
DeeJay
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Dee Jay
Detailed Frame Data with USF4 Comparisons - Dee Jay
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 3f faster (19f > 16f)
- Back Dash: slightly farther distance
- Normal Move Changes:
- Command Normal Changes:
- Sunrise Heel (3MK) - New attack, Overhead
- Maximum High (6HK) - New attack, whiffs on crouching opponents, can be juggled into
- Leads to Funky Summersault (+ 2HK) Target Combo
- Knee Shot (Air 2LK) - No longer changes jump trajectory, puts airborne opponents into limited juggle state
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Frame Buffer:
Character Specific Data
Dee Jay
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+37+4 | Jump Distance: | 1.98 Forward, 1.62 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.15 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.93 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 22 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-16 | FA + Back Dash Airborne: | 4-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -7 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | -1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 7 | 2 | 5 | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
4 | 2*3 | 10 | -1 | 2 | 70 | 100 | M | Sp Su | 1 hit, first 2 frames hit grounded, last 3 frames hit anti-air |
5HP (Close) | cl. ![]() |
5 | 2(4)4 | 17 | -3(-9) | 1 | 50*70 | 70*130 | M | Sp Su / Su | 2 hits; 1st hit forces stand, 2nd hit whiffs on crouch block vs. some characters (~E. Honda and shorter) |
5LK (Close) | cl. ![]() |
5 | 2 | 6 | 3 | 6 | 30 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
5 | 2 | 9 | 3 | 6 | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
6 | 3(2)4 | 16 | 0(-7) | KD | 60*40 | 120*80 | M | - / Su | 2 hits; 1st hit forces stand, 2nd hit whiffs on crouch block vs. some characters (~Akuma or shorter); puts opponent into limited juggle state and has juggle potential itself; KD Adv: +48 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 3 | 6 | 2 | 5 | 30 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
4 | 2 | 13 | -1 | 2 | 90 | 110 | M | Sp Su | - |
5HP (Far) | far. ![]() |
8 | 7 | 16 | -5 | -1 | 100 | 200 | M | - | - |
5LK (Far) | far. ![]() |
5 | 2 | 7 | 2 | 5 | 40 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
5 | 1*4 | 16 | -3 | 0 | 50*60 | 50*100 | M | Sp Su / - | 1st hit only connects at very specific range |
5HK (Far) | far. ![]() |
11 | 1*3 | 21 | -6 | -2 | 110 | 200 | M | - | 1 hit; 1st active frame hits above Dee Jay, so Hit/Block Adv. is based on 2nd active frame |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 1 | 6 | 4 | 7 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
6 | 2 | 10 | 2 | 5 | 80 | 80 | M | Sp Su | - |
2HP | ![]() ![]() |
5 | 5 | 15 | -2 | 2 | 90 | 200 | M | Sp Su | Only 1st active frame is cancellable with less range than later active frames, making combos character and spacing specific |
2LK | ![]() ![]() |
4 | 3 | 11 | -3 | 0 | 30 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
5 | 4 | 14 | -4 | KD | 90 | 150 | L | Sp Su | Knocks down, but can juggle into 214LP/PP, 623H/KK, 236KK, 236PP, or Super; KD Adv: +27 |
2HK | ![]() ![]() |
11 | 4 | 22 | -8(-5) | KD | 110 | 200 | L | - | 6-16f low profile (+ semi-low profile before and after); KD Adv: +16~19 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sunrise Heel (Overhead) |
![]() ![]() |
14 (15/16) |
5 | 12 | -4 | 1(2) | 80 | 100 | H | - | 1st active frame hits above/behind Dee Jay; 2nd or 3rd active frame hits depending on opponent's crouching height (1f better Adv vs. short characters) |
Maximum High | ![]() ![]() |
9 | 3 | 18 | -3 | 0 | 80 | 100 | M | TC | Whiffs on crouching opponents; has juggle potential; very long TC confirm window |
+ Funky Summersault | + ![]() ![]() |
6 | 1(2)2 | 13+11 land | -11(-7) | KD | 80*20*50 | 100*20*70 | M | - | 5-17f full invuln (useful for reacting to Focus armor); high juggle potential; Block Adv. varies based on distance, opponent width, stand/crouch; KD Adv: +40 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
5 | 19 | - | - | - | 40 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
7 | 6 | - | - | - | 70 | 80 | H | - | - |
j.HP (angled) | ![]() ![]() |
5 | 6 | - | - | - | 120 | 140 | H | - | - |
j.LK (angled) | ![]() ![]() |
3 | 12 | - | - | - | 50 | 60 | H | - | - |
j.MK (angled) | ![]() ![]() |
6 | 4 | - | - | - | 90 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
7 | 2*2 | - | - | - | 130 (100) | 150 | H | - | 1 hit with 2 sets of active frames; (Less damage and knocks down vs. airborne opponents) |
j.LP (neutral) | ![]() ![]() |
5 | 19 | - | - | - | 40 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
7 | 8 | - | - | - | 70 | 80 | H | - | - |
j.HP (neutral) | ![]() ![]() |
7 | 3 | - | - | - | 120 | 150 | H | - | Knocks down vs. airborne opponents |
j.LK (neutral) | ![]() ![]() |
5 | 11 | - | - | - | 50 | 60 | H | - | - |
j.MK (neutral) | ![]() ![]() |
9 | 8 | - | - | - | 90 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
9 | 4 | - | - | - | 120 | 150 | H | - | - |
Knee Shot | Air ![]() ![]() |
4 | 20 | - | - | - | 50 | 60 | H | - | Diagonal jump only; causes limited juggle state on airborne opponents; much floatier jump arc than USF4 version |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+12 | 2 | 36 | -22 | KD | 100 | 150 | M | Dash | KD Adv: +11; +30 after Forward Dash, +26 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 36 | -16 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
64 | 3 | 36 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Swing Over Launch (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +9 |
Flip Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +6 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Air Slasher (Fireball) |
![]() ![]() 236+LP |
20 | - | 24 | -5 | 4 | 50 | 50 | M | Su | Slower travel speed |
MP Air Slasher (Fireball) |
![]() ![]() 236+MP |
13 | - | 31 | -8 | -3 | 50 | 50 | M | Su | Medium travel speed |
HP Air Slasher (Fireball) |
![]() ![]() 236+HP |
10 | - | 35 | -12 | -7 | 50 | 50 | M | Su | Faster travel speed |
![]() (Fireball) |
![]() ![]() 236+PP |
10 | - | 24 | 2 | 6 | 50 | 50 | M | FA | Can delay followup EX fireball |
+ ![]() (2nd Fireball) |
+ ![]() |
5 | - | 23 | 3 | KD | 50 | 50 | M | FA | Puts opponent into limited juggle state; KD Adv: +49 (from close range) |
LP Machine Gun Upper | ![]() ![]() 214+LP |
8 | 2(2)2(4)2 [(4)2(15)1] |
30 [29] |
-11 [-9] |
KD | 90 [150] |
140 [220] |
M | Su | 1-19f upper body invuln; [+ Mashed version, final hit not cancellable]; KD Adv: +35[43] |
MP Machine Gun Upper | ![]() ![]() 214+MP |
12 | 2(2)2(4)2 [(5)2(4)2(15)1] |
30 [29] |
-11 [-9] |
KD | 110 [179] |
140 [238] |
M | Su | 1-23f upper body invuln; [+ Mashed version, final hit not cancellable]; KD Adv: +35[43] |
HP Machine Gun Upper | ![]() ![]() 214+HP |
17 | 2(2)2(4)2 [see notes] |
30 [29] |
-11 [-9] |
KD | 120 [220] |
140 [332] |
M | Su | 1-28f lower body invuln; [Mashed version active frames 2(2)2(2)2(2)2(3)2(2)2(2)2(15)1, final hit not cancellable]; KD Adv: +35[43] |
![]() |
![]() ![]() 214+PP |
9 | 2(4)2(5)2(4) 2(4)2(3)2 |
25 | -6 | KD | 10x12*100 | 0*300 | M | - | 1-40f upper body invuln; no mashed version; KD Adv: +38 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Double Rolling Sobat | ![]() ![]() 236+LK |
11 | 5 | 19 | -7 | KD | 120 | 200 | M | Su | 3-10f lower body invuln; KD Adv: +25 |
MK Double Rolling Sobat | ![]() ![]() 236+MK |
13 | 2(11)2 | 22 | -7 | KD | 80*60 | 150*50 | M | Su | 1-11f throw invuln; 2 hits; KD Adv: +26 |
HK Double Rolling Sobat | ![]() ![]() 236+HK |
18 | 2(13)2 | 22 | -6 | KD | 100*70 | 150*50 | M | Su | 1-16f throw invuln; 2 hits; KD Adv: +26 |
![]() ![]() (EX Sobat) |
![]() ![]() 236+KK |
13 | 2(15)2(10)5 | 25 | -9 | KD | 50x2*80*140 | 0*250 | M | FA | 3-31f projectile invuln; Costs 2 bars; if 1st hit isn't in range, it is too slow to punish fireballs; first 3 hits FA cancellable; KD Adv: +37 |
LK Jackknife Maximum (Upkicks) |
![]() ![]() 623+LK |
4 | 3 | 19+11 land | -12 | KD | 140 | 200 | M | - | 1-6f full invuln, airborne until land; KD Adv: +34 |
MK Jackknife Maximum (Upkicks) |
![]() ![]() 623+MK |
6 | 2(7)2 | 19+11 land | -20 (-11) |
KD | 100*50 | 150*50 | M | - | 1-6f projectile invuln, airborne 3f until land; (Block Adv. if 2nd hit connects vs. tall character); whiffs on crouching characters ~Akuma or shorter; KD Adv: +37 |
HK Jackknife Maximum (Upkicks) |
![]() ![]() 623+HK |
6 | 2(7)2(10)2 | 16+15 land | -33 (-24/-12) |
KD | 80*40x2 | 100*50x2 | M | - | 1-5f throw invuln, airborne until land; has juggle potential; (Block Adv. if 2nd/3rd hit connects vs. tall character); whiffs on crouching characters ~Fei Long or shorter; KD Adv: +39 |
![]() (Upkicks) |
![]() ![]() 236+KK |
4 | 5 | 32+30 land | -48 | KD | 50*140 | 0*200 | M | FA | 1-14f full invuln; Auto-followup on hit; KD Adv: +43 |
LK Waning Moon (Crescent Kick) |
![]() ![]() 63214+LK |
29 | 4 | 1+14 land | -1(0) | 4(5) | 80 | 100 | M | - | Airborne 12f until land; 1f better Hit/Block Adv vs. short crouching characters; KD vs. airborne opponents |
MK Waning Moon (Crescent Kick) |
![]() ![]() 63214+MK |
29 | 4 | 1+14 land | -1(0) | 4(5) | 80 | 100 | M | - | Airborne 12f until land; 1f better Hit/Block Adv vs. short crouching characters; KD vs. airborne opponents |
HK Waning Moon (Crescent Kick) |
![]() ![]() 63214+HK |
29 | 4 | 1+14 land | -1(0) | 4(5) | 80 | 100 | M | - | Airborne 12f until land; 1f better Hit/Block Adv vs. short crouching characters; KD vs. airborne opponents |
![]() (Crescent Kick) |
![]() ![]() 63214+KK |
23 | 2(1)4 | 1+14 land | -1 | 4(5) | 60*50 | 80*70 | H*H | - | Airborne 12f until land; 2 hits, both overhead; 1f better Hit Adv vs. short crouching characters; KD vs. airborne opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sobat Carnival (Super) |
![]() ![]() ![]() 236236+K |
1+7 | 2(16)3(17) 2(3)1(10) 2(4)2(32)3 |
18 | 0 | KD | 40x6*170 | - | M | - | 1-28f full invuln; KD Adv: +71 |
Sobat Festival (Ultra 1) |
![]() ![]() ![]() 236236+KKK |
0+11 | 2(18)2(25) 2(6)2(22) 2(21)2 |
58 | -29 | KD | 60x5*173 | - | M | - | 1-12f full invuln; all hits are true blockstring; KD Adv: +97 |
Climax Beat (Cinematic Ultra 2) |
![]() ![]() ![]() 214214+PPP |
0+7 | (2(2)x7)*2 | 48 | -33 | KD | 23x2* 8x42*90 |
- | M | - | 1-8f full invuln, 9-12f upper body invuln; occurs if first 2 active frames connect; KD Adv: +19 |
Climax Beat (Non-Cinematic Ultra 2) |
![]() ![]() ![]() 214214+PPP |
0+7 | (2(2)x7)*2 | 48 | -33 | KD | 23*15x6*75 | - | M | - | 1-8f full invuln, 9-12f upper body invuln; occurs in juggles or if first 2 active frames whiff; KD Adv: +81 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: