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== Gamora == | == Gamora == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Gamora.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Gamora.png }} | ||
Gamora is the last of an alien species, taken in by Thanos as an adopted daughter. Thanos did not show her much fatherly love, however, and trained her as a living weapon in various combat arts, in order to assasinate his enemies. Eventually, as Thanos sent her on more and more dangerous missions, she began to distrust her father figure, and would later join with the Avengers in order to work to take him down. Her powers include superhuman strength, agility, and an accelerated healing factor. In ''Marvel vs. Capcom Infinite,'' she primarily makes her name known through the use of the various weapons she was trained in the use of growing up.<br> | |||
{{Nutshell|Gamora is a highly aggressive character whose attacks always put her enemies on edge. Sporting a wide array of weapons, she can attack from a multitude of angles and keep the opponent on the defensive. Knives, | {{Nutshell|Gamora is a highly aggressive character whose attacks always put her enemies on edge. Sporting a wide array of weapons, she can attack from a multitude of angles and keep the opponent on the defensive. Knives, swords, and guns are just a small part of her arsenal- and if that's not enough, she has an invincible hyper, as well as one that doubles her actions! Pick Gamora if you like an aggressive character with unique ways to approach and open up her opponents.}} | ||
=== Introduction === | === Introduction === | ||
Line 21: | Line 21: | ||
=== Unique Trait === | === Unique Trait === | ||
'''Double Shot''': Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away. | {{Clr|6|'''Double Shot'''}}: Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, as being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away. | ||
=== Normals === | === Normals === | ||
Line 28: | Line 28: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-5 | ||
|block= | |block=-4 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 42: | Line 42: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=300+350 (650) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 56: | Line 56: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-11 | ||
|block= | |block=-14 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 70: | Line 70: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-10 | ||
|block= | |block=-15 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 84: | Line 84: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-3 | ||
|block= | |block=-2 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 98: | Line 98: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-22 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 112: | Line 112: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-12 | ||
|block= | |block=-17 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 126: | Line 126: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-15 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=300x2 (600) | ||
|guard=High | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=200x2+250 (650) | ||
|guard=High | |guard=High, High, Mid | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=15 | ||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dagger Throw | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |||
|damage=450 | |||
|guard=Mid | |||
|properties=Sliding Knockdown | |||
|startup=15 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-8 | ||
|notes= | |notes=Gamora retreats while tossing a dagger that knocks opponents down. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Dagger Flip | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=450 | |||
|guard=High | |||
|properties= | |||
|startup=15 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Gamora stabs downwards with two blades. Upon contact, she bounces off the opponent a small amount, turning around in mid-air if she ends up behind them. You can use this move to set up strings of multiple overhead attacks in somewhat quick succession, or sudden cross-ups. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Twin Shot | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |||
|damage=150x2 (300) | |||
|guard=Mid | |||
|properties= | |||
|startup=12 | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=Gamora fires two pistol shots close together at a slight slant (roughly 20~25 degrees below her) down-forward. | |||
}} | }} | ||
Line 198: | Line 240: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 212: | Line 254: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 227: | Line 269: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 234: | Line 276: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 240: | Line 282: | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Godslayer | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=480x3 (1392) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=13 | ||
|lactive= | |||
|lrecovery= | |||
|lhit=+1 | |||
|lblock=-3 | |||
|lproperties= | |||
|hdamage=480+520x2 (1468) | |||
|hguard=High, Mid | |||
|hstartup=25 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-7 | |||
|hproperties= | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Divine Slide | |||
|command=(during Godslayer)[[File:Mvci_hp.png]] | |||
|damage=400x2+700 (1430) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-47 | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Arch Shot | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=400x2 (800) | |||
|lguard=Mid | |||
|lstartup=23 | |||
|lactive= | |||
|lrecovery= | |||
|lhit=+5 | |||
|lblock=+6 | |||
|lproperties={{airok}} | |||
|hdamage=500x2 (1000) | |||
|hguard=Mid | |||
|hstartup=33 | |||
|hactive= | |||
|hrecovery= | |||
|hhit=+8 | |||
|hblock=+3 | |||
|hproperties={{airok}} | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Fatal Rise | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=500+600 (1100) | |||
|lguard=Mid | |||
|lstartup=11 | |||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-12 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=500+200+300x3 (1480) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=10 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-45 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Shoot & Slash | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=400x2 | ||
|lguard= | |lguard=Mid | ||
|lstartup=16 | |||
|lactive= | |||
|lrecovery= | |||
|lhit=-8 | |||
|lblock=-6 | |||
|lproperties= | |||
|hdamage=350x3 (1015) | |||
|hguard=Mid | |||
|hstartup=18 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock=-1 | |||
|hproperties= | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Godslayer | |||
|command=(during Shoot & Slash)[[File:Mvci_lp.png]] | |||
|damage=480x3 (1392) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=+1 | |||
|block=-3 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Divine Slide | |||
|command=(during Shoot & Slash)[[File:Mvci_hp.png]] | |||
|damage=400x2+700 (1430) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-47 | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Arch Shot | |||
|command=(during Shoot & Slash)[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=400x2 (800) | |||
|lguard=Mid | |||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=+5 | ||
|lblock= | |lblock=+6 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=500x2 (1000) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=+8 | ||
|hblock= | |hblock=+3 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 286: | Line 436: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Slash Rush | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=300x13+1000 (3560) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-38 | ||
|notes= | |notes=- | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shadow Combination | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup=7 | |||
|active=- | |||
|recovery=11 | |||
|hit=- | |||
|block=- | |||
|notes=</br> | |||
* An install super that creates a shadow clone of Gamora who attacks at a slight delay from her, a la Yang's Seiei Enbu. Cannot gain HC meter during this install. | |||
* A relatively quick super, but can still be hit out of in neutral with improper timing. | |||
** An interesting quirk with this super occurs if you use the Power Stone with Gamora; due to combo limitations with Power Stone, using the Infinity Surge while the super is up will automatically cause the opponent to escape the combo. | |||
</br> | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Celestial Barrage<br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=5640 (24 hits) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-40 | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 321: | Line 489: | ||
=== Combos === | === Combos === | ||
2LK・2HK・2HP>J.5HP・J.2HP>(j.214K) x 3>land >22HP> dash・5LK・2HP>J.5LK・J.5LK・J.5HP・J.5HK>5LK・5HP・5HK>22HP [https://youtu.be/GIdMEm9NjU4?si=b4yKhR7Q0F7_Rn75 Video Example] | |||
== Strategy == | == Strategy == | ||
Line 346: | Line 515: | ||
[http://wiki.shoryuken.com/MvCI/Gamora#Top Top of Page] | [http://wiki.shoryuken.com/MvCI/Gamora#Top Top of Page] | ||
{{Navbox-MVCI}} | |||
[[Category:Marvel vs. Capcom Infinite]] | [[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 18:20, 27 December 2024
Gamora
Gamora is the last of an alien species, taken in by Thanos as an adopted daughter. Thanos did not show her much fatherly love, however, and trained her as a living weapon in various combat arts, in order to assasinate his enemies. Eventually, as Thanos sent her on more and more dangerous missions, she began to distrust her father figure, and would later join with the Avengers in order to work to take him down. Her powers include superhuman strength, agility, and an accelerated healing factor. In Marvel vs. Capcom Infinite, she primarily makes her name known through the use of the various weapons she was trained in the use of growing up.
In a nutshell
Gamora is a highly aggressive character whose attacks always put her enemies on edge. Sporting a wide array of weapons, she can attack from a multitude of angles and keep the opponent on the defensive. Knives, swords, and guns are just a small part of her arsenal- and if that's not enough, she has an invincible hyper, as well as one that doubles her actions! Pick Gamora if you like an aggressive character with unique ways to approach and open up her opponents.
Introduction
Players to Watch
Rayray
Character Vitals
Move List
Unique Trait
Double Shot: Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, as being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -5 | -4 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+350 (650) | Mid | 10 | -6 | -11 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 7 | -11 | -14 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -10 | -15 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -3 | -2 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -22 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | -12 | -17 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 13 | -15 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 6 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (600) | High, Mid | 12 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x2+250 (650) | High, High, Mid | 15 | - | - | Groundbounce Hardknockdown | |||
- |
Dagger Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450 | Mid | 15 | -8 | Sliding Knockdown | ||||
Gamora retreats while tossing a dagger that knocks opponents down. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Godslayer![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
480x3 (1392) | Mid | 13 | +1 | -3 | ||||
![]() |
480+520x2 (1468) | High, Mid | 25 | -7 | |||||
- |
Divine Slide (during Godslayer) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x2+700 (1430) | Mid | -47 | ||||||
- |
Arch Shot![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | 23 | +5 | +6 | ![]() | |||
![]() |
500x2 (1000) | Mid | 33 | +8 | +3 | ![]() | |||
- |
Fatal Rise![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500+600 (1100) | Mid | 11 | -12 | |||||
![]() |
500+200+300x3 (1480) | Mid | 10 | -45 | |||||
- |
Shoot & Slash![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 | Mid | 16 | -8 | -6 | ||||
![]() |
350x3 (1015) | Mid | 18 | -1 | |||||
- |
Godslayer (during Shoot & Slash) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
480x3 (1392) | Mid | +1 | -3 | |||||
- |
Divine Slide (during Shoot & Slash) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x2+700 (1430) | Mid | -47 | ||||||
- |
Arch Shot (during Shoot & Slash) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | +5 | +6 | |||||
![]() |
500x2 (1000) | Mid | +8 | +3 | |||||
- |
Hypers
Slash Rush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x13+1000 (3560) | Mid | 19 | -38 | |||||
- |
Celestial Barrage Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5640 (24 hits) | Mid | 19 | -40 | |||||
- |
Hitboxes
Videos
Technology
Combos
2LK・2HK・2HP>J.5HP・J.2HP>(j.214K) x 3>land >22HP> dash・5LK・2HP>J.5LK・J.5LK・J.5HP・J.5HK>5LK・5HP・5HK>22HP Video Example
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind