Ultra Street Fighter IV/Oni/Omega: Difference between revisions

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{{OSFIVFrameDataRow|Gankauchi|{{Left}}{{mp}}|s|a|r|B|H|60|50|M|TC Sp FA|-|}}
{{OSFIVFrameDataRow|Gankauchi|{{Left}}{{mp}}|s|a|r|B|H|60|50|M|TC Sp FA|-|}}
{{OSFIVFrameDataRow|Mizo Oohi Ugachi|{{Left}}{{hp}}|s|a|r|B|H|60*30|50x2|M|Su|-|}}
{{OSFIVFrameDataRow|Mizo Oohi Ugachi|{{Left}}{{hp}}|s|a|r|B|H|60*30|50x2|M|Su|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combo 1|{{Right}}{{lp}}>{{mp}}|s|a|r|B|H|D30*60|50*100|M|Sp FA|-|}}
{{OSFIVFrameDataRow|Target Combo 1|{{Right}}{{lp}}>{{mp}}|s|a|r|B|H|D30*60|50*100|M|Sp FA|-|}}
{{OSFIVFrameDataRow|Target Combo 2|{{Left}}{{mp}}>{{hp}}|s|a|r|B|H|60x2|50*160|M|Sp FA|-|}}
{{OSFIVFrameDataRow|Target Combo 2|{{Left}}{{mp}}>{{hp}}|s|a|r|B|H|60x2|50*160|M|Sp FA|-|}}
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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|80|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|110|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|40|50|H|-|Crossup|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|70|100|H|-|Crossup|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|80|100|H|-|KD vs. airborne opponents|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|110|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|80|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OSFIVFrameDataRow|Messatsu Gotenha<br>(Ultra 1 Upward)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Messatsu Gotenha<br>(Ultra 1 Upward)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Messatsu Gozanku<br>(Ultra 1 Air)|Air {{Qcf}}{{Qcf}}{{3p}}<br>Air 236236+PPP|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Messatsu Gozanku<br>(Ultra 1 Air)|Air {{Qcf}}{{Qcf}}{{3p}}<br>Air 236236+PPP|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Tenchi Sokaigen<br>(Ultra 2)|{{Qcb}}{{Qcb}}{{3p}}<br>214214+PPP|s|a|r|B|KD|525|-|M|-|-|}}
{{OSFIVFrameDataRow|Tenchi Sokaigen<br>(Ultra 2)|{{Qcb}}{{Qcb}}{{3p}}<br>214214+PPP|s|a|r|B|KD|525<br>[38x7]|-|M|-|[Dmg for non-cinematic juggle version, not factoring in scaling]|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-
|}
|}


== Combos ==
== Combos ==

Revision as of 07:55, 29 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Oni

SSFIV-Oni Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • HP: 50 more (950 > 1000)
  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 3f faster (18f > 15f), longer distance
    • Back Dash: slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Oni

VITALS
Health: 1000 Stun: 950
WALKING
Forward Walk Speed: 0.040 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: 4+37+4 Jump Distance: 1.98 Forward, 1.80 Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.30
Back Dash Frames: 27 Back Dash Distance: 0.94
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 23
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-19 FA + Back Dash Airborne: 7-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -8
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): -2

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H 30 50 M Ch Sp FA -
5MP st. Mp.png s a r B H 70 100 M Sp FA -
5HP st. Hp.png s a r B H 100 200 M Sp FA -
5LK st. Lk.png s a r B H 30 50 L Sp FA -
5MK st. Mk.png s a r B H 40*30 50x2 M Sp FA / - 2 hits, only 1st is cancellable
5HK st. Hk.png s a r B H 40*70 125*75 M FA / - 2 hits, only 1st is cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 25 50 M Ch Sp FA -
2MP Down.gifMp.png s a r B H 60 100 M Sp FA -
2HP Down.gifHp.png s a r B H 90 200 M Sp FA -
2LK Down.gifLk.png s a r B H 20 50 L Ch Sp FA -
2MK Down.gifMk.png s a r B H 60 100 L Sp FA -
2HK Down.gifHk.png s a r B KD 100 200 L Su Cancelling blocked 2HK into delayed Super can beat some punish attempts
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
6LP Right.gifLp.png s a r B H 30 50 M TC Sp FA -
Zugai Hasatsu
(6MP Overhead)
Right.gifMp.png s a r B H 30*50 50x2 H*H Su -
6HP Right.gifHp.png s a r B H 100 200 M TC Su -
6LK Right.gifLk.png s a r B H 50 50 M Su -
6MK Right.gifMk.png s a r B H 70 100 M Su -
6HK Right.gifHk.png s a r B H 100 200 M Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Gankauchi Left.gifMp.png s a r B H 60 50 M TC Sp FA -
Mizo Oohi Ugachi Left.gifHp.png s a r B H 60*30 50x2 M Su -
Target Combo 1 Right.gifLp.png>Mp.png s a r B H D30*60 50*100 M Sp FA -
Target Combo 2 Left.gifMp.png>Hp.png s a r B H 60x2 50*160 M Sp FA -
Target Combo 3 Right.gifHp.png>Hp.png s a r B H 100*60 200*100 M EX FA -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 80 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 110 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 40 50 H - Crossup
j.MK (angled) Upright.gifMk.png s a - - - 70 100 H - Crossup
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 80 100 H - KD vs. airborne opponents
j.HP (neutral) Up.gifHp.png s a - - - 110 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 40 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 80 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 36 -22 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 36 -16 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 36 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Ragou Souha
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Shuretto
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
()
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
x
()
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
x
()
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
Ex.png x
()
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Raging Demon
(Super)
Lp.pngLp.pngRight.gifLk.pngHp.png
LP~LP~6LK+HP
s a r - KD 450 - T - -
Air Raging Demon
(Super)
{Lp.pngLp.pngRight.gifLk.pngHp.png
LP~LP~6LK+HP
s a r - KD 420 - T - -
Meido Gohado
(Ultra 1 Straight)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD D - M - -
Messatsu Gotenha
(Ultra 1 Upward)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - M - -
Messatsu Gozanku
(Ultra 1 Air)
Air Qcf.pngQcf.png3p.png
Air 236236+PPP
s a r B KD D - M - -
Tenchi Sokaigen
(Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
s a r B KD 525
[38x7]
- M - [Dmg for non-cinematic juggle version, not factoring in scaling]
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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