Story
Frank West is a freelance photojournalist who made a name for himself after investigating the town of Willamette, Colorado during a zombie outbreak. Making it out by the skin of his teeth, he learned what it takes to survive against a horde of zombies: taking anything in sight and using it as a weapon. Although usually a pacifist, Frank won't hesitate to defend himself if his life is in danger. He dedicated himself to investigating the government's involvement in the zombie outbreaks, with help from Chuck Greene, and aims to expose the people in power for who they really are.
Gameplay
Frank West has a unique level up mechanic. For every hit in a combo, he gets that amount of PP after using his snapshot. He has 5 levels total, and only gets better with each one. His goal is to get to level 5 as quickly as possible so he can bombard his opponent with pesky normals. Once leveled up, he becomes incredibly competent and offers great value either on point or as a partner.
Strengths | Weaknesses |
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Players to Watch
ORORO (JP player), Mains Frank Mon Hunter Soul Dungeon Realtor, Mains Frank Dante Space El Chorizo Boy, MIA played Frank Venom Time
Character Vitals
Move List
Unique Trait
Level Up: Frank can gain access to higher strength attacks after taking a snap shot of the enemy. You gain higher levels based on the number of hits in the combo prior to taking the picture. Getting well over 50 hits will give Frank access to the ever powerful chain saw attacks and new specials.
- 5 Hits for Level 2
- 20 Hits for Level 3
- 50 Hits for Level 4
- 100 Hits for Level 5
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 6 | -5 | -4 | |||||
- |
Standing Heavy Punch |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | Mid | 13 | -9 | -14 | |||||
LEVEL 3 | Mid | 13 | -9 | -14 | |||||
LEVEL 4-5 | Mid | 14 | -7 | -12 | |||||
- |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 7 | -2 | -5 | |||||
- |
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 15 | -18 | -23 | |||||
- |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 6 | -5 | -4 | |||||
- |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 10 | -10 | ||||||
- |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | 7 | -16 | -19 | |||||
- |
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | 12 | -9 | & State on Grounded Hit | |||||
- |
Jumping Light Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High(Lv. 1-3) Mid(Lv. 4+) | 7 | - | - | |||||
- |
Jumping Heavy Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 13 | - | - | |||||
- |
Jumping Light Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 7 | - | - | |||||
- |
Jumping Heavy Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 11 | - | - | |||||
- |
Command Normals
This Looks Useful |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | Mid | 10 | -8 | -11 | |||||
LEVEL 3 | Mid | 10 | -8 | -11 | |||||
LEVEL 4-5 | Mid | 10 | 4 | -16 | |||||
- |
Object Throw |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 23 (Lv.1-2) 19 (Lv.3) 12 (Lv.4+) | -19 (Lv.1-2,4-5) -16 (Lv.3) | -16 (Lv.1-2,4-5) -13 (Lv.3) | Reflectable | ||||
- |
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 3 | 1 | - | - | - | |||
Additional damage scales by 50%. |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 3 | 1 | - | - | - | |||
Additional damage scales by 50%. |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you your tag-in. |
Specials
Tools of Survival |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | Mid | 15 | 0 | -21 | |||||
LEVEL 3 | Mid | 15 | -4 | ||||||
LEVEL 4-5 | Mid | 15 | 6 | -12 | |||||
- |
Tools of Survival |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | High | ||||||||
LEVEL 3 | High | ||||||||
LEVEL 4-5 | High | ||||||||
- |
Snapshot or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | |||||||||
Mid | |||||||||
- |
Hammer Throw or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 31 | -4 | Grounded Air Reflectable | ||||||
Mid | 40 | -5 | Grounded Air Reflectable | ||||||
- |
Giant Swing or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | +4 | ||||||||
Mid | +10 | ||||||||
- |
Outside the Box or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | |||||||||
Mid | |||||||||
- |
Roundhouse Kick Skill Level 2 or Higher |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | |||||||||
Low | |||||||||
- |
Barrel Roll Skill Level 2 or Higher |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Bottoms Up |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Hypers
Blue Light Special |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 12 | -54 | ||||||
- |
Case: West |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 15 | -30 | ||||||
- |
Funny Face Crusher Skill Level 3 or Higher |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | - | |||||||
Anti-air command grab. |
Say CHEESE! | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 14 | - | ||||||
Command grab that maxes out Frank's level if hit. |
Hitboxes
Videos
Video covering assist infinites with Frank
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind