Ultra Street Fighter IV/Yun/Omega: Difference between revisions

From SuperCombo Wiki
(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Yun|Yun| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fighter_IV...")
 
Line 35: Line 35:
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|20|50|M|TC Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|65|100|M|TC Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|70*50|80*120|M|Sp Su / -|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|KD|60|80|M|J Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|KD|100|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|20|50|M|TC Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|70|100|M|TC Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|120|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK'''|st. {{lk}}|s|a|r|B|H|30|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|70|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|KD|110|200|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|30|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|65|100|M|TC Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|50*60|100*80|M|-|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|20|50|L|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|60|100|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|90|150|L|TC|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Dakai|{{Right}}{{hp}}|s|a|r|B|H|110|200|M|-|-|}}
{{OSFIVFrameDataRow|Senpukyaku<br>(Overhead)|{{Right}}{{mk}}|s|a|r|B|H|70|100|H|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Target Combo 2|{{Down}}{{mp}} > {{Down}}{{hp}}|-|-|-|B|H|65*70|100*150|M*M|Su|-|}}
{{OSFIVFrameDataRow|Target Combo 3|{{Down}}{{hk}} > {{hk}}|s|a|r|B|H|90*60|100*150|L*M|Su|Not possible during Genei Jin|}}
{{OSFIVFrameDataRow|Target Combo 4<br>(Partial)|{{mp}} > {{hp}}|s|a|r|B|H|D|S|M|TC|-|}}
{{OSFIVFrameDataRow| + TC 4 (Full)|+ {{Left}}{{hp}}|-|-|-|B|H|*100|*80|M|Su|-|}}
{{OSFIVFrameDataRow|Target Combo 5<br>(Partial)|{{lp}} > {{lk}}|-|-|-|B|H|20*20|50*50|M|TC|-|}}
{{OSFIVFrameDataRow| + TC 5 (Full)|+ {{mp}}|-|-|-|B|H|*60|*80|M|Sp Su|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
Line 77: Line 82:
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|Raigeki Shu<br>(Divekick)|Air {{Downright}}{{K}}|s|a|r|B|H|60|100|M|-|Angle depends on button strength; HK goes farthest forward|}}
{{OSFIVFrameDataRow|Target Combo 1|Air {{lp}} > {{Right}}{{hp}}|s|a|r|-|-|35*90|50*150|H*H|-|Works from any jump direction|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|85|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple|80|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|140|200|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Palm Strikes<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Palm Strikes<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Monkey Flip<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Monkey Flip<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|LP Zesshou Hohou<br>(Lunge Punch)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|KD|90|150|M|FA|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|MP Zesshou Hohou<br>(Lunge Punch)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|KD|110|150|M|FA|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|HP Zesshou Hohou<br>(Lunge Punch)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|KD|130|150|M|FA|notes|}}
{{OSFIVFrameDataRow2|{{ex}} x<br>()|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Zesshou Hohou<br>(Lunge Punch)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|KD|80*90|100x2|M|FA|1st hit FADC cancellable, leaves opponent standing|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|x<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow2|Genei Jin<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|-|r|-|-|-|-|-|-|-|}}


{{OSFIVFrameDataRow|x<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|You Hou<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|375<br>[285]|-|M|-|[Damage on non-cinematic hit]|}}
{{OSFIVFrameDataRow|x<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Sorai Rengeki<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|450|-|M|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-
|}
|}


== Combos ==
== Combos ==

Revision as of 22:42, 23 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Yun

SSFIV-Yun Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 2f faster (18f > 16f)
    • Back Dash: 2f faster (27f > 25f), shorter distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Yun

VITALS
Health: 900 Stun: 950
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.035
JUMPING
Jump Total Frames: 4+34+4 Jump Distance: 1.98 Forward 2.145 Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.42
Back Dash Frames: 25 Back Dash Distance: 1.19
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 1-8 FA + Back Dash Airborne: 7-18
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): 0

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 20 50 M TC Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 65 100 M TC Sp Su -
5HP (Close) cl. Hp.png s a r B H 70*50 80*120 M Sp Su / - -
5MK (Close) cl. Mk.png s a r B KD 60 80 M J Su -
5HK (Close) cl. Hk.png s a r B KD 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 20 50 M TC Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 70 100 M TC Sp Su -
5HP (Far) far. Hp.png s a r B H 120 200 M - -
5LK st. Lk.png s a r B H 30 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 70 100 M - -
5HK (Far) far. Hk.png s a r B KD 110 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 65 100 M TC Sp Su -
2HP Down.gifHp.png s a r B H 50*60 100*80 M - -
2LK Down.gifLk.png s a r B H 20 50 L Ch Sp Su -
2MK Down.gifMk.png s a r B H 60 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 90 150 L TC KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Dakai Right.gifHp.png s a r B H 110 200 M - -
Senpukyaku
(Overhead)
Right.gifMk.png s a r B H 70 100 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo 2 Down.gifMp.png > Down.gifHp.png - - - B H 65*70 100*150 M*M Su -
Target Combo 3 Down.gifHk.png > Hk.png s a r B H 90*60 100*150 L*M Su Not possible during Genei Jin
Target Combo 4
(Partial)
Mp.png > Hp.png s a r B H D S M TC -
+ TC 4 (Full) + Left.gifHp.png - - - B H *100 *80 M Su -
Target Combo 5
(Partial)
Lp.png > Lk.png - - - B H 20*20 50*50 M TC -
+ TC 5 (Full) + Mp.png - - - B H *60 *80 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Raigeki Shu
(Divekick)
Air Downright.gifK.png s a r B H 60 100 M - Angle depends on button strength; HK goes farthest forward
Target Combo 1 Air Lp.png > Right.gifHp.png s a r - - 35*90 50*150 H*H - Works from any jump direction
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 85 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Palm Strikes
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Monkey Flip
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Zesshou Hohou
(Lunge Punch)
Qcf.pngLp.png
236+LP
s a r B KD 90 150 M FA notes
MP Zesshou Hohou
(Lunge Punch)
Qcf.pngMp.png
236+MP
s a r B KD 110 150 M FA notes
HP Zesshou Hohou
(Lunge Punch)
Qcf.pngHp.png
236+HP
s a r B KD 130 150 M FA notes
Ex.png Zesshou Hohou
(Lunge Punch)
Qcf.png2p.png
236+PP
s a r B KD 80*90 100x2 M FA 1st hit FADC cancellable, leaves opponent standing
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Genei Jin
(Super)
Qcf.pngQcf.pngP.png
236236+P
s - r - - - - - - -
You Hou
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 375
[285]
- M - [Damage on non-cinematic hit]
Sorai Rengeki
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 450 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief