
Evil Ryu
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- HP: 50 more (900 > 950) - USF4 v1.04 HP nerf not applied to Omega version
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 3f faster (18f > 15f), slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Zounuki (6HP) - New attack, chargeable forward-moving punch
- Charged version knocks down, has a projectile hitbox
- Zounuki (6HP) - New attack, chargeable forward-moving punch
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Frame Buffer:
Character Specific Data
Evil Ryu
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.353 | ||
Back Dash Frames: | 28 | Back Dash Distance: | 1.20 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 24 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 4-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -9 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -3 |
Frame Data
Note: Since nearly all grounded moves are cancellable into Super (Raging Demon), cancels into FA (Focus Attack) are listed instead.
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 3 | 6 | 2 | 5 | 30 | 50 | M | Ch Sp FA | - |
5MP (Close) | cl. ![]() |
3 | 3 | 21 | -3 | 3 | 70 | 100 | M | TC Sp FA | - |
5HP (Close) | cl. ![]() |
5 | 4 | 22 | -7 | -3 | 100 | 200 | M | Sp FA | - |
5LK (Close) | cl. ![]() |
5 | 5 | 7 | -1 | 3 | 30 | 50 | M | Sp FA | - |
5MK (Close) | cl. ![]() |
3 | 5 | 16 | -7 | -2 | 80 | 100 | M | Sp FA | Forces stand; longer proximity range (works after MK Axe Kick) |
5HK (Close) | cl. ![]() |
5 | 2*8(2)4 | 17 | -3 | 1 | 40x2*30 | 50x2*100 | M | EX FA | 3 hits, first 2 are cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
4 | 3 | 6 | 2 | 5 | 30 | 50 | M | Sp FA | - |
5MP (Far) | far. ![]() |
5 | 4 | 14 | -2 | 2 | 70 | 100 | M | TC Sp FA | - |
5HP (Far) | far. ![]() |
7 | 3 | 18 | 0 | KD | 120 | 200 | M | EX FA | KD Adv: +34 |
5LK (Far) | far. ![]() |
5 | 6 | 6 | -1 | 2 | 40 | 50 | M | - | Shifts leg hurtbox backwards, can make low pokes whiff |
5MK (Far) | far. ![]() |
7 | 4 | 15 | -3 | 2 | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
8 | 4 | 22 | -8 | -4 | 110 | 200 | M | EX FA | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 30 | 50 | M | Ch Sp FA | - |
2MP | ![]() ![]() |
4 | 4 | 8 | 2 | 5 | 60 | 100 | M | Sp FA | - |
2HP | ![]() ![]() |
6 | 6 | 23 | -10 | -5 | 90 | 200 | M | Sp FA | - |
2LK | ![]() ![]() |
4 | 3 | 9 | -1 | 2 | 20 | 50 | L | Ch Sp FA | - |
2MK | ![]() ![]() |
7 | 3 | 16 | -4 | 0 | 60 | 100 | L | Sp FA | - |
2HK | ![]() ![]() |
6 | 3 | 26 | -11 | KD | 100 | 200 | L | - | KD Adv: +13 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Zugaihasatsu (Overhead) |
![]() ![]() |
17 | 2(1)2 | 18 | -6 | 4 [2] | 30*50 | 50x2 | H | - | [Adv. vs crouching opponent] |
Zounuki | ![]() ![]() |
25 | 4 | 18 | -2 | 5 | 50x2 | 50*80 | M | - | Armor break; can be used for kara-Super |
Zounuki (charged) | ![]() ![]() |
42 | 12 | 10 | -1 | KD | 50x2*100 | 50x2*100 | M | - | Armor break; has projectile hitbox, but too slow to use on reaction; can lose to projectile invuln moves; KD Adv: +20 |
Senbukyaku (Hopkick) |
![]() ![]() |
16 | 2 | 9+8 land |
-2 | 0 | 70 | 100 | M | Sp* | 3-17f lower body invuln, 5-26f airborne; no longer resets airborne opponents, keeps them in a juggle state; cancels into special version of 214K; best move for kara Super |
Target Combo 1 | cl.![]() ![]() |
- | - | - | -11 | KD | *80 | *100 | M | Sp FA | Puts opponent into limited juggle state; huge hitconfirm window; can juggle cl.5HK afterward in the corner, which can cancel into EX moves for high damage; KD Adv: +39 |
Target Combo 2 | far.![]() ![]() |
- | - | - | -12 | KD | *60*40 | *100x2 | M | EX FA / - | TC Far HP has 2 hits, only 1st is cancellable; KD Adv: +14 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 9 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
7 | 3*4 | - | - | - | 50*30 | 50x2 | H | Sp | Has higher juggle potential; 1st hit cancels to Air Tatsu, puts airborne opponent in free juggle state; 2nd hit puts airborne opponent into limited juggle state |
j.HP (angled) | ![]() ![]() |
6 | 4 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
4 | 8 | - | - | - | 40 | 50 | H | - | Crossup |
j.MK (angled) | ![]() ![]() |
6 | 6 | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
7 | 4 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 9 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
4 | 5 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
4 | 4 | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 9 | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
6 | 10 | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
4 | 4 | - | - | - | 100 | 200 | H | - | - |
Tenmakujinkyaku (Divekick) |
Air ![]() ![]() |
13 | until land | 4 land | -6(4) | -3(8) | 70 | 100 | H | - | Forward jump only, near apex |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +11; +30 after Forward Dash, +23 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Shoulder Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +14 |
Somersault Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Hadoken (Fireball) |
![]() ![]() 236+P |
13 | - | 32 | -8 | -2 | 60 | 100 | M | FA | LP slowest, HP fastest |
![]() (Fireball) |
![]() ![]() 236+PP |
12 | - | 30 | 0 | 3 | 50x2 | 50x2 | M | FA | 2 hits |
LP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+LP |
25 | - | 28 | -7 | KD | 50 | 200 | M | FA | 1 hit, opponent is put into limited juggle state; KD Adv: +38 |
MP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+MP |
25 | - | 36 | -7 | KD | 35x2 | 50*100 | M | FA | 2 hits, opponent is put into limited juggle state; KD Adv: +38 |
HP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+HP |
25 | - | 44 | -7 | KD | 33x3 | 35x3 | M | FA | 3 hits, opponent is put into limited juggle state; KD Adv: +38 |
![]() (Red Fireball) |
![]() ![]() 63214+PP |
25 | - | 28 | 9 | KD | 47x3 | 70x2*100 | M | FA | 3 hits, opponent is put into limited juggle state; KD Adv: +54 |
LP Rakuyo Hadoken (Falling Fireball) |
![]() ![]() 421+LP |
44 | [23] | 12 | 6(23) | 11(27) | 50 | 50 | M | FA | Shortest angle |
MP Rakuyo Hadoken (Falling Fireball) |
![]() ![]() 421+MP |
51 | [24] | 4 | 14(32) | 19(37) | 50 | 50 | M | FA | Medium angle |
HP Rakuyo Hadoken (Falling Fireball) |
![]() ![]() 421+HP |
63 | [25] | (0) | 20(40) | 25(44) | 50 | 50 | M | FA | Farthest angle; E.Ryu can act after 61f, before fireball becomes active |
![]() (Falling Fireball) |
![]() ![]() ![]() 421+LP+MP |
41 | [23] | 12 | 13(30) | 17(33) | 40x2 | 30*20 | M | FA | 2 hits, shortest trajectory |
![]() (Falling Fireball) |
![]() ![]() ![]() 421+MP+HP |
45 | [24] | 8 | 17(35) | 21(38) | 40x2 | 30*20 | M | FA | 2 hits, medium trajectory |
![]() (Falling Fireball) |
![]() ![]() ![]() 421+LP+HP |
53 | [25] | 3 | 22(41) | 25(45) | 40x2 | 30*20 | M | FA | 2 hits, farthest trajectory |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Shoryuken (Uppercut) |
![]() ![]() 623+LP |
4 | 14 | 14+10 land |
-17 | KD | 100 (70) | 100 | M | FA* | 1-3f full invuln, 4-17f lower body invuln, 4-5f throw invuln, 5f~ airborne; FA cancel on hit only; (reduced damage on later active frames); KD Adv: +41 |
MP Shoryuken (Uppercut) |
![]() ![]() 623+MP |
4 | 2*12 | 25+18 land |
-34 | KD | 100*30 | 100*50 | M | FA* | 1-6f full invuln, 7-17f lower body invuln, 6f~ airborne; 2 hits, FA cancel on hit only (1st hit); KD Adv: +27 |
HP Shoryuken (Uppercut) |
![]() ![]() 623+HP |
4 | 2*12 | 28+18 land |
-37 | KD | 100*60 | 150*50 | M | FA* | 1-5f full invuln, 6-17f lower body invuln, 6f~ airborne; 2 hits, FA cancel on hit only (1st hit); KD Adv: +24 |
![]() (Uppercut) |
![]() ![]() 623+PP |
4 | 5*14 | 24+18 land |
-39 | KD | 80*30x2*50 | 100*25x2*50 | M | FA | 1-22f full invuln; 1st hit cancellable on hit/block; on hit/block/armor, transitions to a different animation when early active frames hit; has great forward distance when cancelled from Far 5HP (over 1/2 screen whiff punishes possible); KD Adv: +23 |
LK Ryusokyaku (Axe Kick) |
![]() ![]() 41236+LK |
17 | 2 | 22 | -7 | 1 | 100 | 200 | M | FA | Armor break |
MK Ryusokyaku (Axe Kick) |
![]() ![]() 41236+MK |
20 | 2 | 20 | -2 | 4 | 80 | 100 | M | FA | Armor break, can link into cl.5MK |
HK Ryusokyaku (Axe Kick) |
![]() ![]() 41236+HK |
26 | 2 | 18 | 1 | KD | 130 | 150 | M | FA | Hard Knockdown vs. grounded opponents; armor break; KD Adv: +78 grounded, +19 juggled |
![]() ![]() (Axe Kick) |
![]() ![]() 41236+KK |
20 | 2*2*2 | 19 | -3 | KD | 280 | 280 | H*H*H | FA* | 3 hits, armor break; costs 2 bars, gives extra animation on hit, FA cancel on block only; KD Adv: +27 |
Teleport Grab | ![]() ![]() 623+K |
s | a | r | - | KD | 130 | 150 | T | - | No possible juggle afterward |
![]() |
![]() ![]() 623+KK |
s | a | r | - | KD | 100 | 150 | T | FA | Limited juggle potential afterward; can FADC after the launching hit |
Ashura Senku (P Teleport) |
![]() ![]() ![]() 623 or 421+PPP |
- | - | r | - | - | - | - | - | - | - |
Ashura Senku (K Teleport) |
![]() ![]() ![]() 623 or 421+KKK |
- | - | r | - | - | - | - | - | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+LK |
s | a | r | B [B] |
KD | 70 [50] |
50 [50] |
M | - | Puts opponent in free juggle state on hit; [when cancelled into from 6MK] |
MK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+MK |
s | a | r | B [B] |
KD | 80*60 [40*30] |
100*50 [50x2] |
M | - | [when cancelled into from 6MK] |
HK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+HK |
s | a | r | B [B] |
KD | 80*40*60 [40*50] |
100*50x2 [50x2] |
M | - | [when cancelled into from 6MK] |
![]() (Hurricane Kick) |
![]() ![]() 214+KK |
s | a | r | B [B] |
KD | 30x4*40 [40x5] |
40x5 [50x5] |
M | - | [when cancelled into from 6MK] |
LK Tatsumaki Followup (6MK xx Tatsu) |
![]() ![]() 214+LK |
9 | 2(6)2 | 4+10 land |
-5 | KD | 50 | 50 | M | - | [cancelled from 6MK]; KD Adv: +38 |
LK Tatsumaki Followup (6MK xx Tatsu) |
![]() ![]() 214+MK |
7 | 2(4)2(3)1 | 12+10 land |
-4 | KD | 40*30 | 50x2 | M | - | [cancelled from 6MK]; has very high juggle potential; KD Adv: +31 |
LK Tatsumaki Followup (6MK xx Tatsu) |
![]() ![]() 214+HK |
9 | 2(6)2(6)2 | 17+10 land |
-8 | KD | 40*50 | 50x2 | M | - | [cancelled from 6MK]; KD Adv: +32 |
![]() (6MK xx Tatsu) |
![]() ![]() 214+KK |
7 | 1(3)1(3) 1(3)1(3)1 |
16+4 land |
0 [-8/-16] |
KD | 40x5 | 50x5 | M | - | [cancelled from 6MK]; puts opponent into limited juggle state, can followup near corner; [Block adv -8 if 2 hits connect, -16 if 1 connects; character specific]; KD Adv: +54 |
LK Air Tatsumaki Senpukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+LK |
s | a | r | B | KD | 60 | 50 | M | - | - |
MK Air Tatsumaki Senpukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+MK |
s | a | r | B | KD | 70 | 50 | M | - | - |
HK Air Tatsumaki Senpukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+HK |
s | a | r | B | KD | 80 | 50 | M | - | - |
![]() (Air Hurricane Kick) |
Air ![]() ![]() Air 214+KK |
s | a | r | B | KD | 40x5 | 50x5 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Raging Demon (Super) |
![]() ![]() ![]() ![]() ![]() |
1+0 | 37 | 13 | - | KD | 450 | - | T | - | 1-2f full invuln; Dmg Distribution: 20x14*170; KD Adv: +37 |
Metsu Hadoken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+11 | [-] | 114 | -30 | KD | 341 | - | M | - | 1-10f full invuln; Dmg Distribution: 38x7*75; KD Adv: +66 |
Metsu Hadoken (Charged Ultra 1) |
![]() ![]() ![]() 236236+PPP (hold) |
0+35 | 2*[-] | 129 | -44 | KD | 431 | - | M | - | No invuln if held; cinematic occurs at point blank full charge; Dmg Distribution: 53x7*60; KD Adv: +52 |
Messatsu Goshoryu (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
0+9 | 4*6(26) 4*4*4(37) 2*[3x4] |
31+62 land | -78 | KD | 501 [305] |
- | M | - | 1-18f full invuln; [Non-cinematic version if 1st hit doesn't connect, 1st hit has no juggle potential]; Dmg Distribution: 30x3*15x3*8x5*15*105*206 [30* 30*15*15* 75*35x4]; KD Adv: +37 cinematic / +44 non-cinematic |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: