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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Target Combo > Fake Kick|cl.{{mk}}>{{hk}}~{{hk}}| | {{OSFIVFrameDataRow|Target Combo|cl.{{mk}}>{{hk}}|-|-|-|B|KD|40x2*60*70|50x2*100*80|M|Sp Su / -|HK input must be very delayed; 1st hit of HK is cancellable and forces stand; 2nd hit of HK whiffs on crouch block|}} | ||
{{OSFIVFrameDataRow|Target Combo > Fake Kick|cl.{{mk}}>{{hk}}~{{hk}}|-|-|-|B|H|40x2|50x2|M|-|Gives enough frame advantage to link after cl.5MK (a link into 2MP leads to more damage than finishing the TC); HK~HK timing is very lenient unlike regular Fake Kick|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|90|100|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|120|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|50|50|H|-|Crossup|}} | ||
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|90|100|H|-|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-| | {{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|120|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|90|100|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|140|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|50|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-| | {{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|90|100|H|-|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-| | {{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|130|200|H|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD| | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|100|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple| | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple|90|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple| | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|150|200|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LP High Tiger Shot<br>(High Fireball)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|65|100|M|Su| | {{OSFIVFrameDataRow|LP High Tiger Shot<br>(High Fireball)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|65|100|M|Su|Whiffs on crouching opponents|}} | ||
{{OSFIVFrameDataRow|MP High Tiger Shot<br>(High Fireball)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|65|100|M|Su| | {{OSFIVFrameDataRow|MP High Tiger Shot<br>(High Fireball)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|65|100|M|Su|Whiffs on crouching opponents|}} | ||
{{OSFIVFrameDataRow|HP High Tiger Shot<br>(High Fireball)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|65|100|M|Su| | {{OSFIVFrameDataRow|HP High Tiger Shot<br>(High Fireball)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|65|100|M|Su|Whiffs on crouching opponents|}} | ||
{{OSFIVFrameDataRow2|{{ex}} High Tiger Shot<br>(High Fireball)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|KD|70*50|50x2|M|FA| | {{OSFIVFrameDataRow2|{{ex}} High Tiger Shot<br>(High Fireball)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|KD|70*50|50x2|M|FA|-|}} | ||
{{OSFIVFrameDataRow|LK Low Tiger Shot<br>(Low Fireball)|{{Qcf}}{{lk}}<br>236+LK|s|a|r|B|H|60|100|M|Su|notes|}} | {{OSFIVFrameDataRow|LK Low Tiger Shot<br>(Low Fireball)|{{Qcf}}{{lk}}<br>236+LK|s|a|r|B|H|60|100|M|Su|notes|}} | ||
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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Tiger Genocide<br>(Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+K|s|a|r|B|KD| | {{OSFIVFrameDataRow2|Tiger Genocide<br>(Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+K|s|a|r|B|KD|230*230|-|M|-|-|}} | ||
{{OSFIVFrameDataRow|Tiger Destruction<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD| | {{OSFIVFrameDataRow|Tiger Destruction<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|480|-|M|-|-|}} | ||
{{OSFIVFrameDataRow|Tiger Cannon<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD| | {{OSFIVFrameDataRow|Tiger Cannon<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|384|-|M|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 00:29, 27 April 2022

Sagat
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 2f faster (18f > 16f)
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Sagat
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.024 | Back Walk Speed: | 0.020 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.75 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.12 | ||
Back Dash Frames: | 29 | Back Dash Distance: | 0.98 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 23 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-23 | FA + Back Dash Airborne: | 6-20 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -8 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 85 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 110 | 200 | M | - | Very short proximity range |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 20*30 | 30*20 | M | Sp Su | 2 hits, both are cancellable |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 40x2 | 50x2 | M | TC Sp Su / - | 2 hits, only 1st is cancellable |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 80*40 | 100x2 | M | Sp Su fake / - | Very short proximity range |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 90 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 20*30 | 30*20 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5MK (Far) | far. ![]() |
s | a | r | B | H | 80 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 80*40 | 100x2 | M | fake | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 90 | 200 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 120 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Heavy Tiger Elbow (Overhead) |
![]() ![]() |
s | a | r | B | H | 100 | 150 | H | - | - |
Low Step Kick | ![]() ![]() |
s | a | r | B | H | 60 | 50 | L | kara | - |
High Step Kick | ![]() ![]() |
s | a | r | B | H | 100 | 200 | M | kara | - |
Edge Knee Strike | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | - | Double tap HK, whiffs on crouchers |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo | cl.![]() ![]() |
- | - | - | B | KD | 40x2*60*70 | 50x2*100*80 | M | Sp Su / - | HK input must be very delayed; 1st hit of HK is cancellable and forces stand; 2nd hit of HK whiffs on crouch block |
Target Combo > Fake Kick | cl.![]() ![]() ![]() |
- | - | - | B | H | 40x2 | 50x2 | M | - | Gives enough frame advantage to link after cl.5MK (a link into 2MP leads to more damage than finishing the TC); HK~HK timing is very lenient unlike regular Fake Kick |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | Crossup |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 140 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 130 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 35 | -15 | crumple | 90 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Tiger Rage (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Tiger Carry (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP High Tiger Shot (High Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | 65 | 100 | M | Su | Whiffs on crouching opponents |
MP High Tiger Shot (High Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | 65 | 100 | M | Su | Whiffs on crouching opponents |
HP High Tiger Shot (High Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | 65 | 100 | M | Su | Whiffs on crouching opponents |
![]() (High Fireball) |
![]() ![]() 236+PP |
s | a | r | B | KD | 70*50 | 50x2 | M | FA | - |
LK Low Tiger Shot (Low Fireball) |
![]() ![]() 236+LK |
s | a | r | B | H | 60 | 100 | M | Su | notes |
MK Low Tiger Shot (Low Fireball) |
![]() ![]() 236+MK |
s | a | r | B | H | 60 | 100 | M | Su | notes |
HK Low Tiger Shot (Low Fireball) |
![]() ![]() 236+HK |
s | a | r | B | H | 60 | 100 | M | Su | notes |
![]() (Low Fireball) |
![]() ![]() 236+KK |
s | a | r | B | KD | 70*50 | 50x2 | M | FA | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Tiger Genocide (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | 230*230 | - | M | - | - |
Tiger Destruction (Ultra 1) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 480 | - | M | - | - |
Tiger Cannon (Ultra 2) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 384 | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: