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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+11|2|35|-21|KD|100|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+11|2|35|-15|crumple|80|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|65|2|35|crumple|crumple|140|200|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} |
Revision as of 06:20, 22 September 2022

Fei Long
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 3f faster (17f > 14f)
- Back Dash: Slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Fei Long
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.17 | ||
Back Dash Frames: | 26 | Back Dash Distance: | 1.31 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 1-8 | FA + Back Dash Airborne: | 6-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -5 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 75*30 | 100*50 | M | Sp Su | 2 hits, both cancellable; 1st hit puts airborne opponent into juggle state |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 120 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 80 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | Su | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 150 | M | Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 120 | 200 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 80 | 100 | L | Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Chokkarakusho (Overhead) |
![]() ![]() |
s | a | r | B | H | 70 | 100 | H | - | - |
Engekishu | ![]() ![]() |
s | a | r | B | H | 70*40 | 150*50 | M | - / Su* | 2 hits, 2nd hit Su cancellable (no FA cancel); can juggle after 623PP wall bounce |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Shushugai (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Tenshou Tousaikyaku (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Rekkaken (Rekka) |
![]() ![]() 236+LP |
s | a | r | B | H | 50 | 50 | M | - | - |
+ 2nd LP Rekka | + ![]() ![]() + 236+P |
s | a | r | B | H | 50 | 50 | M | - | - |
+ 3rd LP Rekka | + ![]() ![]() + 236+P |
s | a | r | B | KD | 60 | 50 | M | - | - |
MP Rekkaken (Rekka) |
![]() ![]() 236+MP |
s | a | r | B | H | 55 | 50 | M | - | - |
+ 2nd MP Rekka | + ![]() ![]() + 236+P |
s | a | r | B | H | 55 | 50 | M | - | - |
+ 3rd MP Rekka | + ![]() ![]() + 236+P |
s | a | r | B | KD | 60 | 50 | M | - | - |
HP Rekkaken (Rekka) |
![]() ![]() 236+HP |
s | a | r | B | H | 60 | 50 | M | - | - |
+ 2nd HP Rekka | + ![]() ![]() + 236+P |
s | a | r | B | H | 60 | 50 | M | - | - |
+ 3rd HP Rekka | + ![]() ![]() + 236+P |
s | a | r | B | KD | 60 | 50 | M | - | - |
![]() (Rekka) |
![]() ![]() 236+PP |
s | a | r | B | KD | 50x2 | 50x2 | M | - | - |
+ ![]() |
+ ![]() ![]() + 236+PP |
s | a | r | B | KD | 50x2 | 50x2 | M | - | Costs an additional bar of meter |
+ ![]() |
+ ![]() ![]() + 236+PP |
s | a | r | B | KD | 50x2*80 | 50x2*80 | M | - | Costs an additional bar of meter |
+ 2nd Rekka | + ![]() ![]() + 236+P |
s | a | r | B | KD | 40 | - | M | - | - |
+ 3rd Rekka | + ![]() ![]() + 236+P |
s | a | r | B | KD | 60 | 100 | M | - | - |
Shoenryu (Launching Punch) |
![]() ![]() 214+P |
s | a | r | B | KD | 50*20*50 | 50x3 | M | Su | Only 1st hit is cancellable |
![]() (Launching Punch) |
![]() ![]() 214+PP |
s | a | r | B | KD | 50*20*50 | 50x3 | M | FA | Only 1st hit is cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Ryuogeku (One Inch Punch) |
![]() ![]() 623+LP |
s | a | r | B | KD | 160 | 200 | M | Su | - |
MP Ryuogeku (One Inch Punch) |
![]() ![]() 623+MP |
s | a | r | B | KD | 170 | 200 | M | Su | - |
HP Ryuogeku (One Inch Punch) |
![]() ![]() 623+HP |
s | a | r | B | KD | 180 | 200 | M | Su | - |
![]() (One Inch Punch) |
![]() ![]() 623+PP |
s | a | r | B | KD | 160 | 200 | M | FA | Wall bounce on hit into free juggle state |
LK Shienkyaku (Flame Kick) |
![]() ![]() 421+LK |
s | a | r | B | KD | 110 (70) | 200 (100) | M | Su* | Cancellable on hit only; (Dmg/Stun on later active frames) |
MK Shienkyaku (Flame Kick) |
![]() ![]() 421+MK |
s | a | r | B | KD | 120 (90) | 200 (100) | M | Su* | Cancellable on hit only; (Dmg/Stun on later active frames) |
HK Shienkyaku (Flame Kick) |
![]() ![]() 421+HK |
s | a | r | B | KD | 110*50 | 100x2 | M | Su* | Cancellable on hit only (1st hit) |
![]() (Flame Kick) |
![]() ![]() 421+KK |
s | a | r | B | KD | 100*50*40 | 100*50x2 | M | FA | Only 1st hit is cancellable |
LK Rekkukyaku (Chicken Wing) |
![]() ![]() 41236+LK |
s | a | r | B | KD | 50x2 | 50*100 | M | - | - |
MK Rekkukyaku (Chicken Wing) |
![]() ![]() 41236+MK |
s | a | r | B | KD | 30x2*100 | 50x3 | M | - | - |
HK Rekkukyaku (Chicken Wing) |
![]() ![]() 41236+HK |
s | a | r | B | H | 35x2*30 | 50x3 | M | - | - |
![]() (Chicken Wing) |
![]() ![]() 41236+KK |
s | a | r | B | H | 30x2*40 | 50x3 | M | - | - |
Tenshin (Command Throw) |
![]() ![]() 63214+K |
s | a | r | - | H | 1 | - | T | - | Allows followup on hit |
![]() (Command Throw) |
![]() ![]() 63214+KK |
s | a | r | - | H | 1 | - | T | - | Allows followup on hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Rekkashinken (Super) |
![]() ![]() ![]() 236236+P |
s | a | r | B | KD | 440 | - | M | - | - |
+ Followup (Block) | + ![]() ![]() + 236+P |
s | a | r | B | KD | 30x2*140 | - | M | - | - |
Rekkashingeki (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 60x2*375 [60x2*99] |
- | M | - | [Non-cinematic juggle damage] |
Gekirinken (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 470 | - | - | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: