Ultra Street Fighter IV/Vega/Omega: Difference between revisions

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(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Vega|Vega| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fighter_...")
 
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== Frame Data ==
== Frame Data ==
Note: Damage values listed with [square brackets] refer to '''No Claw'''
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|30 [20]|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|70 [60]|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|50x2<br>[40x2]|50x2|M|Sp Su / -|2 hits, only 1st is cancellable|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|30|50|M|-|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|65|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|30 [20]|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|90 [70]|100|M|Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|120 [75]|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|40|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|40x2|50x2|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK'''|st. {{hk}}|s|a|r|B|H|40*70|125*75|M|Su / -|2 hits, only 1st is cancellable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|30 [20]|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|65 [55]|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|110 [75]|200|M|-|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|20|50|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|60|100|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|110|200|L|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Piece of Mercury<br>(Overhead)|{{Downright}}{{mk}}|s|a|r|B|H|60|100|H|-|-|}}
{{OSFIVFrameDataRow|Cosmic Heel|{{Downright}}{{hk}}|s|a|r|B|KD|50x2|80x2|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Target Combo|cl.{{lk}} > {{hk}}|s|a|r|B|KD|D|S|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|90 [80]|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple|80 [70]|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|140 [130]|200|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Rainbow Suplex<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Rainbow Suplex<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Crescent Line<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Crescent Line<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Stardust Drop<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Stardust Drop<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|180|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|LP Rolling Crystal Flash|{{Cb}},{{f}}{{lp}}<br>[4]6+LP|s|a|r|B|H|20*90<br>[20*80]|20*100|M|Su|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|MP Rolling Crystal Flash|{{Cb}},{{f}}{{mp}}<br>[4]6+MP|s|a|r|B|H|20x2*90<br>[20x2*80]|20x2*100|M|Su|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|HP Rolling Crystal Flash|{{Cb}},{{f}}{{hp}}<br>[4]6+HP|s|a|r|B|H|20x3*90<br>[20x3*80]|20x3*100|M|Su|notes|}}
{{OSFIVFrameDataRow2|{{ex}} x<br>()|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2|{{ex}}{{ex}} Crimson Crucify|{{Cb}},{{f}}{{2p}}<br>[4]6+PP|s|a|r|B|KD|300 [255]|190|M|FA|Costs 2 bars; can FA cancel any hit|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|x<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Flying Barcelona Special<br>(Super)|{{Cdb}},{{Delta}}{{K}}<br>[1]319+K|s|a|r|B|KD|50|-|M|-|Initial hit on the way up; flies toward left/right corner depending on input|}}
{{OSFIVFrameDataRow| + Claw Swipe|+ P|s|a|r|B|KD|400<br>[365]|-|H|-|Damage distribution: 100*50x3*150, can be hard to make all hits connect|}}
{{OSFIVFrameDataRow2| + Rolling Izuna Drop<br>(Throw Ender)|+ close {{P}}|s|a|r|B|KD|400|-|T|-|Throw cannot juggle if the initial Super hit connected|}}


{{OSFIVFrameDataRow|x<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Bloody High Claw<br>(Ultra 1)|{{Cdb}},{{Delta}}{{3k}}<br>[1]319+KKK|s|a|r|B|KD|30*450<br>[375]|-|M|-|-|}}
{{OSFIVFrameDataRow|x<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Splendid Claw<br>(Ultra 2)|{{Cdb}},{{f}}{{Bf}}{{3k}}<br>[1]646+KKK|s|a|r|B|KD|450<br>[435]|-|L|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-
|}
|}


== Combos ==
== Combos ==

Revision as of 21:49, 23 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Vega

SSFIV-Vega Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 5f faster (20f > 15f)
    • Back Dash: slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Vega

VITALS
Health: 1000 Stun: 900
WALKING
Forward Walk Speed: 0.055 Back Walk Speed: 0.050
JUMPING
Jump Total Frames: 4+35+4 Jump Distance: 1.70 Forward, 1.53 Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.67
Back Dash Frames: 22 Back Dash Distance: 1.23
FA + Forward Dash Frames: 19 FA + Back Dash Frames: 15
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-19 FA + Back Dash Airborne: 6-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -4 Lv1 FA + Back Dash (Block): 0
Lv2 FA + Forward Dash (Block): +2 Lv2 FA + Back Dash (Block): +6

Frame Data

Note: Damage values listed with [square brackets] refer to No Claw

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 30 [20] 50 M Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 [60] 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 50x2
[40x2]
50x2 M Sp Su / - 2 hits, only 1st is cancellable
5LK (Close) cl. Lk.png s a r B H 30 50 M - -
5MK (Close) cl. Mk.png s a r B H 65 100 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 30 [20] 50 M Sp Su -
5MP (Far) far. Mp.png s a r B H 90 [70] 100 M Su -
5HP (Far) far. Hp.png s a r B H 120 [75] 200 M - -
5LK (Far) far. Lk.png s a r B H 40 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 40x2 50x2 M - -
5HK st. Hk.png s a r B H 40*70 125*75 M Su / - 2 hits, only 1st is cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 [20] 50 M Sp Su -
2MP Down.gifMp.png s a r B H 65 [55] 100 M Sp Su -
2HP Down.gifHp.png s a r B H 110 [75] 200 M - -
2LK Down.gifLk.png s a r B H 20 50 L Sp Su -
2MK Down.gifMk.png s a r B H 60 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Piece of Mercury
(Overhead)
Downright.gifMk.png s a r B H 60 100 H - -
Cosmic Heel Downright.gifHk.png s a r B KD 50x2 80x2 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo cl.Lk.png > Hk.png s a r B KD D S M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 90 [80] 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 [70] 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 140 [130] 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rainbow Suplex
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Crescent Line
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Stardust Drop
(Air Throw)
Up.gif+Lp.pngLk.png 3 2 4 land - - 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Rolling Crystal Flash Cb.png,F.pngLp.png
[4]6+LP
s a r B H 20*90
[20*80]
20*100 M Su notes
MP Rolling Crystal Flash Cb.png,F.pngMp.png
[4]6+MP
s a r B H 20x2*90
[20x2*80]
20x2*100 M Su notes
HP Rolling Crystal Flash Cb.png,F.pngHp.png
[4]6+HP
s a r B H 20x3*90
[20x3*80]
20x3*100 M Su notes
Ex.pngEx.png Crimson Crucify Cb.png,F.png2p.png
[4]6+PP
s a r B KD 300 [255] 190 M FA Costs 2 bars; can FA cancel any hit
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Flying Barcelona Special
(Super)
Cdb.png,Delta.pngK.png
[1]319+K
s a r B KD 50 - M - Initial hit on the way up; flies toward left/right corner depending on input
+ Claw Swipe + P s a r B KD 400
[365]
- H - Damage distribution: 100*50x3*150, can be hard to make all hits connect
+ Rolling Izuna Drop
(Throw Ender)
+ close P.png s a r B KD 400 - T - Throw cannot juggle if the initial Super hit connected
Bloody High Claw
(Ultra 1)
Cdb.png,Delta.png3k.png
[1]319+KKK
s a r B KD 30*450
[375]
- M - -
Splendid Claw
(Ultra 2)
Cdb.png,F.pngBf.png3k.png
[1]646+KKK
s a r B KD 450
[435]
- L - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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