Chun-Li
She may be more world reknown than her "Street Fighter" Colleague Ryu, but in to the world of the vs. Capcom series This agile interpol officer is as ready as ever to bring justice to the chaotic world of Marvel vs. Capcom Infinite.
In a nutshell
In Marvel vs. Capcom Infinite, Chun-li is incredibly mobile, and all of her inputs have been simplified from prior games. Lighting Legs and spinning bird kick are 236 and 214 respectively, Tenshyokyaku is 22, Kikoken is 236, and her only charge motions are her EX fireball and ex sbk. She lacks strong neutral tools, but makes up for her weakness with some of the best mobility and strongest blockstrings in the game
Introduction
Players to Watch
BaneHollow, OneHeroes, StyloRenVGC
Character Vitals
Move List
Unique Trait
EX: Chun-Li has the ability to charge fireball and spinning bird kick. After 82 frames of down charge, a sound cue will play and her feet will start go glow blue. As soon as the sound effect plays, the move is charged. After 62 frames of back charge, the same sound cue will play and her hands will glow blue.
Normals
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 8 | -14 | Jump Cancellable | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | Mid | 5 | -2 | -3 | ||||
Can chain into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 11 | -6 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Low | 6 | 0 | -3 | Jump Cancellable | |||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | High | 4 | - | - | Double Jump Cancellable | |||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 8 | - | - | Double Jump Cancellable | |||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | High | 6 | - | - | Double Jump Cancellable | |||
- |
Command Normals
Kakuyokuda j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 11 | - | - | Double Jump Cancellable | |||
Chun's air normal with the longest horizontal reach. |
Yoshirenken j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 9 | - | - | Soft Knockdown, Double Jump Cancellable | |||
- |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hyakuretsukyaku![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
120x4 (480) | Mid | 8 | ||||||
![]() |
150x7 (1005) | Mid | 8 | ||||||
- |
Sotengeki![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | -29 | Launch | |||||
- |
Rechisu![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | |||||||
- |
Spinning Bird Kick![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | 10/10 | -19/- | ![]() | ||||
![]() |
300+200x3 (880) | Mid | 9/10 | -18/- | ![]() | ||||
Frame data is listed as ground/air. |
Hajinkyaku![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | Wall Bounce | ||||||
- |
EX Spinning Bird Kick [ ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+100x6+500 (1320) | Mid | 9 | -20 | ![]() | ||||
Frame data is only for the ground version. |
Hypers
Kikosho![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x13+1100 (3310) | Mid | 14 | -36 | |||||
- |
Hoyokusen![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x11+1000 (3545) | Mid | 19 | -30 | |||||
- |
Gekko Senkukyaku j. ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3440 (3 hits) | Mid | |||||||
- |
Shichisei Ranka | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x4+450x9+1500 (5445) | Mid | 19 | ||||||
Chun performs an extra-large Spinning Bird Kick, followed by a Tenshokyaku, ending in a final slamming kick down to the ground. Invulnerable during startup and most of the active frames of the Spinning Bird Kick part. |
Hitboxes
Videos
Technology
Combos
BnB
2LK > 5HP > jc backwards > air dash > j.5LK > 2LK > 5HP > 2HK > 236LK > 5HP > jc > j.6HK > air dash > j.6HK > j.6HK > air dash j.6HK > j.6LK > j.6HK > jump cancel > j.6LK > j.6HK > jc > j.6HK >236HK.HK > 4HP > [4]6 HP > dash 5HP > 5HK > 2HP > j.5HK > j.6HP > j.6HK > jump cancel j.5LK > j.6HP > j.6HK > jump cancel j.6HP > j.6HK > 214HK.HK > j.236LK+HK
Easier BnB
2LK > 5HP > jc backwards, air dash j.6LK, 2LK > 5HP > 5HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > 236HK ~ HK > land > [4]HP > 46HP > dash > 5HP > 2HP > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > j.214HK.HK > j.236LK+HK
Credit: https://youtu.be/JBEJMbl2aNs
Alternative BnB
5HP > 2HK > 2HP > jc > j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 236LK ~ K, land [4]HP > [4]6HP > dash up > 2HK > 2HP > jc j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 214LK > super
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind