< Marvel VS Capcom: Infinite(Redirected from MvCI/Black Widow)
Black Widow
In a nutshell
WIP
Introduction
Players to Watch
Betterpart, Mains Black Widow Rocket Space
AlienHominid, Mains Black Widow Captain Marvel Power
RikuIsGod, Mains Black Widow Gamora Power
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Move List
Unique Trait
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -10 | -9 | ||||
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -7 | -12 | ||||
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | -4 | -7 | ||||
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | |||||||
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | |||||||
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | Launch | ||||||
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | |||||||
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | HardKnockdown | ||||||
Jumping Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | |||||||
Jumping Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | |||||||
Jumping Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | |||||||
Jumping Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | Groundbounce Hardknockdown | ||||||
Straight Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 11 | -7 | -10 | ||||
Twin Strike |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 23 | -15 | |||||
Twirl Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 25 | -11 | |||||
Slide |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 14 | -8 | Hardknockdown | ||||
Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | ||||||
Quick Line |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 6 | ||||||
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you your tag-in |
Specials
Gauntlets (Widowmaker) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100+800 | Mid | 15 | -18 | --10 | ||||
Gauntlets (Widow's Line) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 20 | -21 | |||||
Shock Bite or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+600/300+900 | Mid | 10 | -1 | ||||||
400+800/400+1100 | Mid | 22 | -3 | ||||||
Second set of damage is when enemy is charged |
Spark Rush or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 16 | -21 | ||||||
800 | Mid | 17 | -11 | ||||||
Charges enemy |
Hypers
Shock Therapy |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500+400*2+600*2+500+800(3050)/500+400*2+600*2+500+1600(3530) | Mid | 14 | -30 | |||||
Does more damage when enemy is charged |
Hyper Covert Catch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3210 | 12 | |||||||
Charges enemy |
Secure the Target |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5145 | 22 | -61 | ||||||
Charges Enemy |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind