Marvel VS Capcom: Infinite/Rocket Raccoon

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Mvci logo.png

Rocket Raccoon

Mvci Rocket.png

One of the more surprising additions to Ultimate Marvel vs. Capcom 3, Rocket Raccoon is now more of a household name thanks to the success of the Guardians of the Galaxy films. Rocket Raccoon is a weapons expert who joins the Guardians of the Galaxy at the behest of Star-Lord, along with his new friend Groot. Together they traverse the galaxy looking to protect it from evil wherever it may arise.
In a nutshell
WIP

Introduction

Players to Watch

Sonicfox, Punisher

Character Vitals

CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Rocket Skates

Move List

Unique Trait

Shifty Creature: Rocket can use the special move Tunnel Rat which grants him the ability to tunnel underground to avoid attacks or create unseen mix ups. He also has the ability to "air dash" with Rocket Skates to travel in 8 directions and use it up to twice in the air.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid 4 3 8 0 +2
Can chain into itself and 2LP.
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 13 3 30 -6 -10
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Mid 8 4 19 +1 -1
Rocket Raccoon fires a quick shot downwards from his laser pistol, giving him surprisingly long range for such a tiny character's 5LK.
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 12 +1 -3 Projectile
Rocket Raccoon fires a quick shot at a slight angle upwards from his laser pistol, hitting most standing opponents about 3/4ths of the screen away. Despite being a Heavy attack, its projectile status makes it unable to break Light Armor.
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid 4 3 9 -1 +1
Can chain into itself and 5LP.
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 11 3 +23 -7 Launch
Rocket Raccoon's launcher.
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Low 7 2 16 0 -3
Rocket Raccoon lunges forward when swiping with his tail, giving this move some surprising reach for his size.
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low 11 17 31 +30 -29
Rocket Raccoon slides forward slightly under 1/3rd of the screen during this move.
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 High 5 3 12 - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 10 9 15 - -
This unusual air normal makes Rocket Raccoon lunge forward slightly more than 1/3rd of the screen, halting whatever other aerial momentum/trajectory he had.
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High 7 7 9 - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100+500 (600) Mid 9 18(1)3 5 - - Groundbounce Hardknockdown
Despite being a Heavy attack, the projectile status of the grenade explosion makes this attack unable to break Light Armor.
Sucker Punch
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Mid 8 2 13 +3 +1
-
Wild Ripper
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 11 12 20 -8 -12
Rocket Raccoon travels forward slightly under half the screen's distance while lunging with his knife.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1020 (5 hits) Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
930 (4 hits) Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Spitfire
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 600 Mid Airok.png
Mvci hp.png 600 Mid Airok.png
Rocket Raccoon fires a ball of energy from one of his weapons. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward.
Spitfire Twice
(during Spitfire) Mvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid
Rocket Raccoon fires a second energy blast. Has the same damage, properties, and angles as the original; additionally, you don't have to choose the same angle as the first shot, so feel free to mix angles together as necessary.
Spitspark
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 700/800 Mid Airok.png
Mvci hk.png 700/800 Mid Airok.png
Damage is listed as ground/air.
Rocket Raccoon fires a paralyzing electric blast from his main weapon, leaving the opponent vulnerable for a long while. At full screen, this is long enough to do Tunnel Rat LP and get a full combo afterwards. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward.
Groot Slam
Mvci qcb.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500+800 (1300) Mid Airok.png
Rocket Raccoon summons Groot to the stage with a thud, then an overhead-looking (not actually an overhead) slam. Although Rocket can move around and act before Groot is finished, he can't use this move, Groot Splinter, or Animal Combination until a little bit after Groot has fully disappeared off-screen.
Groot Splinter
Mvci qcb.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300x5 (1410) Mid Airok.png
Rocket Raccoon summons Groot to the stage, who then performs a full-screen diagonal up-forward stretching punch. Although Rocket can move around and act before Groot is finished, he can't use this move, Groot Slam, or Animal Combination until a little bit after Groot has fully disappeared off-screen.
Angel Gift
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400x3 (1160) Mid
-
Grab Bag
Mvci qcb.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100x10 (960) Mid
-
Tunnel Rat
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png - - - -
Mvci hp.png - - - -
-
Rocket Skate

(can be directed)
Mvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
- - - - Airok.png
-

Hypers

Rock 'n' Roll
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100x36+700 (3270) Mid
Rocket Raccoon pulls out a giant machine gun and unloads a stream of bullets into his opponent, finishing with a giant spherical energy blast at a diagonal up-forward angle. This blast does not home in on the opponent.
Mad Hopper
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - -
Rocket Raccoon places a giant spring-loaded trap that activates when an opponent steps on it. You can't make a new one until the previous one is gone.
Mad Hopper (Activation)
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500x8 (3150) Mid Soft Knockdown
-
Animal Combination

Lvl 3
Mvci qcf.pngMvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
5350 (11 hits) Mid
Rocket Raccoon hops on Groot's back, then Groot runs about 1.5 screen lengths until he collides with an opponent.

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Rocket is a strong support character between a lockdown gun super, traps, and decent zoning ability, as well as a strong high/low mixup game with quick, long range lows and excellent instant overheads via his float. As such, he's a great partner for almost anyone in the game, though characters who need a lot of support like Hulk or Black Panther or characters who are themselves focused on their strong mixups like Chun-Li or Zero might be better partnered with one of the even better supports like Dante, Dormammu, Winter Soldier, or Sigma. Even still, pairing these characters with Rocket is pretty good.

Stone Selection

Power

Time

Reality

Soul

Space

Rocket has great pressure and the opponent not being able to switch out during Space storm is incredibly good for him. This is almost certainly his best stone overall. Mind Having a bunch of meter to lay down super traps is nice and can heavily restrict the opponent's movemen, and he also has good potential to tick or reset into Mind Surge. He's one of the better characters to run Mind with; however, it's not as good as his other options.

Match ups

How to fight Rocket

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Chun-Li
Dante
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Frank West
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Jedah
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Ryu
Sigma
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X
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Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
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Nova
Rocket Raccoon
Spider-Man
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