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{{ | {{OSFIVHeader}} | ||
{{USFIVCharacterHeader|Balrog|Balrog| | {{USFIVCharacterHeader|Balrog|Balrog| | ||
| | | | ||
}} | }} | ||
(Intro paragraph to describe overall gameplay) | |||
= | [[Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fighter_IV/Balrog|Click for USF4 version]] | ||
== Notable Changes from USF4 to Omega == | |||
[https://docs.google.com/document/d/1tzFmjhOFI664OxAv6Cn-LJ86tqYc3AJCuW7RDYcSszw/edit#heading=h.58h8s5e1gbze Bafcord Omega Doc - Balrog]<br> | |||
[https://docs.google.com/spreadsheets/d/1EMjOcWNOdvedIkvDJZlia21WmPbR0R-FPSHfMlbmDRU/edit#gid=1216322352&range=A1 Detailed Frame Data with USF4 Comparisons - Balrog] | |||
* | * General/Movement Changes: | ||
** '''Forward Dash''': 4f faster (18f > 14f) | |||
** '''Backdash''': shorter distance | |||
** '''Throw''': slightly shorter range | |||
** '''Charge Time''': 10f faster for Dash Upper (45f), unchanged for Headbutt/Super/U1 (55f) | |||
*** 5f faster for all other back charge specials (50f) | |||
*** Dash Low Straight [4]3+P and Dash Swing Blow [4]3+hold P no longer have differing charge requirements, so the Overhead will not come out when attempting Low with insufficient charge | |||
* | * Normal Move Changes: | ||
** -<br><br> | |||
** '''Target Combo - cl.5MK~MK~HK''' - new TC, final hit knocks down; stopping at MK~MK is +4/+1, allowing a link that is stronger than the HK ender | |||
Line 25: | Line 32: | ||
* Super/Ultra Changes: | * Super/Ultra Changes: | ||
** Supers do more damage | |||
* Moves with ending Input Buffer: | |||
** '''Close''' 5MK~MK, 5HK; '''Far''' 5LP, 5HK; 2LP, 2MP, 2LK, 2MK | |||
** EX Dash Upper, Dash Swing Blow (overhead, all), Focus Attack + Forward Dash | |||
== Character Specific Data == | == Character Specific Data == | ||
'''Balrog'''{{OmegaSFIVCharacterData|1050|1000|0.050|0.040|4+'''36'''+4|1.58 Forward, 1.23 Back|14|1. | '''Balrog'''{{OmegaSFIVCharacterData|1050|1000|0.050|0.040|4+'''36'''+4|1.58 Forward, 1.23 Back|14|1.30|24|0.93|17|15|1-8|0|9-17|6-12|-2|0|+4|+6|}} | ||
== Frame Data == | == Frame Data == | ||
{{OmegaSFIVFrameDataTableHeader}} | {{OmegaSFIVFrameDataTableHeader}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}| | {{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|4|2|5|4|7|20|50|M|Ch Sp Su|No frame buffer afterwards, making links more difficult|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}| | {{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|6|4|12|-2|4|70|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}| | {{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|5|5|16|-3|2|120|200|M|EX Su|Cancels into EX specials|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}| | {{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|3|2|7|2|5|40|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}| | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|5|4|13|-3|0|90|100|M|TC Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}| | {{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|6|2|14|2|6|90|200|M|Su|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | |||
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|4|2|4|5|8|20|50|M|Ch Sp Su|-|}} | |||
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|7|2|16|-4|-1|90|100|M|Sp Su|-|}} | |||
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|7|4|14|-4|1|120|200|M|Su|Holding HP will wind up for TAP|}} | |||
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|4|2|10|-1|2|40|50|M|Ch Su|-|}} | |||
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|9|3|12|-1|2|90|100|M|Su|-|}} | |||
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|11|1|15|2|6|110|200|M|-|Holding HK will wind up for TAP|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|''' | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|2|6|3|6|20|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|''' | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|5|4|9|-2|3|70|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|''' | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|7|5|21|-8|-3|90|200|M|Su|-|}} | ||
{{OSFIVFrameDataRow|''' | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|2|9|0|3|30|50|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|''' | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|7|2|8|4|7|70|100|L|Su|-|}} | ||
{{OSFIVFrameDataRow|''' | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|8|2|22|-9|KD|120|200|L|Su|KD Adv: +18|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Target Combo<br>(partial)|cl.{{mk}} > {{mk}}|(7)|3|10|1|4|90*80|100*100|M|TC|-|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow| + TC (full)|>{{hk}}|(11)|1|24|-7|KD|*100|*200|M|Su|KD Adv: +27; Holding HK results in TAP Spin instead of HK ender|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|4|3|-|-|-|50|50|H|-|-|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|7|3|-|-|-|80|100|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|6|7|-|-|-|90|200|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|5|6|-|-|-|50|50|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|7|2|-|-|-|80|100|H|-|-|}} | |||
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|8|6|-|-|-|100|200|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|5|2|-|-|-|50|50|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|5|4|-|-|-|90|100|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|5|9|-|-|-|110|200|H|-|Can steer left/right|}} | |||
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|5|3|-|-|-|50|50|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|6|2|-|-|-|80|100|H|-|-|}} | |||
{{OSFIVFrameDataRow|'''j.HK''' (neutral)|{{Up}}{{hk}}|5|2|-|-|-|110|200|H|-|-|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+10|2|35|-21|KD|100|150|M|Dash|KD Adv: +11; +30 after Forward Dash, +32 after Back Dash|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+10|2|35|-15|crumple|100|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|66|2|35|crumple|crumple|160|200|-|Dash|Unblockable|}} | |||
{{OSFIVFrameDataRow| | |||
{{ | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Head Bomber<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +16; Corner throw loop|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|Lever Break<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +6|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|LP Dash Straight|{{cb}},{{f}}{{lp}}<br>[4]6+LP|9|7|16|-5|-1|100|100|M|Su|charge time 50f|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|MP Dash Straight|{{cb}},{{f}}{{mp}}<br>[4]6+MP|13|6|15|-4|1|110|150|M|Su|charge time 50f|}} | ||
{{OSFIVFrameDataRow|HP Dash Straight|{{cb}},{{f}}{{hp}}<br>[4]6+HP|14|6|15|-3|1|120|200|M|Su|charge time 50f|}} | |||
