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== Notable Changes from USF4 to Omega == | == Notable Changes from USF4 to Omega == | ||
* Movement Changes: | * General/Movement Changes: | ||
** '''Forward Dash''': 1f faster (16f > 15f), shorter distance | ** '''Forward Dash''': 1f faster (16f > 15f), shorter distance | ||
*** During Super, her dash is 4f slower but moves farther and low profiles under projectiles | |||
** '''Throw''': slightly shorter range | |||
*Normal Move Changes: | |||
* Normal Move Changes: | |||
** | ** | ||
* Command Normal Changes: | * Command Normal Changes: | ||
** | ** | ||
* Special Move Changes: | * Special Move Changes: | ||
** | ** | ||
* Super/Ultra Changes: | * Super/Ultra Changes: | ||
** | ** | ||
* Moves with ending Input Buffer: | |||
** 5LP, 5MP, 5LK; 2LP, 2MP, 2LK, 2MK; 6LP, 6MP; Focus Attack + Forward Dash | |||
** Super Hayate (236P during Tanden Renki), Shikiri/Hayate Feint (P during Hayate or 236K) | |||
** LP/MP Oroshi (214LP/MP), Isana (421P Headbutt), Karakusa (63214K), Tsurugi (j.214K, meterless), Super activation (236236P) | |||
== Character Specific Data == | == Character Specific Data == | ||
'''Makoto'''{{OmegaSFIVCharacterData|950|1050|0.020|0.015|4+'''36'''+4|1.925 Forward, 1.75 Back|15|1.67|27|1.33|15|19|1-8|0|9-13|3-8|0|-4|+6|+2|}} | '''Makoto'''{{OmegaSFIVCharacterData|950|1050|0.020|0.015|4+'''36'''+4|1.925 Forward, 1.75 Back|15<br>(Super: 19)|1.67<br>(Super: 2.11)|27<br>(Super: 14)|1.33<br>(Super: 0.82)|15|19|1-8<br>(Super: 1)|0|9-13<br>(Super: 3-7)|3-8|0|-4|+6|+2|}} | ||
== Frame Data == | == Frame Data == | ||
Line 68: | Line 79: | ||
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|100 [125]|200|H|-|-|}} | {{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|100 [125]|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|40 [50]|50|H|-|-|}} | {{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|40 [50]|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|80 [100]|100|H|-| | {{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|80 [100]|100|H|-|Crossup|}} | ||
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|100 [125]|200|H|-|-|}} | {{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|100 [125]|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|50 [63]|50|H|-|-|}} | {{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|50 [63]|50|H|-|-|}} | ||
Line 78: | Line 89: | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+11|2|35|-21|KD|100|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+11|2|35|-15|crumple|80|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|64|2|35|crumple|crumple|140|200|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
Line 87: | Line 98: | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|LP Hayate Lv.1<br>(Dash Punch)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|90<br>[150]|120<br>[150]|M|Su|[During Super]; input P while charging to cancel; can't charge Hayate during Super|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow| + Lv.2 Charge|Hold {{lp}}|s|a|r|B|H|105|135|M|Su|-|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow| + Lv.3 Charge|Hold {{lp}}|s|a|r|B|H|120|150|M|Su|-|}} | ||
{{OSFIVFrameDataRow2|{{ex}} | {{OSFIVFrameDataRow| + Lv.4 Charge|Hold {{lp}}|s|a|r|B|KD|155|165|M|Su|-|}} | ||
{{OSFIVFrameDataRow2| + Max Charge|Hold {{lp}}|s|a|r|B|KD|190|180|M|Su|Makoto makes sound to indicate max charge is ready|}} | |||
{{OSFIVFrameDataRow|MP Hayate Lv.1<br>(Dash Punch)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|100<br>[38*125]|120<br>[50*100]|M|Su|[During Super]; input P while charging to cancel; can't charge Hayate during Super|}} | |||
{{OSFIVFrameDataRow| + Lv.2 Charge|Hold {{mp}}|s|a|r|B|H|115|135|M|Su|-|}} | |||
{{OSFIVFrameDataRow| + Lv.3 Charge|Hold {{mp}}|s|a|r|B|H|130|150|M|Su|-|}} | |||
{{OSFIVFrameDataRow| + Lv.4 Charge|Hold {{mp}}|s|a|r|B|KD|155|165|M|Su|-|}} | |||
{{OSFIVFrameDataRow2| + Max Charge|Hold {{mp}}|s|a|r|B|KD|190|180|M|Su|Makoto makes sound to indicate max charge is ready|}} | |||
{{OSFIVFrameDataRow|HP Hayate Lv.1<br>(Dash Punch)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|110<br>[25x2*125]|120<br>[50x2*100]|M|Su|[During Super]; input P while charging to cancel; can't charge Hayate during Super|}} | |||
{{OSFIVFrameDataRow| + Lv.2 Charge|Hold {{hp}}|s|a|r|B|H|125|135|M|Su|-|}} | |||
{{OSFIVFrameDataRow| + Lv.3 Charge|Hold {{hp}}|s|a|r|B|H|140|150|M|Su|-|}} | |||
{{OSFIVFrameDataRow| + Lv.4 Charge|Hold {{hp}}|s|a|r|B|KD|155|165|M|Su|-|}} | |||
{{OSFIVFrameDataRow2| + Max Charge|Hold {{hp}}|s|a|r|B|KD|190|180|M|Su|Makoto makes sound to indicate max charge is ready|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Hayate<br>(Dash Punch)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|KD|120|150|M|FA|No charge; has juggle potential|}} | |||
{{OSFIVFrameDataRow|Shikiri<br>(Hayate Feint)|{{Qcf}}{{K}}<br>236+K|-|-|r|-|-|-|-|-|-|Automatically does Hayate + Cancel at the fastest possible timing|}} | |||
{{OSFIVFrameDataRow2|{{ex}}{{ex}} Shikiri<br>(Hayate Feint)|{{Qcf}}{{2k}}<br>236+KK|-|-|r|-|-|-|-|-|-|Costs 2 bars; much faster recovery, acting like an FADC when cancelled into from a normal|}} | |||
{{OmegaSFIVFrameDataHeader}} | |||
{{OSFIVFrameDataRow|LP Oroshi<br>(Overhead Chop)|{{Qcb}}{{lp}}<br>214+LP|s|a|r|B|H<br>[KD]|90<br>[125]|200<br>[150]|H|Su|Knocks down during Super|}} | |||
{{OSFIVFrameDataRow|MP Oroshi<br>(Overhead Chop)|{{Qcb}}{{mp}}<br>214+MP|s|a|r|B|H|100<br>[100]|200<br>[100]|H|Su|-|}} | |||
{{OSFIVFrameDataRow|HP Oroshi<br>(Overhead Chop)|{{Qcb}}{{hp}}<br>214+HP|s|a|r|B|KD|150<br>[188]|200<br>[200]|H|Su|Performs a short hop during Super|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Oroshi<br>(Overhead Chop)|{{Qcb}}{{2p}}<br>214+PP|s|a|r|B|KD|120|200|H|FA|-|}} | |||
{{OSFIVFrameDataRow|LP Isana<br>(Headbutt)|{{Rdp}}{{lp}}<br>421+LP|s|a|r|B|H|80<br>[100]|150|M|-|-|}} | |||
{{OSFIVFrameDataRow|MP Isana<br>(Headbutt)|{{Rdp}}{{mp}}<br>421+MP|s|a|r|B|H|80<br>[100]|150|M|-|-|}} | |||
{{OSFIVFrameDataRow|HP Isana<br>(Headbutt)|{{Rdp}}{{hp}}<br>421+HP|s|a|r|B|H|80<br>[100]|150|M|-|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Isana<br>(Headbutt)|{{Rdp}}{{2p}}<br>421+PP|s|a|r|B|H|80|150|M|-|-|}} | |||
{{OSFIVFrameDataRow|Karakusa<br>(Choke Grab)|{{Hcb}}{{K}}<br>63214+K|s|a|r|-|H|40<br>[50]|80|T|-|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Karakusa<br>(Choke Grab)|{{Hcb}}{{2k}}<br>63214+KK|s|a|r|-|H|60|120|T|-|-|}} | |||
{{OSFIVFrameDataRow|LP Fukiage<br>(Uppercut)|{{Dp}}{{lp}}<br>623+LP|s|a|r|[B]|KD|90<br>[100]|160<br>[120]|M|Su J|[during Super, hits grounded opponents]|}} | |||
{{OSFIVFrameDataRow|MP Fukiage<br>(Uppercut)|{{Dp}}{{mp}}<br>623+MP|s|a|r|[B]|KD|90<br>[100]|160<br>[120]|M|Su J|[during Super, hits grounded opponents]|}} | |||
{{OSFIVFrameDataRow|HP Fukiage<br>(Uppercut)|{{Dp}}{{hp}}<br>623+HP|s|a|r|[B]|KD|90<br>[100]|160<br>[120]|M|Su J|[during Super, hits grounded opponents]|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Fukiage<br>(Uppercut)|{{Dp}}{{2p}}<br>623+PP|s|a|r|B|KD|120|200|M|FA J|Hits grounded opponents; whiffs on some characters when not cancelled into|}} | |||
{{OSFIVFrameDataRow|LK Tsurugi<br>(Axe Kick)|Air {{Qcb}}{{lk}}<br>Air 214+LK|s|a|r|B|H|70<br>[100]|100|M|-|Forward/Neutral jump only; puts airborne opponents into juggle state|}} | |||
{{OSFIVFrameDataRow|MK Tsurugi<br>(Axe Kick)|Air {{Qcb}}{{mk}}<br>Air 214+MK|s|a|r|B|H|70<br>[100]|100|M|-|Forward/Neutral jump only; puts airborne opponents into juggle state|}} | |||
{{OSFIVFrameDataRow|HK Tsurugi<br>(Axe Kick)|Air {{Qcb}}{{hk}}<br>Air 214+HK|s|a|r|B|H|70<br>[100]|100|M|-|Forward/Neutral jump only; KD vs. airborne opponents|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Tsurugi<br>(Axe Kick)|Air {{Qcb}}{{2k}}<br>Air 214+KK|s|a|r|B|KD|60*100|100*120|H|-|Forward/Neutral jump only; KD vs. airborne opponents|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Tanden Renki<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|[+25%]|-|-|-|Can be performed with 2-4 bars (affects Super duration); Increases damage | {{OSFIVFrameDataRow2|Tanden Renki<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|[+25%]|-|-|-|Can be performed with 2-4 bars (affects Super duration); Increases damage, changes special moves, Focus Attack replaced by Parry, dashes changed (Forward Dash can low profile projectiles)|}} | ||
{{OSFIVFrameDataRow2| + Kumoharai<br>(Parry)|{{mp}}{{mk}}<br>MP+MK|s|a|r|-|-|-|-|-|-|Replaces Focus Attack during Tanden Renki|}} | {{OSFIVFrameDataRow2| + Kumoharai<br>(Parry)|{{mp}}{{mk}}<br>MP+MK|s|a|r|-|-|-|-|-|-|Replaces Focus Attack during Tanden Renki|}} | ||
{{OSFIVFrameDataRow|Seichusen Godanzuki<br>(Ultra 1 | {{OSFIVFrameDataRow|Seichusen Godanzuki<br>(Ultra 1 Raw)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|480<br>[603]|-|M|-|-|}} | ||
{{OSFIVFrameDataRow|Seichusen | {{OSFIVFrameDataRow|Seichusen Midarezuki<br>(Ultra 1 Linked)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|389<br>[491]|-|M|-|Weaker version when comboed into|}} | ||
{{OSFIVFrameDataRow|Abare Tosanami<br>(Ultra 2 Cinematic)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|390<br>[489]|-|M|-|Can change trajectory by inputting LK, MK, or HK immediately after activation|}} | {{OSFIVFrameDataRow|Abare Tosanami<br>(Ultra 2 Cinematic)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|390<br>[489]|-|M|-|Can change trajectory by inputting LK, MK, or HK immediately after activation|}} | ||
{{OSFIVFrameDataRow|Abare Tosanami<br>(Ultra 2 Juggle)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|210<br>[264]|-|M|-|Lower damage juggled version; can change trajectory by inputting LK, MK, or HK immediately after activation|}} | {{OSFIVFrameDataRow|Abare Tosanami<br>(Ultra 2 Juggle)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|210<br>[264]|-|M|-|Lower damage juggled version; can change trajectory by inputting LK, MK, or HK immediately after activation|}} |
Latest revision as of 03:22, 29 November 2022

Makoto
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 1f faster (16f > 15f), shorter distance
- During Super, her dash is 4f slower but moves farther and low profiles under projectiles
- Throw: slightly shorter range
- Forward Dash: 1f faster (16f > 15f), shorter distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- 5LP, 5MP, 5LK; 2LP, 2MP, 2LK, 2MK; 6LP, 6MP; Focus Attack + Forward Dash
- Super Hayate (236P during Tanden Renki), Shikiri/Hayate Feint (P during Hayate or 236K)
- LP/MP Oroshi (214LP/MP), Isana (421P Headbutt), Karakusa (63214K), Tsurugi (j.214K, meterless), Super activation (236236P)
Character Specific Data
Makoto
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.020 | Back Walk Speed: | 0.015 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.75 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 (Super: 19) |
Forward Dash Distance: | 1.67 (Super: 2.11) | ||
Back Dash Frames: | 27 (Super: 14) |
Back Dash Distance: | 1.33 (Super: 0.82) | ||
FA + Forward Dash Frames: | 15 | FA + Back Dash Frames: | 19 | ||
Back Dash Invincibility: | 1-8 (Super: 1) |
FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-13 (Super: 3-7) |
FA + Back Dash Airborne: | 3-8 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | 0 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +6 | Lv2 FA + Back Dash (Block): | +2 |
Frame Data
Note: Damage/Stun values in [square brackets] refer to Makoto with Tanden Renki (Super) activated
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
s | a | r | B | H | 30 [38] | 50 | M | Sp Su | - |
5MP | st. ![]() |
s | a | r | B | H | 60 [75] | 100 | M | Sp Su | - |
5HP | st. ![]() |
s | a | r | B | H | 80 [100] | 200 | M | Sp Su | - |
5LK | st. ![]() |
s | a | r | B | H | 40 [50] | 50 | M | TC Sp Su | - |
5MK | st. ![]() |
s | a | r | B | H | 70 [88] | 100 | M | Sp Su | - |
5HK | st. ![]() |
s | a | r | B | H | 100 [125] | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 [25] | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 60 [75] | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 100 [125] | 200 | L | - | KD Adv: +x |
2LK | ![]() ![]() |
s | a | r | B | H | 30 [38] | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 70 [88] | 100 | M | - | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 90 [113] | 100 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
6LP | ![]() ![]() |
s | a | r | B | H | 30 [38] | 50 | M | Sp Su | - |
6MP | ![]() ![]() |
s | a | r | B | H | 90 [113] | 100 | M | Su | - |
6HP | ![]() ![]() |
s | a | r | B | H | 90 [113] | 200 | M | TC | - |
+ Yamase (Triple Punch) |
+ ![]() |
s | a | r | B | H | *50*80 [*63*100] |
*50*100 | M | - | - |
6LK | ![]() ![]() |
s | a | r | B | H | 40 [50] | 50 | M | - | - |
6MK | ![]() ![]() |
s | a | r | B | H | 90 [113] | 100 | M | TC | - |
6HK | ![]() ![]() |
s | a | r | B | H | 110 [138] | 200 | L | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 1 | ![]() ![]() |
s | a | r | B | KD | 40*80 [50*100] |
50*100 | M | Su | - |
Target Combo 2 | ![]() ![]() ![]() |
s | a | r | B | H | 90*100 [113*125] |
100*200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 [63] | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 [100] | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 [125] | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 [50] | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 80 [100] | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 [125] | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 [63] | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 [100] | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 [125] | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 [50] | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 [100] | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 [125] | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
64 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Head Butt (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | H | 160 [200] | 250 | T | - | - |
Triple Threat (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 [225] | 180 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Hayate Lv.1 (Dash Punch) |
![]() ![]() 236+LP |
s | a | r | B | H | 90 [150] |
120 [150] |
M | Su | [During Super]; input P while charging to cancel; can't charge Hayate during Super |
+ Lv.2 Charge | Hold ![]() |
s | a | r | B | H | 105 | 135 | M | Su | - |
+ Lv.3 Charge | Hold ![]() |
s | a | r | B | H | 120 | 150 | M | Su | - |
+ Lv.4 Charge | Hold ![]() |
s | a | r | B | KD | 155 | 165 | M | Su | - |
+ Max Charge | Hold ![]() |
s | a | r | B | KD | 190 | 180 | M | Su | Makoto makes sound to indicate max charge is ready |
MP Hayate Lv.1 (Dash Punch) |
![]() ![]() 236+MP |
s | a | r | B | H | 100 [38*125] |
120 [50*100] |
M | Su | [During Super]; input P while charging to cancel; can't charge Hayate during Super |
+ Lv.2 Charge | Hold ![]() |
s | a | r | B | H | 115 | 135 | M | Su | - |
+ Lv.3 Charge | Hold ![]() |
s | a | r | B | H | 130 | 150 | M | Su | - |
+ Lv.4 Charge | Hold ![]() |
s | a | r | B | KD | 155 | 165 | M | Su | - |
+ Max Charge | Hold ![]() |
s | a | r | B | KD | 190 | 180 | M | Su | Makoto makes sound to indicate max charge is ready |
HP Hayate Lv.1 (Dash Punch) |
![]() ![]() 236+HP |
s | a | r | B | H | 110 [25x2*125] |
120 [50x2*100] |
M | Su | [During Super]; input P while charging to cancel; can't charge Hayate during Super |
+ Lv.2 Charge | Hold ![]() |
s | a | r | B | H | 125 | 135 | M | Su | - |
+ Lv.3 Charge | Hold ![]() |
s | a | r | B | H | 140 | 150 | M | Su | - |
+ Lv.4 Charge | Hold ![]() |
s | a | r | B | KD | 155 | 165 | M | Su | - |
+ Max Charge | Hold ![]() |
s | a | r | B | KD | 190 | 180 | M | Su | Makoto makes sound to indicate max charge is ready |
![]() (Dash Punch) |
![]() ![]() 236+PP |
s | a | r | B | KD | 120 | 150 | M | FA | No charge; has juggle potential |
Shikiri (Hayate Feint) |
![]() ![]() 236+K |
- | - | r | - | - | - | - | - | - | Automatically does Hayate + Cancel at the fastest possible timing |
![]() ![]() (Hayate Feint) |
![]() ![]() 236+KK |
- | - | r | - | - | - | - | - | - | Costs 2 bars; much faster recovery, acting like an FADC when cancelled into from a normal |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Oroshi (Overhead Chop) |
![]() ![]() 214+LP |
s | a | r | B | H [KD] |
90 [125] |
200 [150] |
H | Su | Knocks down during Super |
MP Oroshi (Overhead Chop) |
![]() ![]() 214+MP |
s | a | r | B | H | 100 [100] |
200 [100] |
H | Su | - |
HP Oroshi (Overhead Chop) |
![]() ![]() 214+HP |
s | a | r | B | KD | 150 [188] |
200 [200] |
H | Su | Performs a short hop during Super |
![]() (Overhead Chop) |
![]() ![]() 214+PP |
s | a | r | B | KD | 120 | 200 | H | FA | - |
LP Isana (Headbutt) |
![]() ![]() 421+LP |
s | a | r | B | H | 80 [100] |
150 | M | - | - |
MP Isana (Headbutt) |
![]() ![]() 421+MP |
s | a | r | B | H | 80 [100] |
150 | M | - | - |
HP Isana (Headbutt) |
![]() ![]() 421+HP |
s | a | r | B | H | 80 [100] |
150 | M | - | - |
![]() (Headbutt) |
![]() ![]() 421+PP |
s | a | r | B | H | 80 | 150 | M | - | - |
Karakusa (Choke Grab) |
![]() ![]() 63214+K |
s | a | r | - | H | 40 [50] |
80 | T | - | - |
![]() (Choke Grab) |
![]() ![]() 63214+KK |
s | a | r | - | H | 60 | 120 | T | - | - |
LP Fukiage (Uppercut) |
![]() ![]() 623+LP |
s | a | r | [B] | KD | 90 [100] |
160 [120] |
M | Su J | [during Super, hits grounded opponents] |
MP Fukiage (Uppercut) |
![]() ![]() 623+MP |
s | a | r | [B] | KD | 90 [100] |
160 [120] |
M | Su J | [during Super, hits grounded opponents] |
HP Fukiage (Uppercut) |
![]() ![]() 623+HP |
s | a | r | [B] | KD | 90 [100] |
160 [120] |
M | Su J | [during Super, hits grounded opponents] |
![]() (Uppercut) |
![]() ![]() 623+PP |
s | a | r | B | KD | 120 | 200 | M | FA J | Hits grounded opponents; whiffs on some characters when not cancelled into |
LK Tsurugi (Axe Kick) |
Air ![]() ![]() Air 214+LK |
s | a | r | B | H | 70 [100] |
100 | M | - | Forward/Neutral jump only; puts airborne opponents into juggle state |
MK Tsurugi (Axe Kick) |
Air ![]() ![]() Air 214+MK |
s | a | r | B | H | 70 [100] |
100 | M | - | Forward/Neutral jump only; puts airborne opponents into juggle state |
HK Tsurugi (Axe Kick) |
Air ![]() ![]() Air 214+HK |
s | a | r | B | H | 70 [100] |
100 | M | - | Forward/Neutral jump only; KD vs. airborne opponents |
![]() (Axe Kick) |
Air ![]() ![]() Air 214+KK |
s | a | r | B | KD | 60*100 | 100*120 | H | - | Forward/Neutral jump only; KD vs. airborne opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Tanden Renki (Super) |
![]() ![]() ![]() 236236+P |
s | a | r | B | KD | [+25%] | - | - | - | Can be performed with 2-4 bars (affects Super duration); Increases damage, changes special moves, Focus Attack replaced by Parry, dashes changed (Forward Dash can low profile projectiles) |
+ Kumoharai (Parry) |
![]() ![]() MP+MK |
s | a | r | - | - | - | - | - | - | Replaces Focus Attack during Tanden Renki |
Seichusen Godanzuki (Ultra 1 Raw) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 480 [603] |
- | M | - | - |
Seichusen Midarezuki (Ultra 1 Linked) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 389 [491] |
- | M | - | Weaker version when comboed into |
Abare Tosanami (Ultra 2 Cinematic) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 390 [489] |
- | M | - | Can change trajectory by inputting LK, MK, or HK immediately after activation |
Abare Tosanami (Ultra 2 Juggle) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 210 [264] |
- | M | - | Lower damage juggled version; can change trajectory by inputting LK, MK, or HK immediately after activation |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: