() ![]() 623+HK |
6 | 31 | 26 | B | KD | 170 (160) |
200 | M | Su | 1-?f invuln; (Dmg on later active frames); Su/FA Cancel on hit only; KD Adv: +x |
![]() (Uppercut) |
![]() ![]() 623+KK |
5 | 26 | 27 | B | KD | 80*20*100 (95) |
0*200 (100) |
M | FA | 1-?f invuln; (Dmg/Stun on later active frames); On low-connect hit, automatically performs divekick followup unless juggle points are too high; KD Adv: +x |
LK Killer Bee Stinger (Spin Launcher) |
![]() ![]() 214+LK |
11 | 1(3)1(12)4 | 26 | B | KD | 20x2*25 | 0*50 | M | J* Su | Jump cancel on hit only; KD Adv: +x |
MK Killer Bee Stinger (Spin Launcher) |
![]() ![]() 214+MK |
14 | 1(2)2(11)5 | 26 | B | KD | 20x2*30 | 0*50 | M | J* Su | Jump cancel on hit only; KD Adv: +x |
HK Killer Bee Stinger (Spin Launcher) |
![]() ![]() 214+HK |
17 | 1(3)1(12)4 | 26 | B | KD | 20x2*50 | 0*50 | M | J* Su | Jump cancel on hit only; KD Adv: +x |
![]() (Spin Launcher) |
![]() ![]() 214+KK |
12 | 1(2)2(11)5 | 26 | B | KD | 25x2*50 | 0*50 | M | J FA | Jump cancel works on hit/block (can potentially make it safe with instant divekick); KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Quick Spin Knuckle | ![]() ![]() 63214+LP |
17 | 9 | 10 | B | KD | 70*30 | 100*50 | M | Su / - | 1st hit Su/FA cancellable, 2nd hit launches for juggle; KD Adv: +x |
MP Quick Spin Knuckle | ![]() ![]() 63214+MP |
21 | 9 | 10 | B | KD | 70*50 | 100*50 | M | Su / - | 1st hit Su/FA cancellable, 2nd hit launches for juggle; KD Adv: +x |
HP Quick Spin Knuckle | ![]() ![]() 63214+HP |
31 | 11 | 7 | B | KD | 80*70 | 100x2 | M | Su / - | 1st hit Su/FA cancellable, 2nd hit launches for juggle; KD Adv: +x |
![]() |
![]() ![]() 63214+PP |
6 | 1(4)1(5) 1(13)11 |
14 | B | KD | 20x4*80 | 20x4*100 | M | FA / - | 5 hits, first 3 only connect from close range; 2nd to last hit is FA cancellable, last hit launches for juggle |
Cannon Strike (Divekick) |
Air ![]() ![]() Air 214+K |
14 | 9 | 5 land | B | H | 60 | 100 | M | - | Forward jump only |
![]() (Divekick) |
Air ![]() ![]() Air 214+KK |
12 | 11 | 4 land | B | H | 80 | 100 | M | - | Works from any jump |
xx Target Strike (Divekick) |
xx Air ![]() ![]() Air 214+K |
10 | a | r | B | KD | 90 | 100 | M | - | When cancelled into after Killer Bee Stinger or angled jump LP, MP, HP, LK, or MK; knocks down even on grounded opponent (e.g. after instant air normal) |
xx ![]() (Divekick) |
xx Air ![]() ![]() Air 214+KK |
9 | a | r | B | H | 80 | 100 | M | - | When cancelled into after Killer Bee Stinger or from angled jump LP, MP, HP, LK, or MK |
Hooligan Combination | ![]() ![]() 41236+P |
- | - | - | - | - | - | - | - | - | Meterless version has no throw followup |
+ Razor's Edge Slicer (Slide) | + no input | 48 | 9 | 13 | B | KD | 50*130 | 0*140 | L | Su* | Su/FA cancel on block only; transitions into throw followup on hit; KD Adv: +x |
+ Divekick | + ![]() |
15 | 9 | 4 land | B | H | 60 | 80 | M | - | - |
+ Assault Roll | + ![]() |
- | - | 10 land | - | - | - | - | - | - | Button strength determines angle that Cammy drops (LP closer, HP farther) |
![]() |
![]() ![]() 41236+PP |
- | - | - | - | - | - | - | - | - | notes |
+ Razor's Edge Slicer (Slide) | + no input | 51 | 9 | 13 | B | KD | 70*130 | 0*140 | L | FA* | FA cancel on block only; transitions into throw followup on hit; KD Adv: +x |
+ Divekick | + ![]() |
15 | 9 | 4 land | B | H | 60 | 80 | M | - | - |
+ Assault Roll | + ![]() |
- | - | r | - | - | - | - | - | - | Button strength determines angle that Cammy drops (LP closer, HP farther) |
+ Fatal Leg Twister (Ground Throw) | + ![]() ![]() |
1 | 1 | 5 land | - | KD | 170 | 200 | T | - | Only hits standing opponents; KD Adv: +x |
+ Crossed Scissors (Air Throw) | + ![]() ![]() |
1 | 1 | 5 land | - | KD | 170 | 200 | T | - | Only hits airborne opponents; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Spin Drive Smasher (Super) |
![]() ![]() ![]() 236236+P |
1+5 | 18(3)5 | 25 | -2 | KD | 210*200 | - | M | - | 1-30f full invuln; KD Adv: +75 |
Gyro Drive Smasher (Ultra 1) |
![]() ![]() ![]() 236236+KKK |
0+10 | 18(3)4(2) 2(11)8 |
30+21 land | -35 | KD | 30x6*300 [30x4*120] |
- | M | - | 1-10f full invuln, 11-31f and 50f~ airborne; [Non-cinematic juggle damage]; KD Adv: +12 cinematic, +90 non-cinematic |
Cammy Quick Combination (Ultra 2) |
![]() ![]() ![]() 214214+PPP |
0+1 | 35 | 61 | - | KD | 470 | - | - | - | Counter; loses to armor breakers; KD Adv: -4 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous:
- j.HP is an instant overhead vs. crouching Hugo, which can cancel into EX Divekick to continue the combo. This works even after 2 light normals, allowing Cammy to loop repeated high/low mixups.