Marvel VS Capcom: Infinite/Ghost Rider

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Mvci logo.png

Ghost Rider

Mvci Rider.png

'Ghost Rider' is a mantle taken up by several lost souls, but in Marvel vs. Capcom Infinite, our GR is Johnny Blaze, the first published hero with this title. Johnny was a circus performer whose parents get attacked by an evil demon. Johnny makes a deal with the demon to spare his foster father's life, but in doing so becomes bound to the Spirit of Vengeance Zarathos. He now travels the land at night, seeking to punish and make repent the evildoers of the world on his trusty motorcycle.
In a nutshell
Ghost Rider is a long range sniper with his far reaching chain normals that can strike from a distance. Opponents must be wary of his range as GR can keep opponents at bay with ground, air and special attacks that reach nearly full screen. Ghost Rider also sports fire attacks, and his main form of transportation can run over enemies on the battlefield. Rounding out his kit is Penance Stare, a level 3 hyper grab that will make opponents second guess their life decisions. Pick Ghost Rider if you want to take minimal risks by preventing your opponent's game plan from a distance.

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-

Move List

Unique Trait

Heavy Chains: Ghost Riders normal heavy attacks have the most range in the game and can frustrate an opponent from a distance. Not only does he have long range normals, but specials too that can help keep your opponent boxed in to where Rider wants them. Heavy attacks also break armor, so Rider naturally can beat out armored attacks at a distance.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 7 4 12 -5 -3
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 16 3 28 -7 -11
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 10 6 13 -1 -3
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 14 8 19 -3 -7
Ghost Rider summons a short pillar of flame from the ground in front of him.
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 7 3 17 -9 -7
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 15 5 27 +18 -12 Launch
Ghost Rider's launcher.
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low 9 3 13 +2 -1
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low 13 7 31 +40 -19
Ghost Rider's sweep.
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High 7 10 9 - -
-
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 15 5 31 - -
-
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 12 13 13 - -
-
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 13 6 25 - - Groundbounce Hardknockdown
-
Rage Whip
Mvci hp.png (during hit) Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 16 1(5)2 19 +3 -1
Ghost Rider pulls the opponent closer.
Shoulder Slam
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 12 7 12 -1 -3
-
Damnation Whip
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200x4 (780) Mid 21 9 38 - -
Although strangely not a high attack, it's still useful for high/low mixups, as you can do a quick ascending overhead j.HP, then chain into this move to be able to combo off of it.
Wraith Whip
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low 26 2 29 +47 -12
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

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Hellfire
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 300x4 (1140) Low 19 21 27 +96 -14
Mvci hk.png 300x4 (1140)
400x4 (1520)
Mid 19/23 21/21 27/23 +96/+49 -14/-7
Second set of numbers on the HK version are for the charged HK version.
Chain of Rebuttal
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200x2+600 Mid 16 5 31 +81 -12
Will whiff on most crouching characters.
Judgment Strike
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150x10 (1395) Mid 25 -22 -23
-
Chaos Bringer
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 (2 hits) Mid 16 3 46 +83 -29
-
Conviction Slam
Mvci qcb.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1500 (2 hits) Mid 16 3 46 +56 -29
-
Chain of Punishment
Mvci down.pngMvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200x3+600 (1140) Mid 16 7 30 +82 -13
Can only hit grounded opponents if they are standing, and only tall ones at that.
Hell's Embrace
Mvci down.pngMvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
2050 (6 hits) Mid 16 7 30 +100 -17
Can only hit grounded opponents if they are standing, and only tall ones at that.
Seventh Circle of Punishment
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 300+100 (400)
300+100x7 (960)
Mid 13 16 total
64 total
18 +3
+2
0
Mvci hk.png 300+100x3 (600)
300+100x11 (1310)
Mid 23 37 total
97 total
31 -11
-13
-14
Frame data simplifies active frames and only reflects the unmashed and fully mashed versions, in the interest of saving space.
Seventh Circle Whip
(during Seventh Circle of Punishment)Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100+500 (600) Mid
-
Seventh Circle Anchor
(during Seventh Circle of Punishment)Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Mid
-

Hypers

Hellfire Maelstrom
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100x17+100+500x3 (3220) Mid 14+1 (15 total) 107 total 82 +59 -63
-
Spirit of Vengeance
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150x18+1000 (2995) Mid 21+2 (23 total) 81 56 +32 -42
-
Penance Stare
Lvl 3

Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5525 (18 hits) Throw 5+0 2 46 +145 - Hard Knockdown
Although it appears as though the opponent is crumpled and able to take follow-up hits, it's actually a unique type of knockdown where they're completely safe.

Hitboxes


Videos


Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Ghost Rider

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