
Blanka
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Blanka
Detailed Frame Data with USF4 Comparisons - Blanka
- Throw: slightly shorter range
- Charge Time: special moves require 50f charge time (was 55f); Supers/Ultras unaffected
- Movement Changes:
- Forward Dash: 2f faster (20f > 18f), longer distance
- Backdash: shorter distance
- Normal Move Changes:
- Command Normal Changes:
- Amazon River Run (3HP Slide) - Fewer active frames and more recovery, making it less effective against fireballs and harder to space safely
- Special Move Changes:
- Super/Ultra Changes:
- P Super does more damage, has faster startup
- K Super - new move - similar to old super, but doesn't bounce at the start
- Ultra 1 is slower (6f), harder to combo into and worse at punishing
- Moves with ending Frame Buffer:
Character Specific Data
Blanka
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.045 | ||
JUMPING | |||||
Jump Total Frames: | 4+34+4 | Jump Distance: | 1.65 Forward, 1.49 Back | ||
DASHING | |||||
Forward Dash Frames: | 18 | Forward Dash Distance: | 1.66 | ||
Back Dash Frames: | 26 | Back Dash Distance: | 1.34 | ||
FA + Forward Dash Frames: | 20 | FA + Back Dash Frames: | 22 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-19 | FA + Back Dash Airborne: | 7-16 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -5 | Lv1 FA + Back Dash (Block): | -7 | ||
Lv2 FA + Forward Dash (Block): | +1 | Lv2 FA + Back Dash (Block): | -1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 9 | 3 | 6 | 50 | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2 | 10 | 2 | 5 | 85 | 100 | M | Su | - |
5HP (Close) | cl. ![]() |
7 | 4 | 22 | -7 | -1 | 120(100) | 200 | M | Su | Hitbox moves with Blanka's hands, starting near the ground; (Damage on later active frames) |
5LK (Close) | cl. ![]() |
4 | 3 | 10 | -2 | 1 | 50 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
5 | 2(3)2 | 12 | 0 | 3 | 50*30 | 50*50 | M | Su / - | 2 hits, only 1st is cancellable |
5HK (Close) | cl. ![]() |
6 | 6 | 19 | -6 | -1 | 120(100) | 200 | M | Su | Hitbox moves with Blanka's foot, starting near the ground; (Damage on later active frames) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 2 | 9 | 0 | 3 | 50 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
7 | 4 | 9 | 1 | 4 | 100 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
7 | 3*3 | 19 | -4 | 2 | 70*40 | 150*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; early active frames hit above Blanka |
5LK (Far) | far. ![]() |
5 | 2 | 12 | -3 | 0 | 60 | 50 | M | Su | - |
5MK (Far) | far. ![]() |
5 | 2 | 19 | -7 | -4 | 100 | 100 | M | Su | Has a somewhat useful AA hitbox, but hard to use due to few active frames |
5HK (Far) | far. ![]() |
3 | 6 | 23 | -9 | -4 | 120(100) | 200 | M | - | Hitbox moves with Blanka's foot, starting near the ground; (Damage on later active frames) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 8 | 0 | 4 | 50 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
7 | 4 | 15 | -5 | -2 | 90 | 100 | M | Su | - |
2HP | ![]() ![]() |
6 | 4 | 22 | -9 | -3 | 100 | 200 | M | Su | 1st active frame has very short range |
2LK | ![]() ![]() |
4 | 3 | 8 | 0 | 3 | 45 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
5 | 1 | 12 | 1 | 4 | 75 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
5 | 2 | 25 | -10 | KD | 110 | 200 | L | Su | KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Rock Crusher | cl. ![]() ![]() |
9 | 2(1)5 | 11 | -2 | 3(1) | 60*40 | 100*50 | M*M | Sp Su / - | (Adv. vs. crouching opponent); only 1st hit is cancellable |
Rock Crusher (Overhead) |
cl. ![]() ![]() (hold) |
25 | 2(1)4 | 11 | -1 | 5 | 60*40 | 100*50 | H*H | - | 2 hit overhead, close proximity only |
Amazon River Run (Slide) |
![]() ![]() |
10 | 9 | 18 | -11(-3) | KD | 120 | 200 | L | - | 8-17f low profile, safety depends on spacing; KD Adv: +17~25; Hitstop on hit makes it easier to dodge slow projectiles |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
5 | 7 | - | - | - | 60 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
6 | 5 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
6 | 3 | - | - | - | 120 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
5 | 5 | - | - | - | 60 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
5 | 5 | - | - | - | 75 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
7 | 6 | - | - | - | 120 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 60 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
6 | 3 | - | - | - | 100 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
4 | 3 | - | - | - | 130 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
4 | 3 | - | - | - | 60 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
5 | 5 | - | - | - | 95 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
7 | 7 | - | - | - | 120 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+10 | 2 | 38 | -24 | KD | 110 | 150 | M | Dash | KD Adv: +5; +24 after Forward Dash, +22 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+10 | 2 | 38 | -18 | crumple | 90 | 100 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
63 | 2 | 39 | crumple | crumple | 170 | 250 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Wild Fang (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +31 |
Jungle Wheel (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +12 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Electric Thunder | Mash ![]() P~P~P~LP |
5 | [4(4)]x3*4 | 11 | -4 | KD | 100 | 200 | M | Su | Launches opponent for a juggle; KD Adv: +42 |
MP Electric Thunder | Mash ![]() P~P~P~MP |
7 | [2(2)]x7*2 | 15 | 0 | KD | 80*60 | 150*100 | M | Su | KD Adv: +18 |
HP Electric Thunder | Mash ![]() P~P~P~HP |
10 | [2(2)]x7*2 | 18 | -3 | KD | 80*50*30 | 150*50x2 | M | Su | KD Adv: +15 |
Lightning Grenade![]() ![]() |
Mash ![]() P~P~P~PP |
6 | 4(23)3 (16)32 |
23 | -13 | KD | 30*50*230 | 0*300 | M | FA | 1-14f full invuln; Costs 2 bars; Attack has 3 parts, can interrupt between them on block; 2nd/3rd parts are FA cancellable; all stun occurs on final hit; KD Adv: +34 |
LP Rolling Attack (Blanka Ball) |
![]() ![]() ![]() [4]6+LP |
6 | 18 | 4+2 land [34+7 land] |
-24 | KD | 130 | 200 | M | Su* | Can only cancel early active frames; active frames end upon reaching the corner; [Recovery when bouncing off opponent on hit/block]; KD Adv: +7 |
MP Rolling Attack (Blanka Ball) |
![]() ![]() ![]() [4]6+MP |
6 | 33 | 4+2 land [34+7 land] |
-24 | KD | 140 | 200 | M | Su* | Can only cancel early active frames; active frames end upon reaching the corner; [Recovery when bouncing off opponent on hit/block]; KD Adv: +7 |
HP Rolling Attack (Blanka Ball) |
![]() ![]() ![]() [4]6+HP |
6 | 33 | 4+3 land [34+7 land] |
-24 | KD | 150(130) | 200 | M | Su* | Can only cancel early active frames; active frames end upon reaching the corner; [Recovery when bouncing off opponent on hit/block]; KD Adv: +7 |
![]() (Blanka Ball) |
![]() ![]() ![]() [4]6+PP |
6 | 33 | 4+3 land [34+7 land] |
-24 | KD | 60*130 | 100*150 | M | FA* | 1-38f projectile invuln (followup attack on hit is also invuln), Airborne 7f-landing; can only cancel early active frames; active frames end upon reaching the corner; [Recovery when bouncing off opponent on hit/block]; KD Adv: +34 |
LK Backstep Roll (Rainbow Ball) |
![]() ![]() ![]() [4]6+LK |
42 | 8 | 9 land | 1(7) | KD | 110 | 200 | M | - | Can juggle afterward on hit; KD Adv: +47 |
MK Backstep Roll (Rainbow Ball) |
![]() ![]() ![]() [4]6+MK |
42 | 9 | 7 land | 2(8) | KD | 120 | 200 | M | - | Can juggle afterward on hit; KD Adv: +48 |
HK Backstep Roll (Rainbow Ball) |
![]() ![]() ![]() [4]6+HK |
38 | 8(3)6 | 6 land | -5 / 6(9) | KD | 130 | 200 | M | - | Can juggle afterward on hit; 2 sets of active frames (worse advantage if the 1st hit connects); KD Adv: +41/53 |
![]() (Rainbow Ball) |
![]() ![]() ![]() [4]6+KK |
28 | 31 | 6 land [44+7 land] |
-34 (-28) |
KD | 50x2* 30*80 |
50x4 | M | - | 1-22f full invuln; [refers to recovery when bouncing off opponent on hit/block]; KD Adv: +12/16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Vertical Roll (Upball) |
![]() ![]() ![]() [2]8+LK |
4 | 1(2)18 | 40+5 land | -21 | KD | 40*100 | 150x2 | M | Su* | 1st hit cancellable, 2nd hit knocks down; -6 on block after FADC Forward; KD Adv: +37 |
MK Vertical Roll (Upball) |
![]() ![]() ![]() [2]8+MK |
4 | 1(2)18 | 42+10 land | -21 | KD | 40*110 | 150x2 | M | Su* | 1st hit cancellable, 2nd hit knocks down; -6 on block after FADC Forward; KD Adv: +37 |
HK Vertical Roll (Upball) |
![]() ![]() ![]() [2]8+HK |
4 | 1(2)18 | 46+4 land | -21 | KD | 40*120 | 150x2 | M | Su* | 1st hit cancellable, 2nd hit knocks down; -6 on block after FADC Forward; KD Adv: +37 |
![]() (Upball) |
![]() ![]() ![]() [2]8+KK |
4 | 2(1)2(1)2 | 57+10 land | -51 | KD | 210 | 200 | M | - | 1-5f full invuln; KD Adv: +22 |
Lightning Mole (Teleport) |
![]() ![]() 623+P |
52 | 11 | 49 | -40 | KD | 100*80 | 100x2 | M | - | 29-60f full invuln; Button strength determines distance (LP short, MP midscreen, HP fullscreen); can crossup; KD Adv: +24 |
![]() (Teleport) |
![]() ![]() 623+PP |
46 | 11(6)1 (7)2 |
40 | -44 | KD | 200 | 200 | M | - | 1-53f projectile invuln, 29-53f full invuln; auto-tracks to opponent's location; KD Adv: +16 |
Surprise Forward (Hop) |
![]() ![]() 6+KKK |
- | - | 22 | - | - | - | - | - | - | 5-18f Airborne |
Surprise Back (Hop) |
![]() ![]() 4+KKK |
- | - | 29 | - | - | - | - | - | - | 4-21f Airborne |
Coward Crouch | ![]() ![]() 2+PPP |
- | - | 81 | - | - | - | - | - | Sp* | 7-64f low profile; can input followup starting frame 16; cannot be cancelled into from normals; no way to shorten recovery except P/K followup |
+ Wild Lift | + ![]() |
5 | 5 | 25 | -10 | KD | 80*50 | 100x2 | M | Su | Both hits Su/FA cancellable; launches for juggle |
+ Raid Jump | + ![]() |
- | - | 33+4 land | - | - | - | - | - | - | Can use diagonal jump normals |
![]() |
![]() ![]() ![]() 2+HP+HK |
- | - | 48 | - | - | - | - | - | Sp* | 4-35f low profile; can input followup starting frame 5; can be cancelled into from normals |
+ ![]() |
+ ![]() |
4 | 5 | 18 | -3 | KD | 80*50 | 100x2 | M | FA | Both hits FA cancellable; launches for juggle |
+ ![]() |
+ ![]() |
- | - | 23+4 land | - | - | - | - | - | - | Much lower and faster than meterless version; can use diagonal jump normals |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Ground Shave Roll (Unheld P Super) |
![]() ![]() ![]() ![]() [4]646+P |
1+3 | 3(2) 20*31 |
6 [37+7 land] |
-27 | KD | 40*410 | - | M | - | 1-18f full invuln; active frames end upon reaching the corner; [refers to bouncing recovery on hit/block]; KD Adv: +69 |
Ground Shave Roll (Held P Super) |
![]() ![]() ![]() ![]() [4]646+P (hold) |
1+3 | 3(2)20* 80*14 |
12 [37+7 land] |
-32 | KD | 100x5 | - | M | - | 1-18f full invuln; Can hold P up to 80f before release; active frames end upon reaching the corner; only 4 hits can connect in combo; [refers to bouncing recovery on hit/block]; KD Adv: +93 |
Ground Shave Roll (K Super) |
![]() ![]() ![]() ![]() [4]646+K |
1+8 | 25 | 14 | -1 | KD | 360 | - | M | - | 1-15f full invuln; no hop animation; active frames end upon reaching the corner; early active frames have very short range, making it weaker for punishes; KD Adv: +69 |
Lightning Cannonball (Ultra 1) |
![]() ![]() ![]() ![]() [4]646+PPP |
0+6 | 2(18) 26*20 |
17 [37+7 land] |
-39 | KD | 120*405 | - | L*H*M | - | 1-27f full invuln; [refers to bouncing recovery on hit/block]; After bounce, can hold PPP up to 80f (stays active the entire time); KD Adv: +91 (+79 if 2nd hit whiffs) |
Shout of Earth (AA Ultra 2) |
![]() ![]() ![]() [1]319+PPP |
7 | 55(10)6 | 80 | -67 | KD | 500 (195) |
- | M | - | 1-7f full invuln, 8-61f projectile invuln; At point blank, can hit grounded opponents; Can hold PPP to delay 2nd hit; (refers to late non-cinematic hit); Cinematic damage distribution: 30*38x7*204; KD Adv: +40 (+33 grounded) |
Shout of Earth (Ground Ultra 2) |
![]() ![]() ![]() [1]319+KKK |
13 | 2(7)2 (33)90 |
31 | -57 | KD | 120x2* 90x2 |
- | M | - | 1-11f full invuln, 12-146f projectile invuln; About -31 oB if only last part is blocked; KD Adv: +25 (+48 vs. airborne) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: