Marvel VS Capcom: Infinite/Spencer

From SuperCombo Wiki

Mvci logo.png

Spencer

Mvci Spencer.png

Spencer is, believe it or not, despite the visual redesign, the same Nathan Spencer from Capcom's NES classic platformer Bionic Commando (known in Japan as Top Secret). This version of Spencer hails, of course, from the 2009 Xbox 360 Bionic Commando sequel, which takes place 10 years after the original game. A government operative working for the Tactical Arms and Security Commission (T.A.S.C.), which trains soldiers in the use of bionic enhancements such as Spencer's. In his original adventure, he was seeking to defeat the military dictator "Master-D", some unspecified time after some unspecified World War.
In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Zip-Line

Move List

Unique Trait

Zip-Line: Spencer sports a pseudo air dash with Zip-Line which allows him to fly around the screen at different angles on the ground or in the air. What makes Zip-Line especially good is that his movement doubles as an attack, and many of his corner carry combos rely on this move.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 6 3 11 -3 -2
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 12 9 15 0 -5
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 9 6 18 -6 -9
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 10 2 49 -27 -32
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 6 3 16 -8 -7
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 10 4 25 +25 -4 Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low 8 4 9 +5 +2
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low 15 4 34 +40 -19
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High 6 5 13 - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 10 4 22 - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 9 9 16 - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 9 7 31 - - Groundbounce Hardknockdown
-

Command Normals

Throat Shock
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 9 4 20 -6 -9
-
Leg Breaker
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
750 Low 14 2 21 +23 -4
This sweep-like low strike knocks grounded opponents off their feet and back towards you, though not for very long.
Right Hook
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High 25 3 21 +4 -2
Spencer's overhead, and therefore one of his most important mix-up tools. You can link a 214LP (that's right, link, not cancel) after to try to pick up for a combo afterwards.
Head Smasher
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 10 4 22 - -
A downward-swinging punch that sends airborne opponents in an air combo towards the ground, but without the Ground Bounce & Hard Knockdown typically associated with such normals. Capable of crossing up, though the range to do so can be a bit narrower than you'd hope for.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
950 (2 hits) Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Wire Grapple
Mvci qcf.pngMvci lp.png or Mvci hp.png or Mvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100 Mid 12 25 43 -43 -25 Projectile
Spencer shoots a claw from his bionic arm as a 1-hit projectile, latching onto the opponent if it connects. The LP version fires straight ahead, the HP version fires at a 45° up-forward, the LK version fires at a roughly 75° angle up-forward, and the HK version directly up. You only latch on for a brief moment, and you need to input one of the follow-ups if you want anything significant to happen.
Wire Grapple (Air)
j.Mvci qcf.pngMvci lp.png or Mvci hp.png or Mvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1090 (2 hits) Mid 14 15 26 +71 -8 Projectile
Wall Bounce
Hard Knockdown
In the air, Spencer now automatically pulls the opponent in and kicks off of them when the claw connects on hit. Has a small amount of time to act on the way down. The LP version has the same angle as the ground version, and the others are just mirrored from the ground version, except down instead of up. Does not have any other follow-ups; all the follow-ups listed below are for the ground Wire Grapple.
Reel In Punch
Mvci lp.png when Wire Grapple hits
Damage Guard Startup Active Recovery On Hit On Block Properties
810 (2 hits) Mid +65 - Hard Knockdown
Spencer pulls the opponent in and swings at them, launching them full screen away from him at the ground. The knockdown lasts a while, but due to his recovery, Spencer can't easily follow up on his own mid-screen, only in the corner. You can tag almost instantly after the punch connects, though, making it trivial to continue the combo mid-screen.
Come 'ere!
Mvci hp.png when Wire Grapple hits
Damage Guard Startup Active Recovery On Hit On Block Properties
0 Mid 0 -
Spencer pulls the opponent right in front of him. If he had grabbed an airborne opponent, they return to a standing state. This does in fact have a hit that does 0 damage.
Jaw Breaker
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 500 Throw 6 2 30 +37 -
Mvci hk.png 500 Throw 6 3 29 -
Spencer's command grab. The LK version grabs grounded opponents, the HK version grabs airborne opponents. Although the knockdown lasts a good bit of time, Spencer's recovery animation is quite long, making comboing off of this version difficult. Use Smash/Critical Kick to do this instead.
Smash Kick
Mvci hk.png when Jaw Breaker hits
Damage Guard Startup Active Recovery On Hit On Block Properties
225 -
Spencer leaps up and kicks the opponent, adding much more damage and allowing easier combo opportunities after the grab. If you're midscreen or you've cornered your opponent, they land right next to you for easy combos. If your back is to the corner, however, they end up full screen away from you, making it nearly impossible for Spencer to follow up solo, though this becomes trivial with a tag.
Critical Kick
Mvci hk.png just as Jaw Breaker hits
Damage Guard Startup Active Recovery On Hit On Block Properties
675 -
-
Armor Piercer
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 800 Mid 3 4 30 +79 -15
Mvci hp.png 1300 Mid 24 6 29 +82 -16 Wall Bounce
-
Zip Line

(can be directed)
Mvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid Airok.png
-
Bionic Bomber
j.Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 600+700 (1230) Mid
Mvci hk.png 600+1000 (1500) Mid
-
Hand Grenade
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 800 Mid
Mvci hk.png 800 Mid
-

Hypers

Bionic Maneuvers
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3430 (6 hits) Mid
-
Bionic Lancer
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
2300 Mid
-
Coup de Grâce
Lvl 3

Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5190 (2 hits) Throw
-

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Spencer

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier