Ultra Street Fighter IV/Rose/Omega: Difference between revisions

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(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Rose|Rose| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fighter_...")
 
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{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|70|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|90|200|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|40|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|70|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|100|200|M|Sp Su|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|70|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|100|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|30|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|70|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|100|200|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|60|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|80|150|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|30|50|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|60|100|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|100|200|L|Su|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Soul Feel|{{Right}}{{mp}}|s|a|r|B|H|80|150|M|-|-|}}
 
{{OSFIVFrameDataRow|Slide|{{Downright}}{{mk}}|s|a|r|B|H|60|100|L|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Soul Piede|{{Right}}{{hk}}|s|a|r|B|H|100|200|M|Su|Whiffs on crouching opponents|}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|D|S|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Soul Fall<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Soul Fall<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|160|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Soul Loop<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Soul Loop<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|160|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|LP Soul Spark<br>(Fireball)|{{Hcf}}{{lp}}<br>41236+LP|s|a|r|B|H|D|S|M|Su|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|MP Soul Spark<br>(Fireball)|{{Hcf}}{{mp}}<br>41236+MP|s|a|r|B|H|D|S|M|Su|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|HP Soul Spark<br>(Fireball)|{{Hcf}}{{hp}}<br>41236+HP|s|a|r|B|H|D|S|M|Su|notes|}}
{{OSFIVFrameDataRow2|{{ex}} x<br>()|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Soul Spark<br>(Fireball)|{{Hcf}}{{2p}}<br>41236+PP|s|a|r|B|H|D|S|M|FA|notes|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|x<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Aura Soul Spark<br>(LP Super)|{{Qcf}}{{Qcf}}{{lp}}<br>236236+LP|s|a|r|B|KD|300|-|M|-|-|}}
{{OSFIVFrameDataRow|x<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Aura Soul Spark Due<br>(MP Super)|{{Qcf}}{{Qcf}}{{mp}}<br>236236+MP|s|a|r|B|KD|420|-|M|-|-|}}
{{OSFIVFrameDataRow|x<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow2|Aura Soul Spark Tre<br>(HP Super)|{{Qcf}}{{Qcf}}{{hp}}<br>236236+HP|s|a|r|B|KD|320|-|M|-|-|}}
 
{{OSFIVFrameDataRow|Illusion Spark<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|498|-|M|-|-|}}
{{OSFIVFrameDataRow|Soul Satellite<br>(Ultra 2)|{{Qcb}}{{Qcb}}{{3p}}<br>214214+PPP|s|a|r|varies|varies|120*120|-|M|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-

Revision as of 23:21, 22 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Rose

SSFIV-Rose Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 3f faster (20f > 17f)
    • Back Dash: 4f slower (22f > 26f), much shorter distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Rose

VITALS
Health: 950 Stun: 1000
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.035
JUMPING
Jump Total Frames: 4+39+4 Jump Distance: 2.09 Forward, 1.71 Back
DASHING
Forward Dash Frames: 17 Forward Dash Distance: 1.65
Back Dash Frames: 26 Back Dash Distance: 0.89
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 5-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): 0

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 20 50 M Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 90 200 M Sp Su -
5LK (Close) cl. Lk.png s a r B H 40 50 M Sp Su -
5MK (Close) cl. Mk.png s a r B H 70 100 M Sp Su -
5HK (Close) cl. Hk.png s a r B H 100 200 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 20 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 70 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 100 200 M - -
5LK (Far) far. Lk.png s a r B H 30 50 M Ch Sp Su -
5MK (Far) far. Mk.png s a r B H 70 100 M - -
5HK (Far) far. Hk.png s a r B H 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 60 100 M Sp Su -
2HP Down.gifHp.png s a r B H 80 150 M Sp Su -
2LK Down.gifLk.png s a r B H 30 50 L Sp Su -
2MK Down.gifMk.png s a r B H 60 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 100 200 L Su KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Soul Feel Right.gifMp.png s a r B H 80 150 M - -
Slide Downright.gifMk.png s a r B H 60 100 L - -
Soul Piede Right.gifHk.png s a r B H 100 200 M Su Whiffs on crouching opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Soul Fall
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Soul Loop
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Soul Spark
(Fireball)
Hcf.pngLp.png
41236+LP
s a r B H D S M Su notes
MP Soul Spark
(Fireball)
Hcf.pngMp.png
41236+MP
s a r B H D S M Su notes
HP Soul Spark
(Fireball)
Hcf.pngHp.png
41236+HP
s a r B H D S M Su notes
Ex.png Soul Spark
(Fireball)
Hcf.png2p.png
41236+PP
s a r B H D S M FA notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Aura Soul Spark
(LP Super)
Qcf.pngQcf.pngLp.png
236236+LP
s a r B KD 300 - M - -
Aura Soul Spark Due
(MP Super)
Qcf.pngQcf.pngMp.png
236236+MP
s a r B KD 420 - M - -
Aura Soul Spark Tre
(HP Super)
Qcf.pngQcf.pngHp.png
236236+HP
s a r B KD 320 - M - -
Illusion Spark
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 498 - M - -
Soul Satellite
(Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
s a r varies varies 120*120 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief