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The Thunder God is back! Wielding his mighty hammer Mjolnir, Thor flies into the battlefield to take on the two universes mightiest foes. | The Thunder God is back! Wielding his mighty hammer Mjolnir, Thor flies into the battlefield to take on the two universes mightiest foes. | ||
{{Nutshell|To those familiar with Thor from the last game will find that he has been revamped and quite possibly better than before. What makes him stand out is his mobility as it is now on par with everyone else and gives him a much needed speed boost to get things done. Though he no longer has a beam attack, he now has the ability to | {{Nutshell|To those familiar with Thor from the last game will find that he has been revamped and quite possibly better than before. What makes him stand out is his mobility as it is now on par with everyone else and gives him a much needed speed boost to get things done. Though he no longer has a beam attack, he now has the ability to throw his hammer and destroy projectiles along the way. He has new hammer attacks which can pair nicely with a team mate as well as strong resets to keep the opponent guessing. Use Thor if you like a high health character with strong mobility and armored attacks.}} | ||
=== Introduction === | === Introduction === | ||
Line 18: | Line 18: | ||
=== Players to Watch === | === Players to Watch === | ||
MaxWiser<br> | |||
RealXC<br> | |||
<br> | |||
MIA: <br> | |||
Royal Flush, Socal Irongod, Abegen, emc | Royal Flush, Socal Irongod, Abegen, emc | ||
Line 34: | Line 37: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=7 | |startup=7 | ||
Line 48: | Line 51: | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=- | |properties=- | ||
|startup=15 | |startup=15 | ||
Line 55: | Line 58: | ||
|hit=-11 | |hit=-11 | ||
|block=-15 | |block=-15 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 62: | Line 65: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=- | |properties=- | ||
|startup=8 | |startup=8 | ||
Line 76: | Line 79: | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=- | |properties=- | ||
|startup=14 | |startup=14 | ||
Line 90: | Line 93: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties=- | |properties=- | ||
|startup=7 | |startup=7 | ||
Line 97: | Line 100: | ||
|hit=-13 | |hit=-13 | ||
|block=-11 | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 104: | Line 107: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup=12 | |startup=12 | ||
Line 125: | Line 128: | ||
|hit=-8 | |hit=-8 | ||
|block=-11 | |block=-11 | ||
|notes=His main | |notes=His main low attack | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 139: | Line 142: | ||
|hit=+42 | |hit=+42 | ||
|block=-17 | |block=-17 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 153: | Line 156: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 165: | Line 168: | ||
|active=5 | |active=5 | ||
|recovery=34 | |recovery=34 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=best air normal, OS with throw, hitbox hits above and below him (see video below) | |notes=best air normal, OS with throw, hitbox hits above and below him (see video below) | ||
}} | }} | ||
Line 179: | Line 182: | ||
|active=12 | |active=12 | ||
|recovery=14 | |recovery=14 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=best tri-dash button with long active frames | |notes=best tri-dash button with long active frames | ||
}} | }} | ||
Line 193: | Line 196: | ||
|active=7 | |active=7 | ||
|recovery=25 | |recovery=25 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Air combo ender. Use this at the end of your combos to lead into HK Mighty Strike if j.HP would otherwise drop, can usually j.HK into air dash HK Mighty Strike for a reset. | |notes=Air combo ender. Use this at the end of your combos to lead into HK Mighty Strike if j.HP would otherwise drop, can usually j.HK into air dash HK Mighty Strike for a reset. | ||
}} | }} | ||
Line 202: | Line 205: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=10 | |startup=10 | ||
Line 216: | Line 219: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage=400x3 (1160) | |damage=400x3 (1160) | ||
|guard= | |guard=Mid | ||
|properties=Reflects {{low}} priority projectiles | |properties=Reflects {{low}} priority projectiles | ||
|startup=13 | |startup=13 | ||
Line 222: | Line 225: | ||
|recovery=14 | |recovery=14 | ||
|hit=+4 | |hit=+4 | ||
|block= | |block=0 | ||
|notes=Can be chained from any lower strength normal and chained into [[File:Mvci_down.png]][[File:Mvci_hp.png]]. OS with forward throw. It's ability to reflect {{low}} priority projectiles such as fireballs makes this a strong tool to pair with Mighty Spark into Mjolnir for anti-zoning or an Infinity Stone of your choice. | |notes=Can be chained from any lower strength normal and chained into [[File:Mvci_down.png]][[File:Mvci_hp.png]]. OS with forward throw. It's ability to reflect {{low}} priority projectiles such as fireballs makes this a strong tool to pair with Mighty Spark into Mjolnir for anti-zoning or an Infinity Stone of your choice. | ||
}} | }} | ||
Line 231: | Line 234: | ||
|damage=800 | |damage=800 | ||
|guard=Low | |guard=Low | ||
|properties= | |properties=Hard Knockdown | ||
|startup=17 | |startup=17 | ||
|active=4 | |active=4 | ||
Line 248: | Line 251: | ||
|startup=16 | |startup=16 | ||
|active=∞ | |active=∞ | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Hitbox remains active until landing, automatically cancels out of flight mode, cannot be plink dash canceled on whiff. Chains into [[File:Mvci_hk.png]]. Can be OS with {{throw}} with a [[File:Mvci_df.png]][[File:Mvci_hp.png]] input | |notes=Hitbox remains active until landing, automatically cancels out of flight mode, cannot be plink dash canceled on whiff. Chains into [[File:Mvci_hk.png]]. Can be OS with {{throw}} with a [[File:Mvci_df.png]][[File:Mvci_hp.png]] input | ||
}} | }} | ||
Line 260: | Line 263: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
Line 274: | Line 277: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=1000 | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties=Groundbounce | |properties=Groundbounce | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Slams opponent to the ground and can be followed up with a combo, uses follow up Ground bounce. | |notes=Additional damage scales by 50%. Slams opponent to the ground and can be followed up with a combo, uses follow up Ground bounce. | ||
}} | }} | ||
Line 288: | Line 291: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 295: | Line 298: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 303: | Line 306: | ||
|name=Mighty Speech (can be charged) | |name=Mighty Speech (can be charged) | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup=74 | |startup=74 | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Builds meter | |notes=Builds meter. Hold [[File:Mvci_hk.png]] to continue charging. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 318: | Line 321: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=300x3 (870) | |ldamage=300x3 (870) | ||
|lguard= | |lguard=Mid | ||
|lstartup=15 | |lstartup=15 | ||
|lactive=5(0)5(0)15 | |lactive=5(0)5(0)15 | ||
Line 326: | Line 329: | ||
|lproperties=Proj | |lproperties=Proj | ||
|hdamage=300x3 (870) | |hdamage=300x3 (870) | ||
|hguard= | |hguard=Mid | ||
|hstartup=23 | |hstartup=23 | ||
|hactive=5(0)5(0)25 | |hactive=5(0)5(0)25 | ||
Line 340: | Line 343: | ||
|command=(during Mighty Spark)[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=(during Mighty Spark)[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=500x2 (1000) | |ldamage=500x2 (1000) | ||
|lguard= | |lguard=Mid | ||
|lstartup=15 | |lstartup=15 | ||
|lactive=5(17)47 | |lactive=5(17)47 | ||
Line 348: | Line 351: | ||
|lproperties=Proj Knockdown Wallbounce | |lproperties=Proj Knockdown Wallbounce | ||
|hdamage=600+450 (1050) | |hdamage=600+450 (1050) | ||
|hguard= | |hguard=Mid | ||
|hstartup=23 | |hstartup=23 | ||
|hactive=2(17)47 | |hactive=2(17)47 | ||
Line 362: | Line 365: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=300x3 (870) | |ldamage=300x3 (870) | ||
|lguard= | |lguard=Mid | ||
|lstartup=11 | |lstartup=11 | ||
|lactive=25 | |lactive=25 | ||
|lrecovery=13 | |lrecovery=13 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties=Proj | |lproperties=Proj | ||
|hdamage=300x3 (870) | |hdamage=300x3 (870) | ||
|hguard= | |hguard=Mid | ||
|hstartup=18 | |hstartup=18 | ||
|hactive=35 | |hactive=35 | ||
|hrecovery=3 | |hrecovery=3 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties=Proj | |hproperties=Proj | ||
|notes=His best air special overall, covers a wide range and Thor falls during this move. The descent during Mighty Spark allows Thor to cover ground safely and use it with air dashes to pressure the opponent. Using short hop sparks can be a very strong option and offers enough hitstun to confirm. Causes no push back on block and cannot be push blocked. | |notes=His best air special overall, covers a wide range and Thor falls during this move. The descent during Mighty Spark allows Thor to cover ground safely and use it with air dashes to pressure the opponent. Using short hop sparks can be a very strong option and offers enough hitstun to confirm. Causes no push back on block and cannot be push blocked. | ||
Line 389: | Line 392: | ||
|lrecovery=33 | |lrecovery=33 | ||
|lhit=+97 | |lhit=+97 | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties=Ground Bounce | ||
|hdamage=2400 | |hdamage=2400 | ||
|hguard=Throw | |hguard=Throw | ||
Line 397: | Line 400: | ||
|hrecovery=38 | |hrecovery=38 | ||
|hhit=+109 | |hhit=+109 | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties=Ground Bounce | ||
|notes=Uses up ground bounce and turns follow up [[File:Mvci_up.png]][[File:Mvci_hk.png]] into a hard {{knockdown}} only. Hitstun will deteriorate fast and follow ups are best with tags. [[File:Mvci_lp.png]] version allows Thor to follow up with an Air Combo, however [[File:Mvci_hp.png]] version pretty much requires a tag-in to work. In the corner you can reliably do a jumping Mighty Strike HK and create a {{reset}} opportunity. | |notes=Uses up ground bounce and turns follow up [[File:Mvci_up.png]][[File:Mvci_hk.png]] into a hard {{knockdown}} only. Hitstun will deteriorate fast and follow ups are best with tags. [[File:Mvci_lp.png]] version allows Thor to follow up with an Air Combo, however [[File:Mvci_hp.png]] version pretty much requires a tag-in to work. In the corner you can reliably do a jumping Mighty Strike HK and create a {{reset}} opportunity. | ||
}} | }} | ||
Line 411: | Line 414: | ||
|lrecovery=38 | |lrecovery=38 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties=Ground Bounce | ||
|hdamage=2400 | |hdamage=2400 | ||
|hguard=Throw | |hguard=Throw | ||
Line 419: | Line 422: | ||
|hrecovery=42 | |hrecovery=42 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties=Ground Bounce | ||
|notes=Uses up ground bounce and turns follow up [[File:Mvci_up.png]][[File:Mvci_hk.png]] into a hard {{knockdown}} only. Much like the ground version, hitstun will deteriorate quickly. The [[File:Mvci_lp.png]] version has a ton of range at 6f but the [[File:Mvci_hp.png]] at 2f is faster than a 3f normal grab. | |notes=Uses up ground bounce and turns follow up [[File:Mvci_up.png]][[File:Mvci_hk.png]] into a hard {{knockdown}} only. Much like the ground version, hitstun will deteriorate quickly. The [[File:Mvci_lp.png]] version has a ton of range at 6f but the [[File:Mvci_hp.png]] at 2f is faster than a 3f normal grab. | ||
}} | }} | ||
Line 428: | Line 431: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=1200 / 1000+1350 (2350) | |ldamage=1200 / 1000+1350 (2350) | ||
|lguard=High | |lguard=High/High, Mid | ||
|lstartup=37 / 76 | |lstartup=37 / 76 | ||
|lactive=3 / 4(1)9 | |lactive=3 / 4(1)9 | ||
Line 436: | Line 439: | ||
|lproperties=Groundbounce Hardknockdown; Armored while charging | |lproperties=Groundbounce Hardknockdown; Armored while charging | ||
|hdamage=1200 / 1000+1350 (2350) | |hdamage=1200 / 1000+1350 (2350) | ||
|hguard=High | |hguard=High/High, Mid | ||
|hstartup=52 / 76 | |hstartup=52 / 76 | ||
|hactive=8 / 6(1)9 | |hactive=8 / 6(1)9 | ||
Line 450: | Line 453: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=1000 / 1500 | |ldamage=1000 / 1500 | ||
|lguard= | |lguard=Mid | ||
|lstartup=20 / 35 | |lstartup=20 / 35 | ||
|lactive=15 / 15 | |lactive=15 / 15 | ||
|lrecovery=10 / 10 | |lrecovery=10 / 10 | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties=Armored Wallbounce on full charge | |lproperties=Armored Wallbounce on full charge | ||
|hdamage=1000 / 1500 | |hdamage=1000 / 1500 | ||
|hguard= | |hguard=Mid | ||
|hstartup=20 / 35 | |hstartup=20 / 35 | ||
|hactive=10 / 15 | |hactive=10 / 15 | ||
|hrecovery=14 / 9 | |hrecovery=14 / 9 | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties=Armored Hardknockdown on full charge | |hproperties=Armored Hardknockdown on full charge | ||
|notes=Can be charged and gains full hyper armor which can even beat hyper attacks, automatically cancels out of flight. Uncharged [[File:Mvci_hk.png]] creates a special {{knockdown}} known as a "forced tech" where the opponent can only tech in two directions, neutral or air creating a 50/50 Oki. If the opponent tries to roll, they will go into a slow stand that is susceptible to a Thor meaty set up, however the opponent can hold [[File:Mvci_up.png]] and tech in the air. There is no difference in the hitboxes for full charge strikes, however the [[File:Mvci_hk.png]] version gains 5 {{extra}} active frames. | |notes=Can be charged and gains full hyper armor which can even beat hyper attacks, automatically cancels out of flight. Uncharged [[File:Mvci_hk.png]] creates a special {{knockdown}} known as a "forced tech" where the opponent can only tech in two directions, neutral or air creating a 50/50 Oki. If the opponent tries to roll, they will go into a slow stand that is susceptible to a Thor meaty set up, however the opponent can hold [[File:Mvci_up.png]] and tech in the air. There is no difference in the hitboxes for full charge strikes, however the [[File:Mvci_hk.png]] version gains 5 {{extra}} active frames. | ||
Line 493: | Line 496: | ||
|name=Flight (air OK) | |name=Flight (air OK) | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Puts Thor into Flight mode, ideal for run away tactics. Gains an additional air dash after exiting flight. Unfly has 1f recovery. Air version has same frame data. | |notes=Puts Thor into Flight mode, ideal for run away tactics. Gains an additional air dash after exiting flight. Unfly has 1f recovery. Air version has same frame data. | ||
}} | }} | ||
Line 510: | Line 513: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=300x14 (3560) | |damage=300x14 (3560) | ||
|guard= | |guard=Mid | ||
|properties=Proj | |properties=Proj | ||
|startup=23 | |startup=23 | ||
Line 525: | Line 528: | ||
|damage=1000+3150 (4150) | |damage=1000+3150 (4150) | ||
|guard=Throw | |guard=Throw | ||
|properties= | |properties=Hard Knockdown, Invuln frames 1-6 | ||
|startup=6 | |startup=6 | ||
|active=1 | |active=1 | ||
|recovery=40 | |recovery=40 | ||
|hit=+19 | |hit=+19 | ||
|block= | |block=- | ||
|notes= | |notes=Cannot combo after even if you tagged a character in on the same frame. Best not to tag in, as Thor's recovery becomes worse and setting up an effective meaty is beyond difficult. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 538: | Line 541: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=1000+450+1200+1560+1500 (5710) | |damage=1000+450+1200+1560+1500 (5710) | ||
|guard= | |guard=Mid | ||
|properties= | |properties=Invuln frames 1-2<br>Hard Knockdown | ||
|startup=21 | |startup=21 | ||
|active=2 | |active=2 | ||
Line 545: | Line 548: | ||
|hit=+47 | |hit=+47 | ||
|block=-48 | |block=-48 | ||
|notes= | |notes=Can tag and set up an attack just before or after the level 3 hits, does not put opponent into a combo-able state, always places opponent midscreen. | ||
}} | }} | ||
Line 553: | Line 556: | ||
== Videos == | == Videos == | ||
<youtube>CfN2qLcyZnc</youtube><br> | |||
=== Technology === | === Technology === | ||
Line 590: | Line 594: | ||
[http://wiki.shoryuken.com/MvCI/Thor#Top Top of Page] | [http://wiki.shoryuken.com/MvCI/Thor#Top Top of Page] | ||
{{Navbox-MVCI}} | |||
[[Category:Marvel vs. Capcom Infinite]] | [[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 21:47, 15 September 2024
Thor
The Thunder God is back! Wielding his mighty hammer Mjolnir, Thor flies into the battlefield to take on the two universes mightiest foes.
In a nutshell
To those familiar with Thor from the last game will find that he has been revamped and quite possibly better than before. What makes him stand out is his mobility as it is now on par with everyone else and gives him a much needed speed boost to get things done. Though he no longer has a beam attack, he now has the ability to throw his hammer and destroy projectiles along the way. He has new hammer attacks which can pair nicely with a team mate as well as strong resets to keep the opponent guessing. Use Thor if you like a high health character with strong mobility and armored attacks.
Introduction
Players to Watch
MaxWiser
RealXC
MIA:
Royal Flush, Socal Irongod, Abegen, emc
Character Vitals
Move List
Unique Trait
Mighty Speech: This special taunt-like boost up allows Thor to build meter. Without pressing any button during this stance nor being hit by the opponents' attacks, the meter build keeps increasing.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400 | Mid | 7 | 3 | 21 | -13 | -11 | |
Cannot be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | Mid | 15 | 3 | 34 | -11 | -15 | - |
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400 | Mid | 7 | 3 | 21 | -13 | -11 | - |
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | Mid | 12 | 2 | 27 | +21 | -9 | Launch |
Begins air combo, can be chained into from any lower strength button. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600 | Low | 8 | 3 | 23 | -8 | -11 | - |
His main low attack |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | Low | 15 | 3 | 33 | +42 | -17 | Knockdown |
- |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400 | High | 7 | 7 | 17 | |||
- |
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | High | 15 | 5 | 34 | - | - | |
best air normal, OS with throw, hitbox hits above and below him (see video below) |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600 | High | 7 | 12 | 14 | - | - | |
best tri-dash button with long active frames |
Hammer Straight![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600 | Mid | 10 | 4 | 28 | -14 | -16 | |
Can be chained from ![]() ![]() |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500 | Mid | 6 | 8 | 44 | +33 | +28 | |
Hit/Block adv is dependent on when you ![]() |
Specials
Mighty Speech (can be charged)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | 74 | - | - | - | - | |
Builds meter. Hold ![]() |
Hypers
Hitboxes
Videos
Technology
Combos
mid screen BnB from st.LK
Level 3 8k solo combo
3.5k grab and command grab conversions as well as guard break set ups
Uncharged HK Strike conversion 6.7k
Full charge HK Strike conversion 6.6k
Showing off how to easily get 7k w/ a partner, uses Dr. Strange
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind
Match ups
How to fight Thor
THANK YOU TOOL ASSIST! All hitbox and frame data provided by @toolassisted