Captain Marvel
"Captain Marvel" is a moniker taken by many superheroes in both Marvel and DC comics, but the one we have here is Carol Danvers, formerly another superhero known as Miss Marvel. Though she's had several origin stories and versions of herself, at her core Carol Danvers is a former military officer in the US Air Force who is given superhuman powers when exposed to alien energy. This ends up with her being part human, and part an alien species known as the Kree. In Marvel vs. Capcom Infinite, she uses her powers of flight, super strength, and energy projection to make the most of her newfound alien heritage.
In a nutshell
WIP
Introduction
Players to Watch
Prismimic (formally onehandbackhand), Secondaries Carol Dante Soul
IDa1GoingBananas, Mains Carol Nova Reality
AlienHominid, Mains Carol Widow Power
ErebusWolf, Mains Carol Dante Power, secondaries Carol Panther Power
MaxWiser, Secondaries Carol in various teams.
Graney, Plays Carol Winter Soldier Power
Character Vitals
Move List
Unique Trait
Photon Absorber: Captain Marvel has the ability to activate a passive effect which can grant her armor in neutral and over power foes.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | Mid | 6 | 3 | 10 | -2 | 0 | ||
Second set of damage is for Binary Ignition. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 2 | 39 | -16 | -20 | ||
Second set of damage is for Binary Ignition. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Mid | 7 | 2 | 28 | -12 | -14 | ||
Second set of damage is for Binary Ignition. |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 2 | 34 | -12 | -16 | ||
Second set of damage is for Binary Ignition. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | Mid | 6 | 2 | 13 | -4 | -2 | ||
Second set of damage is for Binary Ignition. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 10 | 6 | 32 | +13 | -17 | Launch | |
Second set of damage is for Binary Ignition. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Low | 8 | 3 | 25 | -10 | -13 | ||
Second set of damage is for Binary Ignition. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | High | 5 | 3 | 18 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 11 | 3 | 32 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | High | 8 | 11 | 17 | - | - | ||
Second set of damage is for Binary Ignition. |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 13 | 6 | 22 | - | - | Groundbounce Hardknockdown | |
Second set of damage is for Binary Ignition. |
Command Normals
Smash Hook![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | Mid | 13 | 10 | 27 | -13 | -17 | ||
Second set of damage is for Binary Ignition. |
Sliding Straight![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | Low | 14 | 3 | 43 | -26 | -29 | ||
Second set of damage is for Binary Ignition. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1300 | Throw | 3 | 1 | - | +55 | - | ||
Additional damage scales by 50%. Second set of damage is for Binary Ignition. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1300 | Throw | 3 | 1 | - | +65 | - | ||
Additional damage scales by 50%. Second set of damage is for Binary Ignition. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 17/20 | 119 | - | - | - | ![]() | |
Second set of startup frames is for cancel. |
Hypers
Stellar Stream![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5340/5690 | Mid | 22 | 3 | 36 | +63 | -19 | Invincible frames 1-24 | |
Second set of damage is for Binary Ignition. |
Hitboxes
Videos
Technology
Combos
BnB
j.5LK > 2LP > 2LP > 2LK > 2HK > 2HP > j.5LP > j.5LP > j.5LK > j.5LK > j.5HP > j.2HP > j.5HK> 3PP > whiff j.5LP > Land > Dash > 5LK > 5HP > 5HK > 2HP > j.5HP> j.2HP > 236PP Video Example
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind