Ultra Street Fighter IV/Fei Long/Omega: Difference between revisions

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{{Navbox-USFIV}}
{{Navbox-OSFIV}}
[[Category:Ultra Street Fighter IV]]
[[Category:Ultra Street Fighter IV]]

Revision as of 19:45, 22 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Fei Long

SSFIV-FeiLong Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 3f faster (17f > 14f)
    • Back Dash: Slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Fei Long

VITALS
Health: 1000 Stun: 1050
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925
DASHING
Forward Dash Frames: 14 Forward Dash Distance: 1.17
Back Dash Frames: 26 Back Dash Distance: 1.31
FA + Forward Dash Frames: 16 FA + Back Dash Frames: 20
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 1-8 FA + Back Dash Airborne: 6-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -1 Lv1 FA + Back Dash (Block): -5
Lv2 FA + Forward Dash (Block): 5 Lv2 FA + Back Dash (Block): 1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H D S hit c -
5MP (Close) cl. Mp.png s a r B H D S hit c -
5HP (Close) cl. Hp.png s a r B H D S hit c -
5LK (Close) cl. Lk.png s a r B H D S hit c -
5MK (Close) cl. Mk.png s a r B H D S hit c -
5HK (Close) cl. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H D S hit c -
5MP (Far) far. Mp.png s a r B H D S hit c -
5HP (Far) far. Hp.png s a r B H D S hit c -
5LK (Far) far. Lk.png s a r B H D S hit c -
5MK (Far) far. Mk.png s a r B H D S hit c -
5HK (Far) far. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Chokkarakusho
(Overhead)
Right.gifMk.png s a r B H D S H c -
Engekishu Right.gifHk.png s a r B H D S M c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -21 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
x
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Rekkaken
(Rekka)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
+ 2nd LP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
+ 3rd LP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
MP Rekkaken
(Rekka)
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
+ 2nd MP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
+ 3rd MP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
HP Rekkaken
(Rekka)
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
+ 2nd HP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
+ 3rd HP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
Ex.png Rekkaken
(Rekka)
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
+ Ex.png 2nd Rekka + Qcf.png2p.png
+ 236+PP
s a r B H D S hit c notes
+ Ex.png 3rd Rekka + Qcf.png2p.png
+ 236+PP
s a r B H D S hit c notes
+ 2nd Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
+ 3rd Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rekkashinken
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD D - M - -
+ Followup (Block) + Qcf.pngP.png
+ 236+P
s a r B KD D - M - -
Rekkashingeki
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD D - M - -
Gekirinken
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - - - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
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Abel
Adon
Akuma
Balrog
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C. Viper
Cammy
Chun-Li
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Dan
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Deejay
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El Fuerte
Elena
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Fei Long
Gen
Gouken
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Yun
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