{{OSFIVFrameDataRow|{{ex}} Dash Straight|{{cb}},{{f}}{{2p}}<br>[4]6+PP|6|3<small>(1)</small>3<small>(1)</small>3|23|-9|KD|50x2*70|50x2*100|M|FA|charge time 50f; KD Adv: +36; 2-3f less KD Adv. when juggled into|}} | |||
{{OSFIVFrameDataRow2| + Gigaton Blow<br>{{ex}}{{ex}}{{ex}}|+ {{3p}}<br>+ PPP|9|4<small>(55)</small>13|36|-27|KD|230|150|M|-|KD Adv: +31; Uses 3 bars; 41f gap between hits on block|}} | |||
{{OSFIVFrameDataRow|LK Dash Upper|{{cb}},{{f}}{{lk}}<br>[4]6+LK|8|4|20|-3|KD|80|100|M|Su|KD Adv: +47; Whiffs vs. crouching opponents; launches opponent into juggle state; charge time 45f|}} | |||
{{OSFIVFrameDataRow|MK Dash Upper|{{cb}},{{f}}{{mk}}<br>[4]6+MK|11|4|20|-3|KD|85|100|M|Su|KD Adv: +47; Whiffs vs. crouching opponents; launches opponent into juggle state; charge time 45f|}} | |||
{{OSFIVFrameDataRow|HK Dash Upper|{{cb}},{{f}}{{hk}}<br>[4]6+HK|13|4|21|-4|KD|90|100|M|Su|KD Adv: +46; Whiffs vs. crouching opponents; launches opponent into juggle state; charge time 45f|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Dash Upper|{{cb}},{{f}}{{2k}}<br>[4]6+KK|8|4|18|-3(-4)|4(3)|110|200|M|FA|(Frame Adv. vs. crouching); 1st active frame only hits crouching, forces stand; charge time 45f|}} | |||
{{OSFIVFrameDataRow|LP Dash Low Straight|{{cb}},{{df}}{{lp}}<br>[4]3+LP|10(18)|8|21|-8|KD|120|150|L|Su|charge time 50f; KD Adv: +13|}} | |||
{{OSFIVFrameDataRow|MP Dash Low Straight|{{cb}},{{df}}{{mp}}<br>[4]3+MP|11(25)|8|21|-8|KD|125|150|L|Su|charge time 50f; KD Adv: +13|}} | |||
{{OSFIVFrameDataRow|HP Dash Low Straight|{{cb}},{{df}}{{hp}}<br>[4]3+HP|10(38)|8|21|-8|KD|130|150|L|Su|charge time 50f; KD Adv: +13|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Dash Low Straight|{{cb}},{{df}}{{2p}}<br>[4]3+PP|10|7|17|-8|KD|150|200|L|FA|Has armor (not immediately); charge time 50f; KD Adv: +18|}} | |||
{{OSFIVFrameDataRow|LP Dash Swing Blow|{{cb}},{{df}}{{lp}} (hold)<br>[4]3+LP (hold)|22(31)|5|21|-5|10(8)|80|100|H|Su|(Data on hit vs. crouching); charge time 50f|}} | |||
{{OSFIVFrameDataRow|MP Dash Swing Blow|{{cb}},{{df}}{{mp}} (hold)<br>[4]3+MP (hold)|23(38)|5|21|-7|10(8)|90|150|H|Su|(Data on hit vs. crouching); charge time 50f|}} | |||
{{OSFIVFrameDataRow|HP Dash Swing Blow|{{cb}},{{df}}{{hp}} (hold)<br>[4]3+HP (hold)|23(51)|5|21|-8|10(8)|100|200|H|Su|(Data on hit vs. crouching); charge time 50f|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Dash Swing Blow|{{cb}},{{df}}{{2p}} (hold)<br>[4]3+PP (hold)|21(24)|5*3|17|-7|5(3)|60x2|100x2|H|FA|1 hit vs. crouch, 2 hit vs. stand; (Startup/Adv vs. crouching); short travel distance; charge time 50f|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|LK Dash Low Smash|{{cb}},{{df}}{{lk}}<br>[4]3+LK|11|8|19|-6|KD|100|100|M|Su|charge time 50f; KD Adv: +39|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|MK Dash Low Smash|{{cb}},{{df}}{{mk}}<br>[4]3+MK|17|8|18|-5|KD|110|150|M|Su|charge time 50f; KD Adv: +40|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|HK Dash Low Smash|{{cb}},{{df}}{{hk}}<br>[4]3+HK|20|8|17|-4|KD|120|200|M|Su|charge time 50f; KD Adv: +41|}} | ||
{{ | {{OSFIVFrameDataRow2|{{ex}} Dash Low Smash|{{cb}},{{df}}{{2k}}<br>[4]3+KK|16|8|16|-3|KD|120|200|M|FA|Has armor; charge time 50f; KD Adv: +42|}} | ||
{{OSFIVFrameDataRow2| + | |||
{{OSFIVFrameDataRow|LP Buffalo Head|{{cd}},{{u}}{{lp}}<br>[2]8+LP|7|11|9+22 land|-21|KD|100|200|M|-|'''1-6f upper body invuln, 1-17f projectile invuln, 1f throw invuln until landing'''; charge time 55f; KD Adv: +45; Whiffs vs. crouching opponents|}} | |||
{{OSFIVFrameDataRow|MP Buffalo Head|{{cd}},{{u}}{{mp}}<br>[2]8+MP|9|12|10+22 land|-23|KD|120|200|M|-|'''1f throw invuln until landing'''; charge time 55f; KD Adv: +44|}} | |||
{{OSFIVFrameDataRow|HP Buffalo Head|{{cd}},{{u}}{{hp}}<br>[2]8+HP|12|11|9+22 land|-21|KD|140|200|M|-|'''1-22f projectile invuln, 1f throw invuln until landing'''; charge time 55f; KD Adv: +45|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Buffalo Head|{{cd}},{{u}}{{2p}}<br>[2]8+PP|10|2<small>(1)</small>2<small>(7)</small>11|9+22 land|-21|KD|25x2*100|50x2*100|M|FA|'''1-11f full invuln, 1f throw invuln until landing'''; charge time 55f; KD Adv: +45; launches opponent into juggle state; FADC Forward -4 oB|}} | |||
{{OSFIVFrameDataRow|LP Horn Breaker|{{Hcb}}{{lp}}<br>63214+LP|22|2|37|-|KD|140|300|T|-|KD Adv: +18; Moves forward 0.73 units|}} | |||
{{OSFIVFrameDataRow|MP Horn Breaker|{{Hcb}}{{mp}}<br>63214+MP|25|2|37|-|KD|140|300|T|-|KD Adv: +18; Moves forward 1.00 units|}} | |||
{{OSFIVFrameDataRow|HP Horn Breaker|{{Hcb}}{{hp}}<br>63214+HP|30|2|37|-|KD|140|300|T|-|KD Adv: +18; Moves forward 1.57 units|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Horn Breaker|{{Hcb}}{{2p}}<br>63214+PP|26|2|37|-|KD|140|350|T|-|Hard Knockdown; KD Adv: +27; Moves forward 1.79 units|}} | |||
{{OSFIVFrameDataRow|Charge Turn Punch<br>(TAP Windup)|{{hp}} or {{hk}}<br>(Hold)|-|-|24|-|-|-|-|-|-|'''1-24f projectile invuln''' (does a short turn animation when 5HP or 5HK is held in neutral); does not perform the turn animation if button input is hidden behind another move animation|}} | |||
{{OSFIVFrameDataRow|Turn Punch Lv 1|Release {{hp}}/{{hk}}|30+30|7|13|-2|2|130|200|M|Su|'''1-3f strike invuln, 1-29f projectile invuln'''; 30f charge time|}} | |||
{{OSFIVFrameDataRow|Turn Punch Lv 2|Release {{hp}}/{{hk}}|90+30|7|13|-2|2|140|210|M|Su|'''1-4f strike invuln, 1-29f projectile invuln'''; 90f charge time|}} | |||
{{OSFIVFrameDataRow|Turn Punch Lv 3|Release {{hp}}/{{hk}}|150+30|7|13|-2|2|150|220|M|Su|'''1-5f strike invuln, 1-29f projectile invuln'''; 150f charge time|}} | |||
{{OSFIVFrameDataRow|Turn Punch Lv 4|Release {{hp}}/{{hk}}|210+30|7|13|-2|2|160|230|M|Su|'''1-6f strike invuln, 1-29f projectile invuln'''; 210f charge time|}} | |||
{{OSFIVFrameDataRow|Turn Punch Lv 5|Release {{hp}}/{{hk}}|270+30|7|13|-2|KD|180|250|M|Su|'''1-8f strike invuln, 1-29f projectile invuln'''; 270f charge time; KD Adv: +34|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Turn Punch|Release {{hp}}{{P}}<br>or {{hk}}{{K}}|600+23|7|18|-7|KD|280|300|M|FA|'''1-23f strike/projectile invuln'''; 600f charge time; release TAP + another button simultaneously; KD Adv: +48; Can juggle afterward near the corner|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|P Crazy Buffalo<br>(P Super)|{{cb}},{{f}}{{bf}}{{P}}<br>[4]646+P| | {{OSFIVFrameDataRow|P Crazy Buffalo<br>(P Super)|{{cb}},{{f}}{{bf}}{{P}}<br>[4]646+P|1+9|6<small>(8)</small>6<small>(7)</small><br>6<small>(8)</small>6<small>(27)</small>4|31|-14|KD|430|-|M|-|'''1-15f full invuln'''; Hard Knockdown; 1f faster if you input with K and switch to P; charge time 55f; KD Adv: +81|}} | ||
{{OSFIVFrameDataRow2|K Crazy Buffalo<br>(K Super)|{{cb}},{{f}}{{bf}}{{K}}<br>[4]646+K| | {{OSFIVFrameDataRow2|K Crazy Buffalo<br>(K Super)|{{cb}},{{f}}{{bf}}{{K}}<br>[4]646+K|1+7|6<small>(8)</small>6<small>(8)</small><br>6<small>(8)</small>6<small>(26)</small>5|27|-11|KD|430|-|M|-|'''1-13f full invuln'''; Hard Knockdown; 1f faster if you input with P and switch to K; charge time 55f; KD Adv: +85|}} | ||
{{OSFIVFrameDataRow|P Violent Buffalo<br>(P Ultra 1)|{{cb}},{{f}}{{bf}}{{3p}}<br>[4]646+PPP| | |||
{{OSFIVFrameDataRow|K Violent Buffalo<br>(K Ultra 1)|{{cb}},{{f}}{{bf}}{{3k}}<br>[4]646+KKK| | {{OSFIVFrameDataRow|P Violent Buffalo<br>(P Ultra 1)|{{cb}},{{f}}{{bf}}{{3p}}<br>[4]646+PPP|0+11|3*3<small>(8)</small>3*<br>3<small>(7)</small>3*3<small>(8)</small>3*<br>3<small>(15)</small>1*1*1|39|-26|KD|491|-|M|-|'''1-12f full invuln'''; Hard Knockdown; 1f faster if you input with KKK and switch to P; charge time 55f; KD Adv: +116|}} | ||
{{OSFIVFrameDataRow|Dirty Bull<br>(Ultra 2)|{{Hcb}}{{Hcb}}{{3p}}<br>6321463214+PPP| | {{OSFIVFrameDataRow|K Violent Buffalo<br>(K Ultra 1)|{{cb}},{{f}}{{bf}}{{3k}}<br>[4]646+KKK|0+9|3*3<small>(8)</small>3*<br>3<small>(8)</small>3*3<small>(8)</small>3*<br>3<small>(16)</small>2*2*2|36|-26|KD|468|-|M|-|'''1-10f full invuln'''; Hard Knockdown; 1f faster if you input with PPP and switch to K; charge time 55f; KD Adv: +119|}} | ||
{{OSFIVFrameDataRow|Dirty Bull<br>(Ultra 2)|{{Hcb}}{{Hcb}}{{3p}}<br>6321463214+PPP|0+1|3|58|-|KD|266|700|T|-|'''1f full invuln'''; KD Adv: +8|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
== Combos == | |||
'''Confirms''': | |||
* | |||
'''Punishes''': | |||
* | |||
'''Ultra Setups''': | |||
* | |||
== Useful Info == | |||
'''Reversals''': | |||
* | |||
'''Anti-Airs''': | |||
* | |||
'''Anti-Focus''': | |||
* | |||
'''Anti-Projectile''': | |||
* | |||
'''Juggles''': | |||
* | |||
'''Miscellaneous''': | |||
* | |||
{{Navbox- | {{Navbox-OSFIV}} | ||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 22:45, 23 November 2022

Balrog
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Balrog
Detailed Frame Data with USF4 Comparisons - Balrog
- General/Movement Changes:
- Forward Dash: 4f faster (18f > 14f)
- Backdash: shorter distance
- Throw: slightly shorter range
- Charge Time: 10f faster for Dash Upper (45f), unchanged for Headbutt/Super/U1 (55f)
- 5f faster for all other back charge specials (50f)
- Dash Low Straight [4]3+P and Dash Swing Blow [4]3+hold P no longer have differing charge requirements, so the Overhead will not come out when attempting Low with insufficient charge
- Normal Move Changes:
- -
- Target Combo - cl.5MK~MK~HK - new TC, final hit knocks down; stopping at MK~MK is +4/+1, allowing a link that is stronger than the HK ender
- -
- Special Move Changes:
- Super/Ultra Changes:
- Supers do more damage
- Moves with ending Input Buffer:
- Close 5MK~MK, 5HK; Far 5LP, 5HK; 2LP, 2MP, 2LK, 2MK
- EX Dash Upper, Dash Swing Blow (overhead, all), Focus Attack + Forward Dash
Character Specific Data
Balrog
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.58 Forward, 1.23 Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.30 | ||
Back Dash Frames: | 24 | Back Dash Distance: | 0.93 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 15 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 6-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | 0 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +6 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
4 | 2 | 5 | 4 | 7 | 20 | 50 | M | Ch Sp Su | No frame buffer afterwards, making links more difficult |
5MP (Close) | cl. ![]() |
6 | 4 | 12 | -2 | 4 | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
5 | 5 | 16 | -3 | 2 | 120 | 200 | M | EX Su | Cancels into EX specials |
5LK (Close) | cl. ![]() |
3 | 2 | 7 | 2 | 5 | 40 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
5 | 4 | 13 | -3 | 0 | 90 | 100 | M | TC Sp Su | - |
5HK (Close) | cl. ![]() |
6 | 2 | 14 | 2 | 6 | 90 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
4 | 2 | 4 | 5 | 8 | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
7 | 2 | 16 | -4 | -1 | 90 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
7 | 4 | 14 | -4 | 1 | 120 | 200 | M | Su | Holding HP will wind up for TAP |
5LK (Far) | far. ![]() |
4 | 2 | 10 | -1 | 2 | 40 | 50 | M | Ch Su | - |
5MK (Far) | far. ![]() |
9 | 3 | 12 | -1 | 2 | 90 | 100 | M | Su | - |
5HK (Far) | far. ![]() |
11 | 1 | 15 | 2 | 6 | 110 | 200 | M | - | Holding HK will wind up for TAP |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 6 | 3 | 6 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 4 | 9 | -2 | 3 | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
7 | 5 | 21 | -8 | -3 | 90 | 200 | M | Su | - |
2LK | ![]() ![]() |
4 | 2 | 9 | 0 | 3 | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
7 | 2 | 8 | 4 | 7 | 70 | 100 | L | Su | - |
2HK | ![]() ![]() |
8 | 2 | 22 | -9 | KD | 120 | 200 | L | Su | KD Adv: +18 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo (partial) |
cl.![]() ![]() |
(7) | 3 | 10 | 1 | 4 | 90*80 | 100*100 | M | TC | - |
+ TC (full) | >![]() |
(11) | 1 | 24 | -7 | KD | *100 | *200 | M | Su | KD Adv: +27; Holding HK results in TAP Spin instead of HK ender |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 3 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
7 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
6 | 7 | - | - | - | 90 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
5 | 6 | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 2 | - | - | - | 80 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
8 | 6 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
5 | 2 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 90 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
5 | 9 | - | - | - | 110 | 200 | H | - | Can steer left/right |
j.LK (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
6 | 2 | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 2 | - | - | - | 110 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+10 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +11; +30 after Forward Dash, +32 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+10 | 2 | 35 | -15 | crumple | 100 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
66 | 2 | 35 | crumple | crumple | 160 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Head Bomber (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +16; Corner throw loop |
Lever Break (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +6 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Dash Straight | ![]() ![]() ![]() [4]6+LP |
9 | 7 | 16 | -5 | -1 | 100 | 100 | M | Su | charge time 50f |
MP Dash Straight | ![]() ![]() ![]() [4]6+MP |
13 | 6 | 15 | -4 | 1 | 110 | 150 | M | Su | charge time 50f |
HP Dash Straight | ![]() ![]() ![]() [4]6+HP |
14 | 6 | 15 | -3 | 1 | 120 | 200 | M | Su | charge time 50f |
![]() |
![]() ![]() ![]() [4]6+PP |
6 | 3(1)3(1)3 | 23 | -9 | KD | 50x2*70 | 50x2*100 | M | FA | charge time 50f; KD Adv: +36; 2-3f less KD Adv. when juggled into |
+ Gigaton Blow![]() ![]() ![]() |
+ ![]() + PPP |
9 | 4(55)13 | 36 | -27 | KD | 230 | 150 | M | - | KD Adv: +31; Uses 3 bars; 41f gap between hits on block |
LK Dash Upper | ![]() ![]() ![]() [4]6+LK |
8 | 4 | 20 | -3 | KD | 80 | 100 | M | Su | KD Adv: +47; Whiffs vs. crouching opponents; launches opponent into juggle state; charge time 45f |
MK Dash Upper | ![]() ![]() ![]() [4]6+MK |
11 | 4 | 20 | -3 | KD | 85 | 100 | M | Su | KD Adv: +47; Whiffs vs. crouching opponents; launches opponent into juggle state; charge time 45f |
HK Dash Upper | ![]() ![]() ![]() [4]6+HK |
13 | 4 | 21 | -4 | KD | 90 | 100 | M | Su | KD Adv: +46; Whiffs vs. crouching opponents; launches opponent into juggle state; charge time 45f |
![]() |
![]() ![]() ![]() [4]6+KK |
8 | 4 | 18 | -3(-4) | 4(3) | 110 | 200 | M | FA | (Frame Adv. vs. crouching); 1st active frame only hits crouching, forces stand; charge time 45f |
LP Dash Low Straight | ![]() ![]() ![]() [4]3+LP |
10(18) | 8 | 21 | -8 | KD | 120 | 150 | L | Su | charge time 50f; KD Adv: +13 |
MP Dash Low Straight | ![]() ![]() ![]() [4]3+MP |
11(25) | 8 | 21 | -8 | KD | 125 | 150 | L | Su | charge time 50f; KD Adv: +13 |
HP Dash Low Straight | ![]() ![]() ![]() [4]3+HP |
10(38) | 8 | 21 | -8 | KD | 130 | 150 | L | Su | charge time 50f; KD Adv: +13 |
![]() |
![]() ![]() ![]() [4]3+PP |
10 | 7 | 17 | -8 | KD | 150 | 200 | L | FA | Has armor (not immediately); charge time 50f; KD Adv: +18 |
LP Dash Swing Blow | ![]() ![]() ![]() [4]3+LP (hold) |
22(31) | 5 | 21 | -5 | 10(8) | 80 | 100 | H | Su | (Data on hit vs. crouching); charge time 50f |
MP Dash Swing Blow | ![]() ![]() ![]() [4]3+MP (hold) |
23(38) | 5 | 21 | -7 | 10(8) | 90 | 150 | H | Su | (Data on hit vs. crouching); charge time 50f |
HP Dash Swing Blow | ![]() ![]() ![]() [4]3+HP (hold) |
23(51) | 5 | 21 | -8 | 10(8) | 100 | 200 | H | Su | (Data on hit vs. crouching); charge time 50f |
![]() |
![]() ![]() ![]() [4]3+PP (hold) |
21(24) | 5*3 | 17 | -7 | 5(3) | 60x2 | 100x2 | H | FA | 1 hit vs. crouch, 2 hit vs. stand; (Startup/Adv vs. crouching); short travel distance; charge time 50f |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Dash Low Smash | ![]() ![]() ![]() [4]3+LK |
11 | 8 | 19 | -6 | KD | 100 | 100 | M | Su | charge time 50f; KD Adv: +39 |
MK Dash Low Smash | ![]() ![]() ![]() [4]3+MK |
17 | 8 | 18 | -5 | KD | 110 | 150 | M | Su | charge time 50f; KD Adv: +40 |
HK Dash Low Smash | ![]() ![]() ![]() [4]3+HK |
20 | 8 | 17 | -4 | KD | 120 | 200 | M | Su | charge time 50f; KD Adv: +41 |
![]() |
![]() ![]() ![]() [4]3+KK |
16 | 8 | 16 | -3 | KD | 120 | 200 | M | FA | Has armor; charge time 50f; KD Adv: +42 |
LP Buffalo Head | ![]() ![]() ![]() [2]8+LP |
7 | 11 | 9+22 land | -21 | KD | 100 | 200 | M | - | 1-6f upper body invuln, 1-17f projectile invuln, 1f throw invuln until landing; charge time 55f; KD Adv: +45; Whiffs vs. crouching opponents |
MP Buffalo Head | ![]() ![]() ![]() [2]8+MP |
9 | 12 | 10+22 land | -23 | KD | 120 | 200 | M | - | 1f throw invuln until landing; charge time 55f; KD Adv: +44 |
HP Buffalo Head | ![]() ![]() ![]() [2]8+HP |
12 | 11 | 9+22 land | -21 | KD | 140 | 200 | M | - | 1-22f projectile invuln, 1f throw invuln until landing; charge time 55f; KD Adv: +45 |
![]() |
![]() ![]() ![]() [2]8+PP |
10 | 2(1)2(7)11 | 9+22 land | -21 | KD | 25x2*100 | 50x2*100 | M | FA | 1-11f full invuln, 1f throw invuln until landing; charge time 55f; KD Adv: +45; launches opponent into juggle state; FADC Forward -4 oB |
LP Horn Breaker | ![]() ![]() 63214+LP |
22 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 0.73 units |
MP Horn Breaker | ![]() ![]() 63214+MP |
25 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 1.00 units |
HP Horn Breaker | ![]() ![]() 63214+HP |
30 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 1.57 units |
![]() |
![]() ![]() 63214+PP |
26 | 2 | 37 | - | KD | 140 | 350 | T | - | Hard Knockdown; KD Adv: +27; Moves forward 1.79 units |
Charge Turn Punch (TAP Windup) |
![]() ![]() (Hold) |
- | - | 24 | - | - | - | - | - | - | 1-24f projectile invuln (does a short turn animation when 5HP or 5HK is held in neutral); does not perform the turn animation if button input is hidden behind another move animation |
Turn Punch Lv 1 | Release ![]() ![]() |
30+30 | 7 | 13 | -2 | 2 | 130 | 200 | M | Su | 1-3f strike invuln, 1-29f projectile invuln; 30f charge time |
Turn Punch Lv 2 | Release ![]() ![]() |
90+30 | 7 | 13 | -2 | 2 | 140 | 210 | M | Su | 1-4f strike invuln, 1-29f projectile invuln; 90f charge time |
Turn Punch Lv 3 | Release ![]() ![]() |
150+30 | 7 | 13 | -2 | 2 | 150 | 220 | M | Su | 1-5f strike invuln, 1-29f projectile invuln; 150f charge time |
Turn Punch Lv 4 | Release ![]() ![]() |
210+30 | 7 | 13 | -2 | 2 | 160 | 230 | M | Su | 1-6f strike invuln, 1-29f projectile invuln; 210f charge time |
Turn Punch Lv 5 | Release ![]() ![]() |
270+30 | 7 | 13 | -2 | KD | 180 | 250 | M | Su | 1-8f strike invuln, 1-29f projectile invuln; 270f charge time; KD Adv: +34 |
![]() |
Release ![]() ![]() or ![]() ![]() |
600+23 | 7 | 18 | -7 | KD | 280 | 300 | M | FA | 1-23f strike/projectile invuln; 600f charge time; release TAP + another button simultaneously; KD Adv: +48; Can juggle afterward near the corner |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
P Crazy Buffalo (P Super) |
![]() ![]() ![]() ![]() [4]646+P |
1+9 | 6(8)6(7) 6(8)6(27)4 |
31 | -14 | KD | 430 | - | M | - | 1-15f full invuln; Hard Knockdown; 1f faster if you input with K and switch to P; charge time 55f; KD Adv: +81 |
K Crazy Buffalo (K Super) |
![]() ![]() ![]() ![]() [4]646+K |
1+7 | 6(8)6(8) 6(8)6(26)5 |
27 | -11 | KD | 430 | - | M | - | 1-13f full invuln; Hard Knockdown; 1f faster if you input with P and switch to K; charge time 55f; KD Adv: +85 |
P Violent Buffalo (P Ultra 1) |
![]() ![]() ![]() ![]() [4]646+PPP |
0+11 | 3*3(8)3* 3(7)3*3(8)3* 3(15)1*1*1 |
39 | -26 | KD | 491 | - | M | - | 1-12f full invuln; Hard Knockdown; 1f faster if you input with KKK and switch to P; charge time 55f; KD Adv: +116 |
K Violent Buffalo (K Ultra 1) |
![]() ![]() ![]() ![]() [4]646+KKK |
0+9 | 3*3(8)3* 3(8)3*3(8)3* 3(16)2*2*2 |
36 | -26 | KD | 468 | - | M | - | 1-10f full invuln; Hard Knockdown; 1f faster if you input with PPP and switch to K; charge time 55f; KD Adv: +119 |
Dirty Bull (Ultra 2) |
![]() ![]() ![]() 6321463214+PPP |
0+1 | 3 | 58 | - | KD | 266 | 700 | T | - | 1f full invuln; KD Adv: +8 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: