
Cody
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Cody
Detailed Frame Data with USF4 Comparisons - Cody
- General/Movement Changes:
- Walk speed decreased (Forward: 0.0425 > 0.038) - USF4 buff reverted
- Forward Dash: 2f faster (18f > 16f)
- Throw: slightly shorter range
- Normal Move Changes:
- -
- Crack Kick - 6HK - when juggled into, opponents drop more quickly, preventing most followup juggles
- Final Combination - 6LP~LP... - New target combo sequence with a few possible routes; can start a juggle vs. airborne opponents, but 6LP itself has no juggle potential
- Feint - 6LP~LP~4LP - quickly does a backwards punch after 2 hits with incredibly fast recovery (+7/+2), allowing Cody to loop this up to 4 times
- Final Combination Ender - 6LP~LP~LP~LP - On hit, opponent is launched for a quick juggle state; can cancel final hit into Knife Throw or Super
- Final Combination Throw - 6LP~LP~LP~2LP - Side switch similar to Guy's Bushin Chain Throw; only works on hit vs. grounded opponents
- -
- Special Move Changes:
- Mega Crash (KKK) - New move - fast, invincible reversal for 1 bar, hits on both sides
- Crime Sway (2KKK) - New move - fast, invincible dodge (vulnerable to throws)
- EX Low Bad Stone (236LP+HP) - New version of EX Rock Throw, much faster and can hit under some projectiles
- Bad Stone (236P) - Level 2/3 charged versions now have a set startup time regardless of when you release punch
- In USF4, Cody would start throwing the rock as soon as the button was released
- Knife Throw (Knife 236P) - LP version has much faster startup
- Zonk Knuckle (Hold + release P) - all versions have faster startup; Level 2/3 meterless versions are safer on block and require less charge time
- Criminal Upper (214P) - LP/MP versions are faster with fewer hits, HP is slower
- EX no longer has invincibility
- Ruffian Kick (236K) - EX version is 3 hits and launches opponent for a juggle
- All versions except MK are slightly safer on block
- Super/Ultra Changes:
- Super (236236K / 2xQCF+K) - faster, more damage, safe on block
- No longer has 3 different versions; has both a strike and sand-kick projectile hitbox at the beginning
- Ultra 2 (214214+PPP / 2xQCB+PPP) - non-cinematic version juggles properly after the sand kick, giving it much more utility
- Both the cinematic and non-cinematic versions do significantly more damage
- Super (236236K / 2xQCF+K) - faster, more damage, safe on block
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5HP, 5LK, 5HK; Far 5LP, 5MP; 2LP, 2MP, 2HP, 2LK; Knife 5LP, 5MP, 2LP, 2HP
- Stomach Blow (6MP), Jaw Crusher (4MP), Crack Kick (6HK), Final Combination Feint (6LP~LP~4LP), Final Combination full (6LP~LP~LP~LP)
- EX Low Bad Stone (236LP+HP), LP Criminal Upper (214LP), HK/EX Ruffian Kick (236HK/KK), Focus Attack + Forward Dash
Character Specific Data
Cody
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.038 | Back Walk Speed: | 0.024 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.94 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.11 | ||
Back Dash Frames: | 23 | Back Dash Distance: | 0.854 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-14 | FA + Back Dash Airborne: | 4-9 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 3 | 5 | 3 | 6 | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
6 | 3 | 8 | 4 | 7 | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
6 | 4 | 13 | 1 | 6 | 80 | 200 | M | Sp Su | Forces stand |
5LK (Close) | cl. ![]() |
4 | 4 | 6 | 2 | 4 | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
5 | 1*4 | 14 | -4(-5) | -1 | 70*30 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 2nd hit whiffs on crouch blocking characters ~Shoto height or shorter (Block Adv. if 2nd hit whiffs) |
5HK (Close) | cl. ![]() |
5 | 2*6 | 17 | -5(-7) | KD | 80*40 | 150*50 | M | Sp Su / - | 2 hits, 1st hit forces stand and is cancellable; 2nd hit launches and has juggle potential, but whiffs vs. most crouch blocking characters (Block Adv. if 2nd hit whiffs); KD Adv: +44 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 2 | 6 | 3 | 6 | 30 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
7 | 3 | 11 | 0 | 3 | 90 | 100 | M | - | - |
5HP (Far) | far. ![]() |
8 | 4 | 17 | -3 | 1 | 120 | 200 | M | - | Whiffs vs. crouching characters ~Shoto height or shorter |
5LK (Far) | far. ![]() |
5 | 4 | 8 | -1 | 2 | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
8 | 5 | 9 | 0 | 3 | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
10 | 5 | 15 | -2 | 2 | 110 | 200 | M | - | Whiffs on all crouching characters except Hugo |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 6 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 2 | 11 | 1 | 4 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
7 | 3 | 16 | -1 | 4 | 80 | 200 | M | Sp Su | Forces stand; 3rd active frame hits higher for anti-airing |
2LK | ![]() ![]() |
4 | 4 | 7 | 0 | 3 | 35 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
7 | 7 | 12 | -5 | -2 | 70 | 100 | L | - | 6-13f low profile; has good AA hitbox above feet; animation looks like a slide, but hitbox doesn't move so it can't be spaced for better frame advantage |
2HK | ![]() ![]() |
6 | 2 | 25 | -9 | KD | 110 | 200 | L | - | KD Adv: +15 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Knife 5LP | Knife ![]() |
4 | 3 | 6 | 2 | 6 | 40 | 50 | M | Ch Sp Su | Deals chip damage |
Knife 5MP | Knife ![]() |
6 | 2*2 | 10 | 0 | 4 | 40x2 | 50x2 | M | Sp Su / - | Deals chip damage; 2 hits, only 1st is cancellable |
Knife 5HP | Knife ![]() |
8 | 3 | 17 | -2 | 3 | 120 | 200 | M | Su | Deals chip damage |
Knife 2LP | Knife ![]() ![]() |
3 | 4 | 7 | 0 | 3 | 40 | 50 | M | Sp Su | Deals chip damage |
Knife 2MP | Knife ![]() ![]() |
7 | 4 | 12 | -2 | 1 | 80 | 100 | M | Su | Deals chip damage |
Knife 2HP | Knife ![]() ![]() |
7 | 4 | 12 | 2 | 7 | 120 | 200 | M | Su | Deals chip damage |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Stomach Blow | ![]() ![]() |
8 | 3 | 12 | 1 | 6 | 60 | 100 | M | - | Can't be used with Knife |
Jaw Crusher | ![]() ![]() |
6 | 4 | 13 | -1 | 5 | 80 | 100 | M | - | Good anti-air; can't be used with Knife |
Hammer Hook (Overhead) |
![]() ![]() |
18 | 1*3 | 21 | -4 | 3 (-1) | 40*60 | 50x2 | H*H | - | 2 hits; (worse Hit Adv. on crouching opponents) |
Crack Kick | ![]() ![]() |
14 | 3 | 9+3 land | 1 | KD | 110 | 200 | M | - | 4-16f lower body invuln (not airborne); whiffs on crouching opponents; kick has juggle potential, and puts opponent into limited juggle state on hit; KD Adv: +44 |
Final Combination (Start) |
![]() ![]() |
4 | 3 | 11 | -3 | 2 | 40 | 50 | M | TC | Against airborne opponents, causes limited juggle state; entire Final Combination sequence can juggle from this |
+ Final Combination (2) | + ![]() |
4 | 3 | 11 | -3 | 2 | *40 | *50 | M | TC Feint | - |
+ Final Combination (3 Feint) | + ![]() ![]() ![]() |
(2) | (2) | 2 | 2 | 7 | - | - | - | - | 5 total frames; Hit/Block Adv. is for 6LP~LP into Feint; has a backwards hitbox, but no way to hit opponent with it |
+ Final Combination (3 Hit) | + ![]() ![]() |
7 | 3 | 16 | -5 | 2 | *60 | *50 | M | TC | - |
+ Final Combination (4 Full) | + ![]() ![]() ![]() |
8 | 3 | 22 | -8 | KD | *80 | *100 | M | Sp* Su | *Knife Throw cancel only; KD Adv: +38 |
+ Final Combination (4 Throw) | + ![]() ![]() ![]() ![]() |
3 | 1 | - | - | KD | *110 | *100 | M | - | Side switches, drops knife if holding it; can only be used if 3rd LP hits grounded (and is not armor absorbed); KD Adv: +4 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 8 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
9 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
11 | 6 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
5 | 8 | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 7 | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
9 | 5 | - | - | - | 90 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 8 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
6 | 7 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
8 | 8 | - | - | - | 120 | 200 | H | - | Knocks down vs. airborne opponents |
j.LK (neutral) | ![]() ![]() |
5 | 8 | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
7 | 7 | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
8 | 3 | - | - | - | 100 | 200 | H | - | 1st active frame hits high above Cody, then swings downward |
Knife j.LP | Knife ![]() ![]() |
4 | 10 | - | - | - | 50 | 50 | H | - | Deals chip damage |
Knife j.MP | Knife ![]() ![]() |
7 | 3 | - | - | - | 80 | 100 | H | - | Deals chip damage |
Knife j.HP (angled) | Knife ![]() ![]() |
8 | 6 | - | - | - | 120 | 200 | H | - | Deals chip damage; wider hitbox then neutral jump version, but more vulnerable hurtbox |
Knife j.HP (neutral) | Knife ![]() ![]() |
8 | 6 | - | - | - | 120 | 200 | H | - | Deals chip damage; strong downward reaching hitbox |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +9; +28 after Forward Dash, +27 after Back Dash; unaffected by holding Knife |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
64 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Prisoner Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +10 |
Bad Stomp (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +15 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Bad Stone (Rock Throw) |
![]() ![]() 236+LP |
29 | (16) | 15 | 4 | 8 | 50 | 150 | M | Su | Shortest range; (active frames not included in total frame count) |
+ Lv.2 LP Stone | + hold ![]() |
52 | (16) | 15 | 4 | 8 | 60 | 160 | M | Su | Hold LP for 22~44f |
+ Lv.3 LP Stone | + hold ![]() |
71 | (16) | 15 | 4 | 8 | 70 | 170 | M | Su | Hold LP for 45~63f |
+ Lv.4 LP Stone | + hold ![]() |
90 | (16) | 16 | 3 | 7 | 80 | 180 | M | Su | Hold LP for 64f~ |
MP Bad Stone (Rock Throw) |
![]() ![]() 236+MP |
29 | (20) | 17 | 2 | 6 | 50 | 150 | M | Su | Medium range; (active frames not included in total frame count) |
+ Lv.2 MP Stone | + hold ![]() |
52 | (20) | 17 | 2 | 6 | 60 | 160 | M | Su | Hold MP for 22~44f |
+ Lv.3 MP Stone | + hold ![]() |
71 | (20) | 17 | 2 | 6 | 70 | 170 | M | Su | Hold MP for 45~63f |
+ Lv.4 MP Stone | + hold ![]() |
90 | (20) | 18 | 1 | 5 | 80 | 180 | M | Su | Hold MP for 64f~ |
HP Bad Stone (Rock Throw) |
![]() ![]() 236+HP |
29 | (27) | 19 | 0 | 4 | 50 | 150 | M | Su | Longest range; (active frames not included in total frame count) |
+ Lv.2 HP Stone | + hold ![]() |
59 | (27) | 9 | 10 | 14 | 60 | 160 | M | Su | Hold HP for 22~44f; significantly faster recovery than other versions; can potentially bait a jump and anti-air |
+ Lv.3 HP Stone | + hold ![]() |
78 | (27) | 9 | 10 | 14 | 70 | 170 | M | Su | Hold HP for 45~63f; significantly faster recovery than other versions |
+ Lv.4 HP Stone | + hold ![]() |
90 | (27) | 20 | -1 | 3 | 80 | 180 | M | Su | Hold HP for 64f~ |
![]() (Rock Throw) |
![]() ![]() 236+PP |
24 | (24) | 16 | 8 | 15 | 70*50 | 100x2 | M | FA | 2 hits; full screen range; (active frames not included in total frame count) |
![]() (Low Rock Throw) |
![]() ![]() ![]() 236+LP+HP |
14 | (14) | 28 | -4 | 3 | 70*50 | 100x2 | M | FA | 2 hits, ~half screen range; rocks can low profile under other projectiles; 236PPP input also works; (active frames not included in total frame count); better frame adv. if spaced |
+ Fake Bad Stone (Feint) |
![]() ![]() ![]() 2HP+HK |
- | - | 32 | - | - | - | - | - | - | Used as a fake projectile to bait opponent's response |
LP Knife Throw | Knife ![]() ![]() Knife 236+LP |
12 | - | 23 | 3 | KD | 70 | 100 | M | - | Faster startup, slow travel speed; KD Adv: +45 |
MP Knife Throw | Knife ![]() ![]() Knife 236+MP |
26 | - | 19 | 7 | KD | 70 | 100 | M | - | Slower startup, medium travel speed; KD Adv: +49 |
HP Knife Throw | Knife ![]() ![]() Knife 236+HP |
26 | - | 19 | 7 | KD | 70 | 100 | M | - | Slower startup, fast travel speed; KD Adv: +49 |
+ Fake Knife Throw (Feint) |
Knife ![]() ![]() ![]() Knife 2HP+HK |
- | - | 32 | - | - | - | - | - | - | Used as a fake projectile to bait opponent's response |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Zonk Knuckle (Lv. 1 Bingo) |
Hold ![]() |
11 | 3 | 26 | -8 | KD | 130 | 200 | M | Su | 1-10f upper/middle body invuln; Charge time 60f; KD Adv: +23 |
Zonk Knuckle (Lv. 2 Bingo) |
Hold ![]() |
13 | 3 | 24 | -6 | KD | 140 | 200 | M | Su | 1-12f upper/middle body invuln; Charge time 90f; KD Adv: +25 |
Zonk Knuckle (Lv. 3 Bingo) |
Hold ![]() |
15 | 3 | 23 | -5 | KD | 150 | 200 | M | Su | 1-14f upper/middle body invuln; Charge time 120f; KD Adv: +26 |
![]() (EX Bingo) |
Hold ![]() |
12 | 1*2 | 26 | -7 | KD | 90*70 | 150*100 | M | FA | 1-12f full invuln; only 1st hit is cancellable; launches opponent for possible followup juggle; KD Adv: +46 |
LP Criminal Upper (Tornado) |
![]() ![]() 214+LP |
6 | 2(2)8 | 17 | -8 | KD | 80*50 | 100*50 | M | Su | Only 1st hit is cancellable; 2nd hit is a projectile; KD Adv: +45 |
MP Criminal Upper (Tornado) |
![]() ![]() 214+MP |
12 | 2(2)[5x2] | 20 | -9 | KD | 80*20*50 | 100*30*50 | M | Su | Only 1st hit is cancellable; 2nd-3rd hits are projectiles; KD Adv: +46 |
HP Criminal Upper (Tornado) |
![]() ![]() 214+HP |
16 | 2(1)[3x3] | 20 | -7 | KD | 80*15x2*50 | 100*10x2*50 | M | Su | Only 1st hit is cancellable; 2nd-4th hits are projectiles; KD Adv: +48 |
![]() (Tornado) |
![]() ![]() 214+PP |
7 | 2(1)[2x6] | 30 | -11 | KD | 60*20x6 | 50*30x6 | M | FA | Only 1st hit is cancellable; 2nd-7th hits are projectiles; KD Adv: +43 |
LK Ruffian Kick | ![]() ![]() 236+LK |
15 | 8 | 15 | -6 | KD | 140 | 150 | L | Su | Low hit can catch people stand blocking; KD Adv: +19 |
MK Ruffian Kick | ![]() ![]() 236+MK |
11 | 4 | 25 | -8 | KD | 120 | 100 | M | Su | Fast horizontal attack; KD Adv: +23 |
HK Ruffian Kick | ![]() ![]() 236+HK |
7 | 13 | 20 | -12 | KD | 100 | 100 | M | Su | Whiffs on all crouching opponents (use Force Stand move to combo into it); juggles opponent on hit, useful as an anti-air; KD Adv: +41 |
![]() |
![]() ![]() 236+KK |
6 | 8(11)4(10)7 | 22 | -10 | KD | 50*30*70 | 50x3 | L*M | FA | 6-13f projectile invuln; low hit can catch people stand blocking, puts opponent into limited juggle state; KD Adv: +39 |
Mega Crash (Spinning Upkicks) |
![]() KKK |
6 | 2(10)4 | 14 | -11 | KD | 120 | 100 | M | - | 1-8f full invuln, 9-18f airborne; strong reversal that hits both directions; KD Adv: +19 |
Crime Sway (Duck) |
![]() ![]() 2KKK |
- | - | 20 | - | - | - | - | - | - | 1-17f strike/projectile invuln |
Pick Up Knife | ![]() ![]() 2PPP |
- | - | 27 | - | - | - | - | - | Ch Sp* Su | Cancellable into chainable light normals, Knife Throw, Criminal Upper, EX Focus, or Super; can block at any point during animation, but only picks up knife after 12f |
Bad Spray (Face-Up Sand) |
![]() ![]() (On Wakeup) |
25 | 6x2 | 29 | -14 | KD | 30x2 | 50x2 | M | Su | Only on wakeups where Quick Rise is possible; most knockdowns are face-up; must only hit one P button to activate move; KD Adv: +32 |
Bad Spray (Face-Down Sand) |
![]() ![]() (On Wakeup) |
25 | 6x2 | 9 | 6 | KD | 30x2 | 50x2 | M | Su | Only on wakeups where Quick Rise is possible; very few knockdowns are face-down (e.g. wall bounces, crumples); must only hit one P button to activate move; KD Adv: +52 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Dead End Irony (Super) |
![]() ![]() ![]() 236236+K |
1+5 | [4(8)/10]* 3(6)3(13) 3(8)6 |
15 | 0 | KD | 440 | - | M | - | 1-9f full invuln; KD Adv: +88; on 3rd active frame, a separate projectile hitbox appears along the ground that lasts for 10f; Damage distribution: 30*50*20*30*50x3*30*130; several hits drop vs. high airborne opponents, especially after 236HK; On hit, automatically performs 2 extra hits |
Final Destruction (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+13 | 2 | 50 | -31 | KD | 468 | - | M | - | 1-14f full invuln; limited juggle potential, goes into cinematic on successful hit; KD Adv: +70 |
Last Dread Dust (Ultra 2) |
![]() ![]() ![]() 214214+PPP |
0+8 | 13(24)2(12) 2(14)2(12) 2(22)2 |
47 | -28 | KD | 23x7*45x6*75 [15x7*30x5] |
- | M | - | 1-14f full invuln; high juggle potential; [Non-cinematic damage vs. airborne]; dust has projectile hitbox, 1st active frame has short range, reaches max range on 4th active frame; KD Adv: +71 cinematic, +67 non-cinematic |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: