Ultra Street Fighter IV/Cammy/Omega: Difference between revisions

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{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|2|5|B|H|25|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|4|2*2|13|B|H|70|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|4|4|11|B|H|85|150|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|4|2|8|B|H|25|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|4|3|17|B|H|65|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|7|5|15|B|H|100|200|M|Su|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|3|1|7|B|H|25|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|5|4|11|B|H|70|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|6|3|19|B|H|100|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|4|3|6|B|H|30|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|7|2|13|B|H|70|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|8|2|22|B|H|100|200|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|1|7|B|H|20|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|5|4|7|B|H|65|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|6|4|12|B|H|80|150|M|-|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|3|3|9|B|H|25|50|L|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|4|12|B|H|65|100|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|7|2|24|B|KD|110|200|L|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|50|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|50|50|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|D|100|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|80|100|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|D|200|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|100|200|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|D|50|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|30|50|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|D|100|H|Sp|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|70|100|H|Sp|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|80|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|100|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|30|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|70|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}}
{{OSFIVFrameDataRow2|Killer Scythe Kick<br>'''(nj.2HK)'''|Air {{Down}}{{hk}}<br>(Neutral Jump)|s|a|-|-|-|100|200|H|-|Good downward angle for a neutral jump button|}}
{{OSFIVFrameDataRow2|Killer Scythe Kick<br>'''(nj.2HK)'''|Air {{Down}}{{hk}}<br>(Neutral Jump)|s|a|-|-|-|100|200|H|-|Good downward angle for a neutral jump button|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|90|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple|80|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|120|200|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Hooligan Suplex<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Frankesteiner<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|160|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Flying Neck Breaker<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|180|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
Line 87: Line 87:
{{OSFIVFrameDataRow|MK Spiral Arrow<br>(Drill)|{{Qcf}}{{mk}}<br>236+MK|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|MK Spiral Arrow<br>(Drill)|{{Qcf}}{{mk}}<br>236+MK|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|HK Spiral Arrow<br>(Drill)|{{Qcf}}{{hk}}<br>236+HK|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|HK Spiral Arrow<br>(Drill)|{{Qcf}}{{hk}}<br>236+HK|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|{{ex}} Spiral Arrow<br>(Drill)|{{Qcf}}{{2k}}<br>236+KK|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Spiral Arrow<br>(Drill)|{{Qcf}}{{2k}}<br>236+KK|s|a|r|B|H|D|S|hit|c|notes|}}
 
{{OSFIVFrameDataRow|LK Cannon Spike<br>(Uppercut)|{{Dp}}{{lk}}<br>623+LK|4|21|29|B|KD|150<br>(120)|200<br>(150)|M|Su|'''1-?f invuln'''; (Dmg/Stun on later active frames); Su/FA Cancel on hit only; KD Adv: +x|}}
{{OSFIVFrameDataRow|MK Cannon Spike<br>(Uppercut)|{{Dp}}{{mk}}<br>623+MK|5|26|27|B|KD|160<br>(140)|200<br>(180)|M|Su|'''1-?f invuln'''; (Dmg/Stun on later active frames); Su/FA Cancel on hit only; KD Adv: +x|}}
{{OSFIVFrameDataRow|HK Cannon Spike<br>(Uppercut)|{{Dp}}{{hk}}<br>623+HK|6|31|26|B|KD|170<br>(160)|200|M|Su|'''1-?f invuln'''; (Dmg on later active frames); Su/FA Cancel on hit only; KD Adv: +x|}}
{{OSFIVFrameDataRow2|{{ex}} Cannon Spike<br>(Uppercut)|{{Dp}}{{2k}}<br>623+KK|5|26|27|B|KD|200<br>(95)|200<br>(100)|M|FA|'''1-?f invuln'''; (Dmg/Stun on later active frames); KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Spin Drive Smasher<br>(Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+P|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Spin Drive Smasher<br>(Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+P|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Gyro Drive Smasher<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Gyro Drive Smasher<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Cammy Quick Combination<br>(Ultra 2)|{{Qcf}}{{Qcb}}{{3p}}<br>214214+PPP|s|a|r|-|KD|D|-|-|-|-|}}
{{OSFIVFrameDataRow|Cammy Quick Combination<br>(Ultra 2)|{{Qcb}}{{Qcb}}{{3p}}<br>214214+PPP|s|a|r|-|KD|470|-|-|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-

Revision as of 23:12, 24 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Cammy

SSFIV-Cammy Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 2f faster (18f > 16f), slightly shorter distance
    • Back Dash: slightly shorter distance
  • Normal Move Changes:
  • Command Normal Changes:
    • Killer Scythe Kick (neutral jump 2HK): New attack, reaches far downward
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Cammy

VITALS
Health: 950 Stun: 950
WALKING
Forward Walk Speed: 0.055 Back Walk Speed: 0.045
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925 Forward, 1.94 Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.38
Back Dash Frames: 22 Back Dash Distance: 1.29
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 18
Back Dash Invincibility: 1-6 FA + Back Dash Invincibility: 0
Back Dash Airborne: 7-17 FA + Back Dash Airborne: 3-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -3
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): +3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 2 5 B H 25 50 M Ch Sp Su -
5MP (Close) cl. Mp.png 4 2*2 13 B H 70 100 M Sp Su -
5HP (Close) cl. Hp.png 4 4 11 B H 85 150 M Sp Su -
5LK (Close) cl. Lk.png 4 2 8 B H 25 50 M Ch Sp Su -
5MK (Close) cl. Mk.png 4 3 17 B H 65 100 M Sp Su -
5HK (Close) cl. Hk.png 7 5 15 B H 100 200 M Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 3 1 7 B H 25 50 M Ch Sp Su -
5MP (Far) far. Mp.png 5 4 11 B H 70 100 M Sp Su -
5HP (Far) far. Hp.png 6 3 19 B H 100 200 M - -
5LK (Far) far. Lk.png 4 3 6 B H 30 50 M Sp Su -
5MK (Far) far. Mk.png 7 2 13 B H 70 100 M - -
5HK (Far) far. Hk.png 8 2 22 B H 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 3 1 7 B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png 5 4 7 B H 65 100 M Sp Su -
2HP Down.gifHp.png 6 4 12 B H 80 150 M - -
2LK Down.gifLk.png 3 3 9 B H 25 50 L Ch Sp Su -
2MK Down.gifMk.png 6 4 12 B H 65 100 L Sp Su -
2HK Down.gifHk.png 7 2 24 B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H Sp -
j.MP (angled) Upright.gifMp.png s a - - - 80 100 H Sp -
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H Sp -
j.LK (angled) Upright.gifLk.png s a - - - 30 50 H Sp -
j.MK (angled) Upright.gifMk.png s a - - - 70 100 H Sp -
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 80 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 100 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 30 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 70 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100 200 H - -
Killer Scythe Kick
(nj.2HK)
Air Down.gifHk.png
(Neutral Jump)
s a - - - 100 200 H - Good downward angle for a neutral jump button
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 90 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 120 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hooligan Suplex
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Frankesteiner
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Flying Neck Breaker
(Air Throw)
Up.gif+Lp.pngLk.png 3 2 4 land - - 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Spiral Arrow
(Drill)
Qcf.pngLk.png
236+LK
s a r B H D S hit c notes
MK Spiral Arrow
(Drill)
Qcf.pngMk.png
236+MK
s a r B H D S hit c notes
HK Spiral Arrow
(Drill)
Qcf.pngHk.png
236+HK
s a r B H D S hit c notes
Ex.png Spiral Arrow
(Drill)
Qcf.png2k.png
236+KK
s a r B H D S hit c notes
LK Cannon Spike
(Uppercut)
Dp.pngLk.png
623+LK
4 21 29 B KD 150
(120)
200
(150)
M Su 1-?f invuln; (Dmg/Stun on later active frames); Su/FA Cancel on hit only; KD Adv: +x
MK Cannon Spike
(Uppercut)
Dp.pngMk.png
623+MK
5 26 27 B KD 160
(140)
200
(180)
M Su 1-?f invuln; (Dmg/Stun on later active frames); Su/FA Cancel on hit only; KD Adv: +x
HK Cannon Spike
(Uppercut)
Dp.pngHk.png
623+HK
6 31 26 B KD 170
(160)
200 M Su 1-?f invuln; (Dmg on later active frames); Su/FA Cancel on hit only; KD Adv: +x
Ex.png Cannon Spike
(Uppercut)
Dp.png2k.png
623+KK
5 26 27 B KD 200
(95)
200
(100)
M FA 1-?f invuln; (Dmg/Stun on later active frames); KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Spin Drive Smasher
(Super)
Qcf.pngQcf.pngK.png
236236+P
s a r B KD D - M - -
Gyro Drive Smasher
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - M - -
Cammy Quick Combination
(Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
s a r - KD 470 - - - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

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