(→Hypers) |
(→Hypers) |
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Line 540: | Line 540: | ||
|damage=750x5 (3000) | |damage=750x5 (3000) | ||
|guard=Mid | |guard=Mid | ||
|properties={{airok}}<br>Wall Bounce<br>Hard Knockdown | |properties={{airok}}<br>Projectile<br>Wall Bounce<br>Hard Knockdown | ||
|startup=12+1 | |startup=12+1 (13 total) | ||
|active=- | |active=- | ||
|recovery=60/54 | |recovery=60/54 | ||
Line 554: | Line 554: | ||
|damage=500x10 (3880) | |damage=500x10 (3880) | ||
|guard=Mid | |guard=Mid | ||
|properties={{airok}}<br>Wall Bounce<br>Hard Knockdown | |properties={{airok}}<br>Projectile<br>Wall Bounce<br>Hard Knockdown | ||
|startup=12+1 | |startup=12+1 (13 total) | ||
|active=- | |active=- | ||
|recovery=72/? | |recovery=72/? | ||
Line 568: | Line 568: | ||
|damage=150x36 (3750) | |damage=150x36 (3750) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Projectile<br>Hard Knockdown | ||
|startup=18 | |startup=12+6 (18 total) | ||
|active= | |active=74 | ||
|recovery= | |recovery=69 | ||
|hit=+41 | |hit=+41 | ||
|block=-49 | |block=-49 | ||
|notes=X fires waves of Boomerang Cutters and Sonic Slicers in a wide vertical cone above him. Does more damage the lower to the ground you can keep the opponent throughout its duration, as the weapons spread out across their travel, causing opponents to be hit by fewer and fewer of them as they ascend. Has enough hitstun that, when used early in a combo before much hitstun decay has set in, the opponent will fall all the way to the ground in an OTG-able state even from beyond the top of the screen. While it does more damage than Full-Power Charge Shot, it being ground-only makes it more restrictive to use in combos, and that damage really only comes to bear if you can maximize the number of weapons the opponent is hit by. | |notes=X fires waves of Boomerang Cutters and Sonic Slicers in a wide vertical cone above him. Active indicates the period where X continually shoots weapons, recovery begins from the first frame after he fires the last wave of weapons.<br>Does more damage the lower to the ground you can keep the opponent throughout its duration, as the weapons spread out across their travel, causing opponents to be hit by fewer and fewer of them as they ascend. Has enough hitstun that, when used early in a combo before much hitstun decay has set in, the opponent will fall all the way to the ground in an OTG-able state even from beyond the top of the screen. While it does more damage than Full-Power Charge Shot, it being ground-only makes it more restrictive to use in combos, and that damage really only comes to bear if you can maximize the number of weapons the opponent is hit by. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 583: | Line 583: | ||
|guard=- | |guard=- | ||
|properties= | |properties= | ||
|startup= | |startup=13+6 (19 total) | ||
|active=- | |active=- | ||
|recovery= | |recovery=- | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 605: | Line 605: | ||
|guard=Mid | |guard=Mid | ||
|properties=Invuln frames 1-15<br>Hard Knockdown<br>(no further combos allowed) | |properties=Invuln frames 1-15<br>Hard Knockdown<br>(no further combos allowed) | ||
|startup=7 | |startup=6+1 (7 total) | ||
|active=9 | |active=9 | ||
|recovery=54 | |recovery=54 |
Revision as of 21:59, 4 September 2024
Story
The long-awaited Maverick Hunter is here! Vs. series veteran and Mega Man X deuteragonist Zero may have gotten here first, but X is nonetheless ready to prove he's just as capable. Hailing from the futuristic era of 21XX, X is the creation of brilliant roboticist Dr. Light and the first robot in the world of Mega Man that can think for himself, and defends the world from evil robots known as Mavericks that have gone haywire. Much like his older brother, X gains new weapons from each Maverick he defeats, and is ready to bring his varied arsenal to bear in Marvel vs. Capcom Infinite.
Gameplay
X is a character that relies on his projectiles to keep the opponent at bay and create opportunities to cover his partners tag-in. His Mega Buster can be charged for a strong projectile that cannot be reflected and has additional follow ups, including a far reaching overhead attack. He also has the ability to chain his special attacks together twice in succession making it difficult for the opponent to approach him. If that's not enough, X can power himself up with the ever strong Armor of Light which grants X more powerful versions of his attacks. Pick X if you like a character who holds their own as a zoner and supports your team through heavy projectile use
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Beast- plays X/Zero (Soul)
SCMike- plays X/Captain America (Power)
JBDahIslandMan- playss X/Zero (Soul)
Character Vitals
Move List
Unique Trait
Maverick Weapon Rekka: X has the ability to chain Maverick weapon specials twice in succession to create unique zoning patterns. The second weapon fired, colloquially referred to as an "EX" version, will be a stronger version of that weapon.
Normals
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | 3 | 9 | 0 | -1 | ||
Can chain into itself and 5LP. Has somewhat more reach than 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 8 | 23 | +22 | -10 | Launch | |
X's launcher. X takes a large step forward when using this move. |
Command Normals
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Sonic Slicer (Armor of Light)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | - | -15 | -8 | Projectile | ||||
Frame data is regular/EX. |
Boomerang Cutter (Armor of Light)![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Frost Shield (Armor of Light)![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Rising Fire (Armor of Light)![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind