Ghost Rider
'Ghost Rider' is a mantle taken up by several lost souls, but in Marvel vs. Capcom Infinite, our GR is Johnny Blaze, the first published hero with this title. Johnny was a circus performer whose parents get attacked by an evil demon. Johnny makes a deal with the demon to spare his foster father's life, but in doing so becomes bound to the Spirit of Vengeance Zarathos. He now travels the land at night, seeking to punish and make repent the evildoers of the world on his trusty motorcycle.
In a nutshell
Ghost Rider is a long range sniper with his far reaching chain normals that can strike from a distance. Opponents must be wary of his range as GR can keep opponents at bay with ground, air and special attacks that reach nearly full screen. Ghost Rider also sports fire attacks, and his main form of transportation can run over enemies on the battlefield. Rounding out his kit is Penance Stare, a level 3 hyper grab that will make opponents second guess their life decisions. Pick Ghost Rider if you want to take minimal risks by preventing your opponent's game plan from a distance.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Heavy Chains: Ghost Riders normal heavy attacks have the most range in the game and can frustrate an opponent from a distance. Not only does he have long range normals, but specials too that can help keep your opponent boxed in to where Rider wants them. Heavy attacks also break armor, so Rider naturally can beat out armored attacks at a distance.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 7 | 4 | 12 | -5 | -3 | ||
- |
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 16 | 3 | 28 | -7 | -11 | ||
- |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 10 | 6 | 13 | -1 | -3 | ||
- |
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 14 | 8 | 19 | -3 | -7 | ||
Ghost Rider summons a short pillar of flame from the ground in front of him. |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 7 | 3 | 17 | -9 | -7 | ||
- |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 15 | 5 | 27 | +18 | -12 | Launch | |
Ghost Rider's launcher. |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 9 | 3 | 13 | +2 | -1 | ||
- |
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 13 | 7 | 31 | +40 | -19 | ||
Ghost Rider's sweep. |
Jumping Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 7 | 10 | 9 | - | - | ||
- |
Jumping Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 15 | 5 | 31 | - | - | ||
- |
Jumping Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 12 | 13 | 13 | - | - | ||
- |
Jumping Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 13 | 6 | 25 | - | - | Groundbounce Hardknockdown | |
- |
Rage Whip (during hit) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 16 | 1(5)2 | 19 | +3 | -1 | ||
Ghost Rider pulls the opponent closer. |
Shoulder Slam |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 12 | 7 | 12 | -1 | -3 | ||
- |
Wraith Whip |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 26 | 2 | 29 | +47 | -12 | ||
- |
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you your tag-in. |
Specials
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Chain of Rebuttal |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x2+600 | Mid | 16 | 5 | 31 | +81 | -12 | ||
Will whiff on most crouching characters. |
Judgment Strike |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150x10 (1395) | Mid | 25 | -22 | -23 | ||||
- |
Chaos Bringer |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 (2 hits) | Mid | 16 | 3 | 46 | +83 | -29 | ||
- |
Conviction Slam |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1500 (2 hits) | Mid | 16 | 3 | 46 | +56 | -29 | ||
- |
Hell's Embrace |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
2050 (6 hits) | Mid | 16 | 7 | 30 | +100 | -17 | ||
Can only hit grounded opponents if they are standing, and only tall ones at that. |
Seventh Circle Whip (during Seventh Circle of Punishment) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100+500 (600) | Mid | |||||||
- |
Seventh Circle Anchor (during Seventh Circle of Punishment) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Mid | |||||||
- |
Hypers
Hellfire Maelstrom |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100x17+100+500x3 (3220) | Mid | 14+1 (15 total) | 107 total | 82 | +59 | -63 | ||
- |
Spirit of Vengeance |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150x18+1000 (2995) | Mid | 21+2 (23 total) | 81 | 56 | +32 | -42 | ||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind