Combos
cr. LK, cr. LK, cr. LK, st. LK
cr. LK, cr. LP, cr. LP xx LK Hyakuretsukyaku
cr. LK, cr. LP, cr. MP xx MK Hyakuretsukyaku
cr. LP, close st. HP xx HK Hyakuretsukyaku or HP Shoryuken
cr. HP, HK Hyakuretsukyaku or Tanden Stream (U1)
cr. HP xx LP Shoryuken, Yosokyaku x3, Dive Kick
cr. LP, close st. HP xx Sonic Boom FADC close st. HP xx HK Hyakuretsukyaku or HP Shoryuken
Tanden Engine, cr. MP, close st. HP xx HK Hyakuretsukyaku or HP Shoryuken (does not work on Hakan, T. Hawk, and Zangief)
In the corner, any combo ending in Hyakuretsukyaku can be followed up with the toe taps into the dive kick.
HP Shoryuken can be replaced with EX Shoryuken, which can link to EX Tanden Engine as long as the 3rd Shoryuken does 4 or 5 hits, and any followup combo can be done afterward.
Your maximum punish should always start with a Tanden Engine, especially if they leave themselves wide open. This opens up every possible followup combo for max damage.