Story
Sir Arthur, ruler of the Britons, is the same Arthur of Arthurian Legend, but in a cartoonier form, hailing from Capcom's blisteringly difficult Ghosts 'n' Goblins series, also known as Makaimura in Japan. His quest is to rescue the fair Princess (known variously as Prin-Prin, Guinevere, or just "Princess") of his realm from the clutches of the evil overlord of the Demon Realm, Astaroth. Along the way, he'll make stout, commital leaps over treacherous terrain, as well as acquire an arsenal of various weapons, armors, and magic spells, many of which he has brought to battle in Marvel vs. Capcom Infinite.
Gameplay
Arthur is a low-mobility zoner with a large variety of projectiles at his disposal. With the ability to jump cancel his attacks he can cancel one air special into another in the air for oppressive screen control and lockdown. Arthur struggles to escape pressure however due to extremely low mobility and lack of a meterless reversal.
Strengths | Weaknesses |
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Players to Watch
Gonzo (gonzofgc)
l3r azurax-63
CappyOmega
Character Vitals
Move List
Unique Trait
Jump Cancel: Arthur can jump cancel his special moves while in the air and chain multiple attacks together. While the applications in combos are certainly there, this gives him access to some very devastating projectile lock down.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 6 | 4 | 10 | -3 | -2 | ||
Arthur's fastest normal. Incredibly stubby however leading it to be outclassed by 2LP. |
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 14 | 4 | 23 | -3 | -8 | ||
Arthur's longest normal. |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 9 | 3 | 26 | -11 | -14 | ||
- |
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | 3 | 30 | -9 | -14 | ||
- |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | 3 | 32 | +19 | -13 | Launch | |
- |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 9 | 8 | 13 | -3 | -6 | ||
Arthur's fastest low. |
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 15 | 6 | 23 | +51 | -8 | ||
Arthur's longest low. |
Jumping Light Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 3 | 13 | - | - | Double Jump Cancelable | |
Arthur's fastest air normal. |
Jumping Heavy Punch j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 14 | 3 | 22 | - | - | Double Jump Cancelable | |
- |
Jumping Light Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | 9 | 12 | - | - | Double Jump Cancelable | |
- |
Jumping Heavy Kick j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 11 | 25 | 6 | - | - | Groundbounce Hardknockdown, Double Jump Cancelable | |
Dives you straight towards the ground. |
Command Normals
Lance Impale j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 10 | 8 | 15 | - | - | Double Jump Cancelable | |
- |
Lance Thrust j. |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 12 | 6 | 20 | - | - | Double Jump Cancelable | |
- |
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you your tag-in. |
Specials
Shield Deflect or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
4 | 26 | 16 | |||||||
8 | 26 | 26 | |||||||
Arthur crouches down with his shield, hurting anyone who attacks him during this attack. |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Power Stone can be used to give Arthur a Wall bounce attack or give him an anti-air since Arthur's tiny size means Power Stone is incredibly disjointed when used by him. Similar to every other character he appreciates the Storm for its damage boost and combo extending capabilities.
Time
The Time stone's surge can make up for Arthur's poor defense and poor mobility letting him escape pressure and move around the screen better than usual. Time Storm also lets you spam as many projectiles as you want making it pretty good for filling the screen. Generally considered his second best stone.
Reality
Can be used in zoning patterns to make it even harder than usual for the opponent to approach you. It's Storm can further enhance his zoning with the oppressive lockdown the fire pillar and lightning strike provide.
Soul
Soul surge can be used in zoning patterns either as a way to break armor or to simply fill the screen. Not as good for this purpose however as Reality Stone. In Soul Storm Arthur can use some of his laggier attacks to desync him and his partner and either zone in tandem with them or use his projectiles as a way to help them approach in Soul Storm.
Space
Space can be used to draw opponents into your projectiles or toss them overhead when they jump at you. This stone's storm is also helpful since it can give you opportunities to set up Golden Armor risk free, and it ensures the opponent can't pressure you up close while you're zoning. Like most zoners he makes great use of this stone. Often said to be his best stone.
Mind
Arthur is too slow to make effective use of this stone's surge. It’d Storm however can ensure that he gets Golden Armor as much as possible.