No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Mvci_logo.png|link=MvCI]] | [[File:Mvci_logo.png|link=MvCI]] | ||
{| | {{MVC2 Character Intro|char=MVCI_Mega_Man_X|full=Mega Man X|short=MMX|content= | ||
| | {{2 Column Flex|flex1=6|flex2=4 | ||
| | |content1= | ||
== Story == | |||
The long-awaited Maverick Hunter is here! Vs. series veteran and ''Mega Man X'' deuteragonist Zero may have gotten here first, but X is nonetheless ready to prove he's just as capable. Hailing from the futuristic era of 21XX, X is the creation of brilliant roboticist Dr. Light and the first robot in the world of Mega Man that can think for himself, and defends the world from evil robots known as Mavericks that have gone haywire. Much like his older brother, X gains new weapons from each Maverick he defeats, and is ready to bring his varied arsenal to bear in ''Marvel vs. Capcom Infinite''. | |||
== | == Gameplay == | ||
X is a character that relies on his projectiles to keep the opponent at bay and create opportunities to cover his partners tag-in. His Mega Buster can be charged for a strong projectile that cannot be reflected and has additional follow ups, including a far reaching overhead attack. He also has the ability to chain his special attacks together twice in succession making it difficult for the opponent to approach him. If that's not enough, X can power himself up with the ever strong Armor of Light which grants X more powerful versions of his attacks. Pick X if you like a character who holds their own as a zoner and supports your team through heavy projectile use | |||
{{ | <!-- '''TODO:''' Write an expanded gameplay description --> | ||
|content2= | |||
{{Content Box|content= | |||
<center><youtube><v=zfOjytU3l5Y></youtube></center> | |||
}} | |||
}} | |||
{{ProConTable | |||
|pros= | |||
*'''Angles:''' X can cover a staggering array of angles, from the arcing curves of Boomerang Cutter, to the vertical column protected by Rising Fire, to the bouncing diagonal Sonic Blades, if there's a way an opponent can approach you, X can put projectiles in their path. | |||
*'''Armor of Light:''' A superb install that makes X take less damage and greatly improves his X Buster and Full-Power Charge Shot. His projectile game becomes truly oppressive in this mode. | |||
*'''Tag Options:''' Not only do X's projectile angles make him great for teaming up with another projectile partner and smothering the screen, but his Boomerang Cutter and Frost Shield also allow him to lock down and capture his opponents for a partner to get easy pressure or combo opportunities. | |||
*'''Mobility:''' X has solid mobility options, making him hard to pin down at times. In particular, his X Buster Dash and Backstep options, combined with his airdash, and the potency of short hop charged X Buster shots, allow him uniquely flexible repositioning options as he fires down on his targets. | |||
|cons= | |||
*'''Slow to Start:''' It can be difficult to get X's projectiles out if he's getting rushed down intensely. His most potent ones have relatively high start-up, and he lacks any alternative ranged options that come out quickly. | |||
*'''Lack of Defensive Options:''' X has no invulnerable special moves and no invulnerable level 1 Hypers, and his level 3 Hyper has fewer invuln frames than some others do, and covers a small area, making it inferior compared to many other characters when it comes to a contest of swinging wildly. | |||
}} | |||
}} | |||
=== Players to Watch === | === Players to Watch === |
Revision as of 23:54, 19 August 2024
Story
The long-awaited Maverick Hunter is here! Vs. series veteran and Mega Man X deuteragonist Zero may have gotten here first, but X is nonetheless ready to prove he's just as capable. Hailing from the futuristic era of 21XX, X is the creation of brilliant roboticist Dr. Light and the first robot in the world of Mega Man that can think for himself, and defends the world from evil robots known as Mavericks that have gone haywire. Much like his older brother, X gains new weapons from each Maverick he defeats, and is ready to bring his varied arsenal to bear in Marvel vs. Capcom Infinite.
Gameplay
X is a character that relies on his projectiles to keep the opponent at bay and create opportunities to cover his partners tag-in. His Mega Buster can be charged for a strong projectile that cannot be reflected and has additional follow ups, including a far reaching overhead attack. He also has the ability to chain his special attacks together twice in succession making it difficult for the opponent to approach him. If that's not enough, X can power himself up with the ever strong Armor of Light which grants X more powerful versions of his attacks. Pick X if you like a character who holds their own as a zoner and supports your team through heavy projectile use
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Beast- plays X/Zero (Soul)
SCMike- plays X/Captain America (Power)
JBDahIslandMan- playss X/Zero (Soul)
Character Vitals
Move List
Unique Trait
Maverick Weapon Rekka: X has the ability to chain Maverick weapon specials twice in succession to create unique zoning patterns. The second weapon fired, colloquially referred to as an "EX" version, will be a stronger version of that weapon.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 2 | 11 | -2 | -1 | ||
X's shortest-ranged grounded normal. Can chain into itself and crouching light punch. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 9 | 5 | 26 | -5 | -10 | ||
X takes a small step forward when using this move. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 8 | 23 | 22 | -10 | Launch | |
X's launcher. X takes a large step forward when using this move. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | 8 | 7 | - | - | ||
X's fastest air normal, but also the one with the poorest reach. |
Command Normals
Point Blank Buster j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 14 | 8 | 17 | - | - | ||
Halts your aerial trajectory. |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Buster Combo: Dash (during ground X Buster) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
X dashes forward |
Buster Combo: Buster Hammer (during ground X Buster) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | Ground Bounce & Hard Knockdown | |||||||
- |
Buster Combo: Backstep (during ground X Buster) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Buster Combo: Slide (during ground X Buster) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | Hard Knockdown | |||||||
- |
Sonic Slicer![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
- |
Boomerang Cutter![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
- |
Frost Shield![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
- |
Rising Fire![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
- |
Hypers
Full-Power Charge Shot![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | Wallbounce Hardknockdown | |||||||
Becomes Double Charge Shots when Armor of Light is equipped |
Special Weapons Rush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind