Ultra Street Fighter IV/Chun-Li/Omega: Difference between revisions

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{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|40|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|70|100|M|TC Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|100|200|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|40|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|30*25x2|50*25x2|M*H*H|Sp Su / -|3 hits, only 1st is cancellable; 2nd/3rd hits are overheads|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|85|200|M|J* Sp Su|Jump cancel on hit only|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|40|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|60|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|120|200|M|Su|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|45|50|M|-|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|90|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|120|200|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|25|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|80|100|M|-|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|70*40|150*50|M|Sp Su / Su|2 hits, 2nd only Su/FA cancellable|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|30|50|L|Ch Sp*|Only special cancels into Lightning Legs|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|65|100|L|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|100|200|L|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Hakkei<br>(Palm)|{{Left}}{{hp}}|s|a|r|B|H|90|200|M|Sp Su|Nullifies projectiles, similar animation to cl.5HP|}}
{{OSFIVFrameDataRow|Kakusenshu<br>(Stepkick)|{{Right}}{{mk}}|s|a|r|B|H|80|120|M|-|-|}}
{{OSFIVFrameDataRow|Kakukyakuraku<br>(Sideswitch Hop)|{{Downright}}{{hk}}|s|a|r|B|H|120|200|H|-|-|}}
{{OSFIVFrameDataRow|Kintekishu|{{Left}}{{mk}}|s|a|r|B|H|60|100|M|TC|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow| + Tenkukyaku|{{Left}}{{mk}} > {{mk}}|s|a|r|B|H|*40|*50|M|TC Su|-|}}
{{OSFIVFrameDataRow| + Tenshyokyaku|+ {{Down}}{{Up}}{{mk}}|s|a|r|B|KD|*100|*120|M|-|-|}}
{{OSFIVFrameDataRow|Target Combo|cl.{{mp}} > {{mp}}|s|a|r|B|KD|70*70|100*60|M|Sp Su|Huge hitconfirm window, puts opponent into juggle state|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|80|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|D|150|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|60|150|H|TC|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow| + '''HP'''|+ {{hp}}|-|-|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|55|50|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|75|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|D|150*150|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|100|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|90x2|150x2|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|90|100|H|-|-|}}
{{OSFIVFrameDataRow|Air Command Normals|Air {{Down}}{{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}}
{{OSFIVFrameDataRow2|Air Command Normals|Air {{Down}}{{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Hienshu<br>(Divekick)|Air {{Down}}{{lk}}|s|a|r|B|H|40|50|M|-|-|}}
{{OSFIVFrameDataRow2|Yosokyaku<br>(Headstomps)|Air {{Down}}{{mk}}|s|a|r|B|H|40|50|H|self|Up to 3 times in succession; 3rd hit dos 60 damage (not counting scaled)|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|90|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple|75|100|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|150|250|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Koshuto<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|165|180|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Kirinshu<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|160|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Ryuseiraku<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|170|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
Line 101: Line 107:


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|Senretsukyaku<br>(Super)|{{Cb}},{{f}}{{Bf}}{{K}}<br>[4]646+P|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow2|Senretsukyaku<br>(Super)|{{Cb}},{{f}}{{Bf}}{{K}}<br>[4]646+K|s|a|r|B|KD|400|-|M|-|-|}}
{{OSFIVFrameDataRow|Hosenka<br>(Ultra 1)|{{Cb}},{{f}}{{bf}}{{3k}}<br>[4]646+KKK|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Hosenka<br>(Ultra 1)|{{Cb}},{{f}}{{Bf}}{{3k}}<br>[4]646+KKK|s|a|r|B|KD|420|-|M|-|-|}}
{{OSFIVFrameDataRow|Kikosho<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Kikosho<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|512|-|M|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-

Revision as of 03:38, 25 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Chun-Li

SSFIV-ChunLi Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 2f faster (15f > 13f)
    • Back Dash: shorter distance
  • Normal Move Changes:
  • Command Normal Changes:
    • Rear Spin Kick (3LK) - removed
    • Hakkei (4HP) - new attack, similar to cl.5HP; destroys projectiles on contact
    • Kakusenshu (6MK) - new attack, forward advancing kick
    • Hienshu (Air 2LK) - new attack, steep-angled divekick
    • Tenshyokyaku (4MK~MK~2+8MK) - final hit of target combo no longer leaves opponent in juggle state
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Chun-Li

VITALS
Health: 950 Stun: 1050
WALKING
Forward Walk Speed: 0.055 Back Walk Speed: 0.045
JUMPING
Jump Total Frames: 4+41+4 Jump Distance: 2.0 Forward, 1.81 Back
DASHING
Forward Dash Frames: 13 Forward Dash Distance: 1.07
Back Dash Frames: 22 Back Dash Distance: 1.05
FA + Forward Dash Frames: 14 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 5-17
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): +1 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): +7 Lv2 FA + Back Dash (Block): 0

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 40 50 M Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 100 M TC Sp Su -
5HP (Close) cl. Hp.png s a r B H 100 200 M Sp Su -
5LK (Close) cl. Lk.png s a r B H 40 50 M Sp Su -
5MK (Close) cl. Mk.png s a r B H 30*25x2 50*25x2 M*H*H Sp Su / - 3 hits, only 1st is cancellable; 2nd/3rd hits are overheads
5HK (Close) cl. Hk.png s a r B H 85 200 M J* Sp Su Jump cancel on hit only
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 40 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 60 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 120 200 M Su -
5LK (Far) far. Lk.png s a r B H 45 50 M - -
5MK (Far) far. Mk.png s a r B H 90 100 M - -
5HK (Far) far. Hk.png s a r B H 120 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 25 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 80 100 M - -
2HP Down.gifHp.png s a r B H 70*40 150*50 M Sp Su / Su 2 hits, 2nd only Su/FA cancellable
2LK Down.gifLk.png s a r B H 30 50 L Ch Sp* Only special cancels into Lightning Legs
2MK Down.gifMk.png s a r B H 65 100 L Ch Sp Su -
2HK Down.gifHk.png s a r B KD 100 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hakkei
(Palm)
Left.gifHp.png s a r B H 90 200 M Sp Su Nullifies projectiles, similar animation to cl.5HP
Kakusenshu
(Stepkick)
Right.gifMk.png s a r B H 80 120 M - -
Kakukyakuraku
(Sideswitch Hop)
Downright.gifHk.png s a r B H 120 200 H - -
Kintekishu Left.gifMk.png s a r B H 60 100 M TC -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
+ Tenkukyaku Left.gifMk.png > Mk.png s a r B H *40 *50 M TC Su -
+ Tenshyokyaku + Down.gifUp.gifMk.png s a r B KD *100 *120 M - -
Target Combo cl.Mp.png > Mp.png s a r B KD 70*70 100*60 M Sp Su Huge hitconfirm window, puts opponent into juggle state
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 80 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 60 150 H TC -
+ HP + Hp.png - - - - - 40 50 H - -
j.LK (angled) Upright.gifLk.png s a - - - 55 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 75 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 100 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 90x2 150x2 H - -
j.LK (neutral) Up.gifLk.png s a - - - 50 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 90 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100 200 H - -
Hienshu
(Divekick)
Air Down.gifLk.png s a r B H 40 50 M - -
Yosokyaku
(Headstomps)
Air Down.gifMk.png s a r B H 40 50 H self Up to 3 times in succession; 3rd hit dos 60 damage (not counting scaled)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 90 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 75 100 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 150 250 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Koshuto
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 165 180 T - KD Adv: +x
Kirinshu
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Ryuseiraku
(Air Throw)
Up.gif+Lp.pngLk.png 3 2 4 land - - 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Kikoken
(Fireball)
Hcf.pngLp.png
41236+LP
s a r B H D S hit c notes
MP Kikoken
(Fireball)
Hcf.pngMp.png
41236+MP
s a r B H D S hit c notes
HP Kikoken
(Fireball)
Hcf.pngHp.png
41236+HP
s a r B H D S hit c notes
Ex.png Kikoken
(Fireball)
Hcf.png2p.png
41236+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Senretsukyaku
(Super)
Cb.png,F.pngBf.pngK.png
[4]646+K
s a r B KD 400 - M - -
Hosenka
(Ultra 1)
Cb.png,F.pngBf.png3k.png
[4]646+KKK
s a r B KD 420 - M - -
Kikosho
(Ultra 2)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 512 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief